Fix linux warnings

This commit is contained in:
Filip Gawin
2020-05-12 01:24:57 +02:00
parent c40fcdf39a
commit c2ac6b3759
52 changed files with 165 additions and 70 deletions

View File

@ -200,6 +200,7 @@ void CBulletInfo::Update(void)
case ENTITY_TYPE_VEHICLE:
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);

View File

@ -116,6 +116,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
elasticity = 0.5f;
break;
}
default: break;
}
int i = 0;
@ -137,6 +138,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
case WEAPONTYPE_GRENADE:
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
break;
default: break;
}
if (ms_apProjectile[i] == nil)
@ -183,6 +185,7 @@ CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector p
case WEAPONTYPE_ROCKETLAUNCHER:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
default: break;
}
}

View File

@ -806,6 +806,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
break;
}
default: break;
}
DoBulletImpact(shooter, victim, fireSource, &target, &point, ahead);
@ -1070,6 +1071,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
break;
}
default: break;
}
}
@ -1101,6 +1103,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point->point);
break;
}
default: break;
}
}
else
@ -1328,6 +1331,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
break;
}
default: break;
}
}
@ -1359,6 +1363,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
default: break;
}
}
else
@ -1768,6 +1773,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
default: break;
}
}
else
@ -2037,6 +2043,7 @@ CWeapon::Update(int32 audioEntity)
break;
}
default: break;
}
}
@ -2131,6 +2138,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
break;
}
default: break;
}
}
else

View File

@ -105,8 +105,8 @@ CWeaponInfo::LoadWeaponData(void)
sscanf(
&line[lp],
"%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d",
&weaponName,
&fireType,
weaponName,
fireType,
&range,
&firingRate,
&reload,
@ -119,8 +119,8 @@ CWeaponInfo::LoadWeaponData(void)
&fireOffsetX,
&fireOffsetY,
&fireOffsetZ,
&animToPlay,
&anim2ToPlay,
animToPlay,
anim2ToPlay,
&animLoopStart,
&animLoopEnd,
&delayBetweenAnimAndFire,
@ -201,4 +201,4 @@ CWeaponInfo::Shutdown(void)
{
debug("Shutting down CWeaponInfo...\n");
debug("CWeaponInfo shut down\n");
}
}