mirror of
https://github.com/halpz/re3.git
synced 2025-06-30 09:26:24 +00:00
@ -187,8 +187,10 @@ CCivilianPed::CivilianAI(void)
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void
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CCivilianPed::ProcessControl(void)
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{
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#ifndef MIAMI
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if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
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return;
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#endif
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CPed::ProcessControl();
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@ -425,8 +425,14 @@ CCopPed::CopAI(void)
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#ifdef VC_PED_PORTS
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float dotProd;
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if (m_nRoadblockNode != -1) {
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#ifndef MIAMI
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CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
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#else
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// TODO: check this, i'm only getting this compile here....
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CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
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dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
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#endif
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} else
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dotProd = -1.0f;
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@ -559,8 +565,10 @@ CCopPed::CopAI(void)
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void
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CCopPed::ProcessControl(void)
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{
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#ifndef MIAMI
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if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
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return;
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#endif
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CPed::ProcessControl();
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if (bWasPostponed)
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@ -44,8 +44,10 @@ CEmergencyPed::InRange(CPed *victim)
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void
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CEmergencyPed::ProcessControl(void)
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{
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#ifndef MIAMI
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if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
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return;
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#endif
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CPed::ProcessControl();
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if (bWasPostponed)
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@ -9397,8 +9397,10 @@ CPed::ProcessControl(void)
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CColPoint foundCol;
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CEntity *foundEnt = nil;
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#ifndef MIAMI
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if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
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return;
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#endif
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int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
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if (!bFadeOut) {
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@ -858,6 +858,7 @@ CPopulation::AddPedInCar(CVehicle* car)
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void
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CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
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{
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#ifndef MIAMI
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eLevelName level;
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int zone;
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int frame = CTimer::GetFrameCounter() & 7;
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@ -940,6 +941,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
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}
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}
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}
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#endif
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}
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void
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