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https://github.com/halpz/re3.git
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Fix linux warnings
This commit is contained in:
@ -200,6 +200,7 @@ void CBulletInfo::Update(void)
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case ENTITY_TYPE_VEHICLE:
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DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
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break;
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default: break;
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}
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}
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CGlass::WasGlassHitByBullet(pHitEntity, point.point);
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@ -116,6 +116,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
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elasticity = 0.5f;
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break;
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}
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default: break;
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}
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int i = 0;
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@ -137,6 +138,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
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case WEAPONTYPE_GRENADE:
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ms_apProjectile[i] = new CProjectile(MI_GRENADE);
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break;
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default: break;
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}
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if (ms_apProjectile[i] == nil)
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@ -183,6 +185,7 @@ CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector p
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case WEAPONTYPE_ROCKETLAUNCHER:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
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break;
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default: break;
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}
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}
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@ -806,6 +806,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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break;
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}
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default: break;
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}
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DoBulletImpact(shooter, victim, fireSource, &target, &point, ahead);
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@ -1070,6 +1071,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
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break;
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}
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default: break;
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}
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}
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@ -1101,6 +1103,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
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PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point->point);
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break;
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}
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default: break;
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}
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}
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else
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@ -1328,6 +1331,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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break;
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}
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default: break;
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}
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}
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@ -1359,6 +1363,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
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break;
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}
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default: break;
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}
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}
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else
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@ -1768,6 +1773,7 @@ CWeapon::FireInstantHitFromCar(CAutomobile *shooter, bool left)
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PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
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break;
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}
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default: break;
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}
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}
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else
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@ -2037,6 +2043,7 @@ CWeapon::Update(int32 audioEntity)
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break;
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}
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default: break;
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}
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}
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@ -2131,6 +2138,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
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PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_3, point.point);
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break;
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}
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default: break;
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}
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}
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else
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@ -105,8 +105,8 @@ CWeaponInfo::LoadWeaponData(void)
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sscanf(
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&line[lp],
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"%s %s %f %d %d %d %d %f %f %f %f %f %f %f %s %s %f %f %f %f %d %d",
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&weaponName,
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&fireType,
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weaponName,
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fireType,
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&range,
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&firingRate,
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&reload,
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@ -119,8 +119,8 @@ CWeaponInfo::LoadWeaponData(void)
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&fireOffsetX,
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&fireOffsetY,
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&fireOffsetZ,
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&animToPlay,
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&anim2ToPlay,
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animToPlay,
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anim2ToPlay,
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&animLoopStart,
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&animLoopEnd,
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&delayBetweenAnimAndFire,
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@ -201,4 +201,4 @@ CWeaponInfo::Shutdown(void)
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{
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debug("Shutting down CWeaponInfo...\n");
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debug("CWeaponInfo shut down\n");
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}
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}
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