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game logic
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@ -3123,7 +3123,7 @@ CCamera::Fade(float timeout, int16 direction)
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void
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CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
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{
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m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0;
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m_FadeTargetIsSplashScreen = r == 2 && g == 2 && b == 2;
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CDraw::FadeRed = r;
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CDraw::FadeGreen = g;
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CDraw::FadeBlue = b;
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