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game logic
This commit is contained in:
@ -26,6 +26,7 @@
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#include "Fire.h"
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#include "Frontend.h"
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#include "Gangs.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "General.h"
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#include "HandlingMgr.h"
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@ -300,7 +301,7 @@ void CMissionCleanup::Process()
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//DMAudio::ShutUpPlayerTalking(0);
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CVehicle::bDisableRemoteDetonation = false;
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CVehicle::bDisableRemoteDetonationOnContact = false;
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//CGameLogic::ClearShortCut(); // TODO(MIAMI)
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CGameLogic::ClearShortCut();
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CTheScripts::RiotIntensity = 0;
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CTheScripts::StoreVehicleIndex = -1;
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CTheScripts::StoreVehicleWasRandom = true;
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@ -6506,7 +6507,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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++CStats::MissionsPassed;
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CStats::CheckPointReachedSuccessfully();
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CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
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//CGameLogic::RemoveShortCutDropOffPointForMission() // TODO(MIAMI)
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CGameLogic::RemoveShortCutDropOffPointForMission();
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return 0;
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}
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case COMMAND_SET_CHAR_RUNNING:
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@ -7153,13 +7154,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
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for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
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name[i] = tolower(name[i]);
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int mi = pPed->GetModelIndex();
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pPed->DeleteRwObject();
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if (pPed->IsPlayer())
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mi = 0;
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CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CWorld::Remove(pPed);
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pPed->Undress(name);
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return 0;
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}
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case COMMAND_DRESS_CHAR:
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@ -7167,10 +7163,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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int mi = pPed->GetModelIndex();
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pPed->m_modelIndex = -1;
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pPed->SetModelIndex(mi);
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CWorld::Add(pPed);
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pPed->Dress();
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return 0;
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}
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/*
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@ -9045,7 +9038,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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pMissionScript->m_bIsMissionScript = true;
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pMissionScript->m_bMissionFlag = true;
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CTheScripts::bAlreadyRunningAMissionScript = true;
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//CGameLogic::ClearShortcut(); // TODO(MIAMI)
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CGameLogic::ClearShortCut();
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return 0;
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}
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case COMMAND_SET_OBJECT_DRAW_LAST:
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@ -11440,11 +11433,13 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_SET_UP_TAXI_SHORTCUT:
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{
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CollectParameters(&m_nIp, 8);
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debug("SET_UP_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI)
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CGameLogic::SetUpShortCut(
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*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3],
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*(CVector*)&ScriptParams[4], *(float*)&ScriptParams[7]);
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return 0;
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}
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case COMMAND_CLEAR_TAXI_SHORTCUT:
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debug("CLEAR_TAXI_SHORTCUT is not implemented\n"); // TODO(MIAMI)
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CGameLogic::ClearShortCut();
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return 0;
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//case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
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//case COMMAND_GET_CLOSEST_WATER_NODE:
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@ -11910,13 +11905,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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case COMMAND_SET_SHORTCUT_PICKUP_POINT:
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{
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CollectParameters(&m_nIp, 4);
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debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n");
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CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
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return 0;
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}
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case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
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{
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CollectParameters(&m_nIp, 4);
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debug("SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION not implemented, skipping");
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CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
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return 0;
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}
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case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
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@ -11948,16 +11943,14 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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++CStats::MissionsPassed;
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CStats::CheckPointReachedSuccessfully();
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CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
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// CGameLogic::RemoveShortCutDropOffPointForMission(); // TODO(MIAMI)
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CGameLogic::RemoveShortCutDropOffPointForMission();
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return 0;
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case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
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{
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CollectParameters(&m_nIp, 1);
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static bool bShowed = false;
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if (!bShowed) {
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debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n");
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bShowed = true;
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}
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UpdateCompareFlag(false);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPed);
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UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
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return 0;
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}
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case COMMAND_IS_CHAR_DUCKING:
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@ -11980,6 +11973,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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return 0;
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case COMMAND_IS_AUSTRALIAN_GAME:
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UpdateCompareFlag(false); // should we make some check?
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return 0;
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case COMMAND_DISARM_CAR_BOMB:
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{
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CollectParameters(&m_nIp, 1);
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