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Peds & fixes continues
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@ -603,18 +603,12 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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newDir.z = 0.01f;
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CParticle::AddParticle(PARTICLE_DEBRIS2, bloodPos, newDir);
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// TODO(Miami): New particle
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/*
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v116.z = 0.0;
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v116.x = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
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v116.y = CGeneral::GetRandomNumberInRange(0.1f, 0.35f);
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v115.x = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f));
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v115.z = 1.0;
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v115.y = CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f));
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CParticle::AddParticle(41, v115, v116, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
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CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f);
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CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)),
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CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f);
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CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
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CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
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*/
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}
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if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
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{
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@ -705,8 +699,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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{
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nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
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// TODO(Miami): Particle not in III
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// CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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}
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else
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{
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@ -783,8 +776,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
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}
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// TODO(Miami): Particle not in III
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//CParticle::AddParticle(81, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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if (!damageEntityRegistered)
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{
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