Noskillx's PR + fix .set loading

This commit is contained in:
eray orçunus
2020-07-06 19:26:06 +03:00
parent 70fa4ab79c
commit c483a044b5
10 changed files with 90 additions and 76 deletions

View File

@ -1386,6 +1386,7 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
case MI_FBIRANCH:
return false;
default:
break;

View File

@ -269,12 +269,12 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
return true;
case PICKUP_COLLECTABLE1:
CWorld::Players[playerId].m_nCollectedPackages++;
CWorld::Players[playerId].m_nMoney += 1000;
CWorld::Players[playerId].m_nMoney += 100;
if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
printf("All collectables have been picked up\n");
CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000;
} else
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);