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game logic
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@@ -146,6 +146,8 @@ CPlayerInfo::Clear(void)
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m_bDriveByAllowed = true;
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m_nPreviousTimeRewardedForExplosion = 0;
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m_nExplosionsSinceLastReward = 0;
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m_nCurrentBustedAudio = 1;
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m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
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}
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void
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