replays bug fix

This commit is contained in:
Nikolay Korolev
2020-04-18 23:50:37 +03:00
parent 522d14814f
commit c4cd45d47c
12 changed files with 198 additions and 96 deletions

View File

@ -2490,6 +2490,10 @@ CCamera::TryToStartNewCamMode(int obbeMode)
TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE);
return true;
case OBBE_COPCAR:
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return false;
#endif
if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
return false;
if(FindPlayerVehicle() == nil)
@ -2514,6 +2518,10 @@ CCamera::TryToStartNewCamMode(int obbeMode)
}
return false;
case OBBE_COPCAR_WHEEL:
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return false;
#endif
if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
return false;
if(FindPlayerVehicle() == nil)

View File

@ -41,6 +41,10 @@ CPlayerInfo::SetPlayerSkin(char *skin)
CVector&
CPlayerInfo::GetPos()
{
#ifdef FIX_BUGS
if (!m_pPed)
return TheCamera.GetPosition();
#endif
if (m_pPed->InVehicle())
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
@ -342,6 +346,10 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1,
void
CPlayerInfo::Process(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {

View File

@ -26,8 +26,17 @@ CReferences::RemoveReferencesToPlayer(void)
{
if(FindPlayerVehicle())
FindPlayerVehicle()->ResolveReferences();
#ifdef FIX_BUGS
if (FindPlayerPed()) {
CPlayerPed* pPlayerPed = FindPlayerPed();
FindPlayerPed()->ResolveReferences();
CWorld::Players[CWorld::PlayerInFocus].m_pPed = pPlayerPed;
pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pPed);
}
#else
if(FindPlayerPed())
FindPlayerPed()->ResolveReferences();
#endif
}
void

View File

@ -28,6 +28,9 @@
#include "CutsceneMgr.h"
#include "CdStream.h"
#include "Streaming.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
#include "main.h"
bool CStreaming::ms_disableStreaming;
@ -280,7 +283,11 @@ CStreaming::Update(void)
!requestedSubway &&
!CGame::playingIntro &&
ms_numModelsRequested < 5 &&
!CRenderer::m_loadingPriority){
!CRenderer::m_loadingPriority
#ifdef FIX_BUGS
&& !CReplay::IsPlayingBack()
#endif
){
StreamVehiclesAndPeds();
StreamZoneModels(FindPlayerCoors());
}
@ -1248,7 +1255,11 @@ CStreaming::StreamVehiclesAndPeds(void)
static int modelQualityClass = 0;
if(CRecordDataForGame::IsRecording() ||
CRecordDataForGame::IsPlayingBack())
CRecordDataForGame::IsPlayingBack()
#ifdef FIX_BUGS
|| CReplay::IsPlayingBack()
#endif
)
return;
if(FindPlayerPed()->m_pWanted->AreSwatRequired()){

View File

@ -3,6 +3,7 @@
#include "Hud.h"
#include "PlayerPed.h"
#include "Replay.h"
#include "Text.h"
#include "User.h"
#include "Vehicle.h"
@ -115,6 +116,10 @@ CUserDisplay::Init()
void
CUserDisplay::Process()
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
PlaceName.Process();
OnscnTimer.Process();
Pager.Process();

View File

@ -1386,6 +1386,10 @@ FindPlayerEntity(void)
CVector
FindPlayerCoors(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return TheCamera.GetPosition();
#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->GetPosition();
@ -1396,6 +1400,11 @@ FindPlayerCoors(void)
CVector &
FindPlayerSpeed(void)
{
#ifdef FIX_BUGS
static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
if (CReplay::IsPlayingBack())
return vecTmpVector;
#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->m_vecMoveSpeed;
@ -1406,6 +1415,9 @@ FindPlayerSpeed(void)
CVector &
FindPlayerCentreOfWorld(int32 player)
{
#ifdef FIX_BUGS
if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
@ -1415,6 +1427,9 @@ FindPlayerCentreOfWorld(int32 player)
CVector &
FindPlayerCentreOfWorld_NoSniperShift(void)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();