CCamera done

This commit is contained in:
aap
2020-06-19 00:10:41 +02:00
parent e9e533b0cb
commit c5205a89ee
9 changed files with 988 additions and 419 deletions

View File

@ -3513,6 +3513,11 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
if(TheCamera.m_bcutsceneFinished)
return;
#ifdef FIX_BUGS
// this would crash, not nice when cycling debug mode
if(TheCamera.m_arrPathArray[0].m_arr_PathData == nil)
return;
#endif
Up = CVector(0.0f, 0.0f, 1.0f);
if(TheCamera.m_bStartingSpline)

File diff suppressed because it is too large Load Diff

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@ -249,7 +249,8 @@ class CCamPathSplines
{
public:
enum {MAXPATHLENGTH=800};
float m_arr_PathData[MAXPATHLENGTH];
// float m_arr_PathData[MAXPATHLENGTH];
float *m_arr_PathData;
CCamPathSplines(void);
};
@ -551,6 +552,7 @@ public:
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV);
void GetArrPosForVehicleType(int apperance, int &index);
void GetScreenRect(CRect &rect);
// Who's in control
void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
@ -576,6 +578,7 @@ public:
bool TryToStartNewCamMode(int32 obbeMode);
void DontProcessObbeCinemaCamera(void);
void ProcessObbeCinemaCameraCar(void);
void ProcessObbeCinemaCameraHeli(void);
void ProcessObbeCinemaCameraPed(void);
// Train
@ -584,6 +587,7 @@ public:
// Script
void LoadPathSplines(int file);
void DeleteCutSceneCamDataMemory(void);
void FinishCutscene(void);
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
uint32 GetCutSceneFinishTime(void);
@ -617,7 +621,7 @@ public:
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
void ClearPlayerWeaponMode(void);
void UpdateAimingCoors(CVector const &coors);
void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
float Find3rdPersonQuickAimPitch(void);
bool Using1stPersonWeaponMode(void);

View File

@ -535,9 +535,6 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
CTweakVars::AddDBG("Debug");