Revert "Remove Miami stuff"

This reverts commit 9960c41193.
This commit is contained in:
Sergeanur
2020-05-05 18:04:43 +03:00
parent 9960c41193
commit c2b9ddc5b8
50 changed files with 2028 additions and 14 deletions

View File

@ -934,11 +934,13 @@ CCamera::CamControl(void)
if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
stairs = true;
// Some hack for Mr Whoopee in a bomb shop
#ifndef MIAMI // uhh, check this
if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){
if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f &&
pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f)
disableGarageCam = true;
}
#endif
if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){
if(pToGarageWeAreIn || stairs){

View File

@ -20,6 +20,10 @@
#include "SurfaceTable.h"
#include "Lines.h"
#include "Collision.h"
#ifdef MIAMI
#include "Camera.h"
#include "ColStore.h"
#endif
enum Direction
{
@ -34,22 +38,32 @@ enum Direction
eLevelName CCollision::ms_collisionInMemory;
CLinkList<CColModel*> CCollision::ms_colModelCache;
//--MIAMI: done
void
CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
ms_collisionInMemory = LEVEL_NONE;
#ifdef MIAMI
CColStore::Initialise();
#endif
}
//--MIAMI: done
void
CCollision::Shutdown(void)
{
ms_colModelCache.Shutdown();
#ifdef MIAMI
CColStore::Shutdown();
#endif
}
//--MIAMI: done
void
CCollision::Update(void)
{
#ifndef MIAMI
CVector playerCoors;
playerCoors = FindPlayerCoors();
eLevelName level = CTheZones::m_CurrLevel;
@ -83,8 +97,10 @@ CCollision::Update(void)
if(ms_collisionInMemory != CGame::currLevel)
LoadCollisionWhenINeedIt(forceLevelChange);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
#endif
}
//--MIAMI: unused
eLevelName
GetCollisionInSectorList(CPtrList &list)
{
@ -101,6 +117,7 @@ GetCollisionInSectorList(CPtrList &list)
return LEVEL_NONE;
}
//--MIAMI: unused
// Get a level this sector is in based on collision models
eLevelName
GetCollisionInSector(CSector &sect)
@ -121,9 +138,11 @@ GetCollisionInSector(CSector &sect)
return (eLevelName)level;
}
//--MIAMI: done
void
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
{
#ifndef MIAMI
eLevelName level, l;
bool multipleLevels;
CVector playerCoors;
@ -210,11 +229,14 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
CTimer::Update();
DMAudio.SetEffectsFadeVol(127);
}
#endif
}
//--MIAMI: done
void
CCollision::SortOutCollisionAfterLoad(void)
{
#ifndef MIAMI
if(ms_collisionInMemory == CGame::currLevel)
return;
@ -226,6 +248,10 @@ CCollision::SortOutCollisionAfterLoad(void)
}
ms_collisionInMemory = CGame::currLevel;
CGame::TidyUpMemory(true, false);
#else
CColStore::LoadCollision(TheCamera.GetPosition());
CStreaming::LoadAllRequestedModels(false);
#endif
}
void
@ -1974,7 +2000,11 @@ CColModel::CColModel(void)
vertices = nil;
triangles = nil;
trianglePlanes = nil;
#ifndef MIAMI
level = CGame::currLevel;
#else
level = 0; // generic col slot
#endif
ownsCollisionVolumes = true;
}

View File

@ -93,7 +93,11 @@ struct CColModel
int16 numLines;
int16 numBoxes;
int16 numTriangles;
#ifndef MIAMI
int32 level;
#else
uint8 level; // colstore slot but probably same name
#endif
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;

View File

@ -24,6 +24,10 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
#ifdef MIAMI
#include "Streaming.h"
#include "ColStore.h"
#endif
char CFileLoader::ms_line[256];
@ -53,7 +57,9 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
#ifndef MIAMI
savedLevel = CGame::currLevel;
#endif
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
@ -77,12 +83,17 @@ CFileLoader::LoadLevel(const char *filename)
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
}else if(strncmp(line, "COLFILE", 7) == 0){
#ifndef MIAMI
int level;
sscanf(line+8, "%d", &level);
CGame::currLevel = (eLevelName)level;
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10);
CGame::currLevel = savedLevel;
#else
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10, 0);
#endif
}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
@ -94,8 +105,16 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
#ifndef MIAMI
CModelInfo::ConstructMloClumps();
CObjectData::Initialise("DATA\\OBJECT.DAT");
#else
LoadingScreenLoadingFile("Collision");
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
CColStore::LoadAllCollision();
// TODO: anim indices
#endif
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
@ -112,8 +131,18 @@ CFileLoader::LoadLevel(const char *filename)
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
#ifdef MIAMI
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(CColStore::GetSlot(i))
CColStore::GetBoundingBox(i).Grow(120.0f);
CWorld::RepositionCertainDynamicObjects();
CColStore::RemoveAllCollision();
#endif
}
#ifndef MIAMI
void
CFileLoader::LoadCollisionFromDatFile(int currlevel)
{
@ -137,6 +166,7 @@ CFileLoader::LoadCollisionFromDatFile(int currlevel)
CFileMgr::CloseFile(fd);
}
#endif
char*
CFileLoader::LoadLine(int fd)
@ -178,8 +208,14 @@ struct ColHeader
uint32 size;
};
//--MIAMI: done
#ifndef MIAMI
void
CFileLoader::LoadCollisionFile(const char *filename)
#else
void
CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
#endif
{
int fd;
char modelname[24];
@ -196,10 +232,17 @@ CFileLoader::LoadCollisionFile(const char *filename)
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
#ifndef MIAMI
if(mi->GetColModel()){
#else
if(mi->GetColModel() && mi->DoesOwnColModel()){
#endif
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
#ifdef MIAMI
model->level = colSlot;
#endif
LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
@ -211,6 +254,82 @@ CFileLoader::LoadCollisionFile(const char *filename)
CFileMgr::CloseFile(fd);
}
#ifdef MIAMI
bool
CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
{
uint32 modelsize;
char modelname[24];
CBaseModelInfo *mi;
ColHeader *header;
int modelIndex;
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
if(strncmp(header->ident, "COLL", 4) != 0)
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
size -= 32 + (modelsize-24);
buffer += 32 + (modelsize-24);
if(modelsize > 15*1024)
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
if(mi){
if(modelIndex == 855)
modelIndex = modelIndex;
CColStore::IncludeModelIndex(colSlot, modelIndex);
CColModel *model = new CColModel;
model->level = colSlot;
LoadCollisionModel(work_buff, *model, modelname);
mi->SetColModel(model, true);
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
return true;
}
bool
CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
{
uint32 modelsize;
char modelname[24];
CBaseModelInfo *mi;
ColHeader *header;
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
if(strncmp(header->ident, "COLL", 4) != 0)
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
size -= 32 + (modelsize-24);
buffer += 32 + (modelsize-24);
if(modelsize > 15*1024)
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
if(mi){
if(mi->GetColModel()){
LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
model->level = colSlot;
LoadCollisionModel(work_buff, *model, modelname);
mi->SetColModel(model, true);
}
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
return true;
}
#endif
void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
@ -1063,18 +1182,36 @@ CFileLoader::LoadObjectInstance(const char *line)
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
#ifdef MIAMI
float area;
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
&id, name, &area,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 13){
#endif
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
&id, name,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 12)
return;
#ifdef MIAMI
area = 0;
}
#endif
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
#ifdef MIAMI
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetName());
#endif
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
@ -1089,6 +1226,9 @@ CFileLoader::LoadObjectInstance(const char *line)
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
#ifdef MIAMI
entity->m_area = area;
#endif
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
@ -1098,14 +1238,28 @@ CFileLoader::LoadObjectInstance(const char *line)
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
#ifdef MIAMI
CColModel *col = entity->GetColModel();
if(col->numSpheres || col->numBoxes || col->numTriangles){
if(col->level != 0)
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
}else
entity->bUsesCollision = false;
// TODO: set some flag here if col min is below 6
#endif
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
//--MIAMI: TODO
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
#ifdef MIAMI
entity->m_area = area;
#endif
}
RwMatrixDestroy(xform);

View File

@ -8,7 +8,13 @@ public:
static void LoadCollisionFromDatFile(int currlevel);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
#ifndef MIAMI
static void LoadCollisionFile(const char *filename);
#else
static void LoadCollisionFile(const char *filename, uint8 colSlot = 0);
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
#endif
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);

View File

@ -624,6 +624,10 @@ public:
void LoadAllTextures();
void LoadSettings();
void MessageScreen(const char *);
#ifdef MIAMI
//--MIAMI: TODO: implement the second argument
void MessageScreen(const char *str, bool) { MessageScreen(str); }
#endif
void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();

View File

@ -89,6 +89,9 @@
eLevelName CGame::currLevel;
#ifdef MIAMI
int32 CGame::currArea;
#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@ -319,7 +322,9 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
#ifndef MIAMI
CStreaming::Init();
#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@ -367,8 +372,10 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
#ifndef MIAMI
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
@ -383,7 +390,9 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
#ifndef MIAMI
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@ -523,7 +532,9 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif

View File

@ -12,6 +12,9 @@ class CGame
{
public:
static eLevelName currLevel;
#ifdef MIAMI
static int32 currArea;
#endif
static bool bDemoMode;
static bool nastyGame;
static bool frenchGame;

View File

@ -80,4 +80,6 @@ public:
~CPlayerInfo() { };
};
#ifndef MIAMI
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
#endif

View File

@ -32,6 +32,10 @@
#include "Replay.h"
#endif
#include "main.h"
#ifdef MIAMI
#include "ColStore.h"
#include "DMAudio.h"
#endif
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@ -53,7 +57,9 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
int32 CStreaming::ms_lastVehicleDeleted;
CDirectory *CStreaming::ms_pExtraObjectsDir;
int32 CStreaming::ms_numPriorityRequests;
#ifndef MIAMI
bool CStreaming::ms_hasLoadedLODs;
#endif
int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
@ -184,7 +190,9 @@ CStreaming::Init2(void)
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
ms_numPriorityRequests = 0;
#ifndef MIAMI
ms_hasLoadedLODs = true;
#endif
ms_currentPedGrp = -1;
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
ms_loadedGangs = 0;
@ -231,6 +239,7 @@ CStreaming::Init2(void)
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
#ifndef MIAMI
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
@ -241,6 +250,7 @@ CStreaming::Init2(void)
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
#endif
}
void
@ -292,21 +302,35 @@ CStreaming::Update(void)
if(CTimer::GetIsPaused())
return;
#ifndef MIAMI
train = FindPlayerTrain();
if(train && train->GetPosition().z < 0.0f){
RequestSubway();
requestedSubway = true;
}else if(!ms_disableStreaming)
AddModelsToRequestList(TheCamera.GetPosition());
#else
LoadBigBuildingsWhenNeeded();
if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
AddModelsToRequestList(TheCamera.GetPosition());
#endif
DeleteFarAwayRwObjects(TheCamera.GetPosition());
if(!ms_disableStreaming &&
#ifndef MIAMI
!CCutsceneMgr::IsRunning() &&
!requestedSubway &&
!CGame::playingIntro &&
#else
!CCutsceneMgr::IsCutsceneProcessing() &&
#endif
ms_numModelsRequested < 5 &&
!CRenderer::m_loadingPriority
#ifdef MIAMI
&& CGame::currArea == 0
// replay is also MIAMI
#endif
#ifdef FIX_BUGS
&& !CReplay::IsPlayingBack()
#endif
@ -317,6 +341,16 @@ CStreaming::Update(void)
LoadRequestedModels();
#ifdef MIAMI
if(CWorld::Players[0].m_pRemoteVehicle){
CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
}else{
CColStore::LoadCollision(FindPlayerCoors());
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
}
#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@ -375,6 +409,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
imgSelector = n<<24;
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
#ifndef MIAMI
dot = strchr(direntry.name, '.');
if(dot) *dot = '\0';
if(direntry.size > (uint32)ms_streamingBufferSize)
@ -417,6 +452,64 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
}
}else
lastID = -1;
#else
bool bAddToStreaming = false;
if(direntry.size > (uint32)ms_streamingBufferSize)
ms_streamingBufferSize = direntry.size;
direntry.name[23] = '\0';
dot = strchr(direntry.name, '.');
if(dot == nil || dot-direntry.name > 20){
debug("%s is too long\n", direntry.name);
lastID = -1;
continue;
}
*dot = '\0';
if(!CGeneral::faststricmp(dot+1, "DFF")){
if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
bAddToStreaming = true;
}else{
#ifdef FIX_BUGS
// remember which cdimage this came from
ms_pExtraObjectsDir->AddItem(direntry, n);
#else
ms_pExtraObjectsDir->AddItem(direntry);
#endif
lastID = -1;
}
}else if(!CGeneral::faststricmp(dot+1, "TXD")){
modelId = CTxdStore::FindTxdSlot(direntry.name);
if(modelId == -1)
modelId = CTxdStore::AddTxdSlot(direntry.name);
modelId += STREAM_OFFSET_TXD;
bAddToStreaming = true;
}else if(!CGeneral::faststricmp(dot+1, "COL")){
modelId = CColStore::FindColSlot(direntry.name);
if(modelId == -1)
modelId = CColStore::AddColSlot(direntry.name);
modelId += STREAM_OFFSET_COL;
bAddToStreaming = true;
// TODO: IFP
}else{
*dot = '.';
lastID = -1;
}
if(bAddToStreaming){
if(ms_aInfoForModel[modelId].GetCdSize()){
debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
lastID = -1;
}else{
direntry.offset |= imgSelector;
ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
if(lastID != -1)
ms_aInfoForModel[lastID].m_nextID = modelId;
lastID = modelId;
}
}
#endif
}
CFileMgr::CloseFile(fd);
@ -440,6 +533,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if(streamId < STREAM_OFFSET_TXD){
//--MIAMI: also check animation
// Model
mi = CModelInfo::GetModelInfo(streamId);
@ -481,7 +575,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
#ifndef MIAMI
}else{
#else
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
#endif
// Txd
assert(streamId < NUMSTREAMINFO);
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
@ -506,10 +604,22 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
#ifdef MIAMI
}else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
return false;
}
// TODO: IFPs
#endif
}
RwStreamClose(stream, &mem);
#ifndef MIAMI
// We shouldn't even end up here unless load was successful
if(!success){
ReRequestModel(streamId);
@ -519,6 +629,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
return false;
}
#endif
if(streamId < STREAM_OFFSET_TXD){
// Model
@ -537,7 +648,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
#ifndef MIAMI
}else{
#else
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
#endif
// Txd
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
@ -552,10 +667,23 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
if(timeDiff > 5){
#ifndef MIAMI
if(streamId < STREAM_OFFSET_TXD)
debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
else
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
#else
// TODO: is this inlined?
static char objname[32];
if(streamId < STREAM_OFFSET_TXD)
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
// TODO: IFP
debug("%s took %d ms\n", objname, timeDiff);
#endif
}
return true;
@ -713,7 +841,11 @@ CStreaming::RequestSubway(void)
}
}
#ifndef MIAMI
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
#else
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
#endif
void
CStreaming::RequestBigBuildings(eLevelName level)
@ -725,12 +857,54 @@ CStreaming::RequestBigBuildings(eLevelName level)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
#ifdef MIAMI
if(!b->bStreamBIGBuilding)
#endif
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
#ifndef MIAMI
ms_hasLoadedLODs = false;
#endif
}
#ifdef MIAMI
void
CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
{
int i, n;
CBuilding *b;
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b))
RequestModel(b->GetModelIndex(), 0);
}else
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
}
void
CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
{
int i, n;
CBuilding *b;
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level &&
b->bStreamBIGBuilding && b->m_rwObject == nil)
if(CRenderer::ShouldModelBeStreamed(b))
b->CreateRwObject();
}
}
#endif
void
CStreaming::RequestIslands(eLevelName level)
{
@ -828,10 +1002,20 @@ CStreaming::RemoveModel(int32 id)
return;
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#else
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
// TODO: IFP
#endif
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
@ -850,15 +1034,26 @@ CStreaming::RemoveModel(int32 id)
}
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#else
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
// TODO: IFP
#endif
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
}
//--MIAMI: change islands
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
@ -870,6 +1065,7 @@ CStreaming::RemoveUnusedBuildings(eLevelName level)
RemoveBuildings(LEVEL_SUBURBAN);
}
//--MIAMI: done
void
CStreaming::RemoveBuildings(eLevelName level)
{
@ -930,6 +1126,7 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
//--MIAMI: change islands
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
@ -958,6 +1155,21 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
#ifdef MIAMI
int i;
if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
#endif
switch(level){
case LEVEL_INDUSTRIAL:
DeleteIsland(pIslandLODindustEntity);
@ -984,6 +1196,7 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
}
}
//--MIAMI: done
void
CStreaming::RemoveBigBuildings(eLevelName level)
{
@ -1187,6 +1400,7 @@ CStreaming::IsObjectInCdImage(int32 id)
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
}
#ifndef MIAMI
void
CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
{
@ -1221,6 +1435,7 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
RemoveUnusedBigBuildings(level);
ms_hasLoadedLODs = true;
}
#endif
void
CStreaming::SetModelIsDeletable(int32 id)
@ -1454,6 +1669,44 @@ CStreaming::RemoveCurrentZonesModels(void)
ms_loadedGangCars = 0;
}
#ifdef MIAMI
void
CStreaming::LoadBigBuildingsWhenNeeded(void)
{
// Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
if(CCutsceneMgr::IsCutsceneProcessing())
return;
if(CTheZones::m_CurrLevel == LEVEL_NONE ||
CTheZones::m_CurrLevel == CGame::currLevel)
return;
CTimer::Suspend();
CGame::currLevel = CTheZones::m_CurrLevel;
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
// CPopulation::DealWithZoneChange is unused in VC
RemoveUnusedBigBuildings(CGame::currLevel);
RemoveUnusedBuildings(CGame::currLevel);
RemoveUnusedModelsInLoadedList();
CGame::TidyUpMemory(true, true);
CReplay::EmptyReplayBuffer();
if(CGame::currLevel != LEVEL_NONE)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
CStreaming::LoadAllRequestedModels(true);
CGame::TidyUpMemory(true, true);
CTimer::Resume();
DMAudio.SetEffectsFadeVol(127);
}
#endif
// Find starting offset of the cdimage we next want to read
// Not useful at all on PC...
@ -2438,11 +2691,33 @@ CStreaming::LoadScene(const CVector &pos)
CCullZones::ForceCullZoneCoors(pos);
#endif
DeleteAllRwObjects();
#ifndef MIAMI
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level);
LoadAllRequestedModels(false);
#else
if(level == LEVEL_NONE)
level = CGame::currLevel;
CGame::currLevel = level;
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level, pos);
RequestBigBuildings(LEVEL_NONE, pos);
RemoveIslandsNotUsed(level);
LoadAllRequestedModels(false);
InstanceBigBuildings(level, pos);
InstanceBigBuildings(LEVEL_NONE, pos);
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
// TODO: stream zone vehicles
LoadAllRequestedModels(false);
// TODO: InstanceLoadedModels
for(int i = 0; i < NUMSTREAMINFO; i++)
ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
#endif
debug("End load scene\n");
}

View File

@ -4,7 +4,12 @@
enum {
STREAM_OFFSET_TXD = MODELINFOSIZE,
#ifndef MIAMI
NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
#else
STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE
#endif
};
enum StreamFlags
@ -14,6 +19,9 @@ enum StreamFlags
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
#ifdef MIAMI
STREAMFLAGS_20 = 0x20,
#endif
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
@ -94,7 +102,9 @@ public:
static int32 ms_lastVehicleDeleted;
static CDirectory *ms_pExtraObjectsDir;
static int32 ms_numPriorityRequests;
#ifndef MIAMI
static bool ms_hasLoadedLODs;
#endif
static int32 ms_currentPedGrp;
static int32 ms_lastCullZone;
static uint16 ms_loadedGangs;
@ -115,14 +125,28 @@ public:
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
#ifdef MIAMI
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
#endif
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
#ifdef MIAMI
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
#endif
static void RequestModel(int32 model, int32 flags);
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
#ifdef MIAMI
static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
#endif
static void RequestSubway(void);
static void RequestBigBuildings(eLevelName level);
#ifdef MIAMI
static void RequestBigBuildings(eLevelName level, const CVector &pos);
static void InstanceBigBuildings(eLevelName level, const CVector &pos);
#endif
static void RequestIslands(eLevelName level);
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
@ -131,6 +155,9 @@ public:
static void DecrementRef(int32 id);
static void RemoveModel(int32 id);
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
#ifdef MIAMI
static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
#endif
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveUnusedBigBuildings(eLevelName level);
@ -145,7 +172,9 @@ public:
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
static bool IsObjectInCdImage(int32 id);
#ifndef MIAMI
static void HaveAllBigBuildingsLoaded(eLevelName level);
#endif
static void SetModelIsDeletable(int32 id);
static void SetModelTxdIsDeletable(int32 id);
static void SetMissionDoesntRequireModel(int32 id);
@ -154,6 +183,9 @@ public:
static void StreamVehiclesAndPeds(void);
static void StreamZoneModels(const CVector &pos);
static void RemoveCurrentZonesModels(void);
#ifdef MIAMI
static void LoadBigBuildingsWhenNeeded(void);
#endif
static int32 GetCdImageOffset(int32 lastPosn);
static int32 GetNextFileOnCd(int32 position, bool priority);

View File

@ -122,4 +122,9 @@ public:
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
#ifdef MIAMI
//--MIAMI: TODO
static bool PoliceAbandonCars(void) { return false; }
#endif
};

View File

@ -7,8 +7,14 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
#ifndef MIAMI
MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
#else
MODELINFOSIZE = 6500,
TXDSTORESIZE = 1385,
COLSTORESIZE = 31,
#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
@ -41,10 +47,17 @@ enum Config {
NUMTEMPOBJECTS = 30,
// Path data
#ifndef MIAMI
NUM_PATHNODES = 4930,
NUM_CARPATHLINKS = 2076,
NUM_MAPOBJECTS = 1250,
NUM_PATHCONNECTIONS = 10260,
#else
NUM_PATHNODES = 9650,
NUM_CARPATHLINKS = 3500,
NUM_MAPOBJECTS = 1250,
NUM_PATHCONNECTIONS = 20400,
#endif
// Link list lengths
NUMALPHALIST = 20,
@ -110,7 +123,11 @@ enum Config {
NUMMODELSPERPEDGROUP = 8,
NUMSHOTINFOS = 100,
#ifndef MIAMI
NUMROADBLOCKS = 600,
#else
NUMROADBLOCKS = 300,
#endif
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,

View File

@ -39,13 +39,20 @@ public:
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size;
#ifndef MIAMI
m_allocPtr = 0;
#else
m_allocPtr = -1;
#endif
for(int i = 0; i < size; i++){
m_flags[i].id = 0;
m_flags[i].free = 1;
}
}
#ifdef MIAMI
CPool(int size, const char *name)
: CPool(size) {}
#endif
~CPool() {
Flush();
}