Implemented faststrcmp, faststricmp, strcasecmp

This commit is contained in:
Sergeanur
2019-10-30 01:12:58 +02:00
parent c075b863d2
commit c202fc3b55
19 changed files with 101 additions and 53 deletions

View File

@ -1,5 +1,6 @@
#include "common.h"
#include "patcher.h"
#include "General.h"
#include "CutsceneMgr.h"
#include "Directory.h"
#include "Camera.h"
@ -107,7 +108,7 @@ int
FindCutsceneAudioTrackId(const char *szCutsceneName)
{
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName))
if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName))
return musicNameIdAssoc[i].iTrackId;
}
return -1;
@ -171,7 +172,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CPlayerPed *pPlayerPed;
ms_cutsceneProcessing = true;
if (!strcmpi(szCutsceneName, "jb"))
if (!strcasecmp(szCutsceneName, "jb"))
ms_useLodMultiplier = true;
CTimer::Stop();
@ -207,7 +208,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CFileMgr::CloseFile(file);
if (strcmpi(ms_cutsceneName, "end")) {
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
@ -364,9 +365,9 @@ CCutsceneMgr::DeleteCutsceneData(void)
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (strcmpi(ms_cutsceneName, "end")) {
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
if (strcmpi(ms_cutsceneName, "bet"))
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CTimer::Stop();
@ -389,7 +390,7 @@ CCutsceneMgr::Update(void)
switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
if (strcmpi(ms_cutsceneName, "end"))
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
@ -407,7 +408,7 @@ CCutsceneMgr::Update(void)
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()