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Cleanup and one needed function
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@ -1597,7 +1597,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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if ( CGame::nastyGame )
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{
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uint8 bloodAmount = 8;
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if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_SPAS12_SHOTGUN || m_eWeaponType == WEAPONTYPE_STUBBY_SHOTGUN)
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if ( IsShotgun(m_eWeaponType) )
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bloodAmount = 32;
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CVector dir = (point.point - victim->GetPosition()) * 0.01f;
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