mirror of
https://github.com/halpz/re3.git
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CPed fixes and needed functions for further commits
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
@ -2,9 +2,9 @@
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#include "patcher.h"
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#include "Ped.h"
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#include "Pools.h"
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#include <render\Particle.h>
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#include <render\ParticleMgr.h>
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#include <Stats.h>
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#include "Particle.h"
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#include "Stats.h"
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#include "World.h"
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Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
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Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
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@ -14,7 +14,7 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
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@ -201,7 +201,6 @@ CPed::AimGun()
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{
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RwV3d pos;
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CVector vector;
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uint8 newFlag;
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if (m_pSeekTarget) {
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if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
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@ -210,9 +209,9 @@ CPed::AimGun()
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vector.y = pos.y;
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vector.z = pos.z;
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} else {
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vector = *(m_pSeekTarget->GetMatrix().GetPosition());
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vector = *(m_pSeekTarget->GetPosition());
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}
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CPed::Say(0x74);
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CPed::Say(SOUND_PED_ATTACK);
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m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
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if (m_pPedFight != m_pSeekTarget) {
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@ -221,12 +220,10 @@ CPed::AimGun()
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} else {
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if (CPed::IsPlayer()) {
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newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, m_vecMoveSpeedAvg.y);
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m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
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} else {
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newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0);
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m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
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}
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m_ped_flagB2 = newFlag;
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}
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}
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@ -238,16 +235,15 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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CVector pos2 = CVector(
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pos.x,
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pos.y,
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pos.z + 0.1
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pos.z + 0.1f
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);
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if (!CPed::IsPlayer() || evenOnPlayer)
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{
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if (!CPed::IsPlayer() || evenOnPlayer) {
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++CStats::HeadShots;
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// yes. decompiled by hand.
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// BUG: This condition will always return true.
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if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
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CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0, 0.0);
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CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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m_ped_flagC20 = 1;
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@ -255,30 +251,29 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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CParticle::AddParticle(PARTICLE_TEST, pos2,
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CVector(
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0.0,
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0.0,
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0.0
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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if (CEntity::GetIsOnScreen())
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{
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for(int i=0; i<0x20; i++) {
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if (CEntity::GetIsOnScreen()) {
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for(int i=0; i < 32; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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pos2,
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CVector(
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0.0,
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0.0,
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0.03
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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for (int i = 0; i < 0x10; i++) {
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_DEBRIS2,
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pos2,
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CVector(
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0.0,
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0.0,
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0.0099999998
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0.0f,
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0.0f,
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0.01f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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}
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@ -293,45 +288,40 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
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RwV3d zero;
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frame = GetNodeFrame(nodeId);
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if (frame)
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{
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if (CGame::nastyGame)
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{
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if (frame) {
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if (CGame::nastyGame) {
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if (nodeId != PED_HEAD)
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CPed::SpawnFlyingComponent(nodeId, arg4);
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RecurseFrameChildrenVisibilityCB(frame, 0);
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zero.x = 0.0;
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zero.z = 0.0;
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zero.y = 0.0;
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zero.x = 0.0f;
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zero.z = 0.0f;
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zero.y = 0.0f;
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for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
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RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
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if (CEntity::GetIsOnScreen())
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{
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if (CEntity::GetIsOnScreen()) {
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CParticle::AddParticle(PARTICLE_TEST, zero,
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CVector(
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0.0,
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0.0,
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0.0
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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for (int i = 0; i < 0x10; i++) {
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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zero,
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CVector(
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0.0,
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0.0,
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0.03
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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}
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m_ped_flagC20 = 1;
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m_bodyPartBleeding = nodeId;
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}
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}
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else
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{
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} else {
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printf("Trying to remove ped component");
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}
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}
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@ -341,7 +331,7 @@ CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
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{
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RwObject *result = object;
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if (!data)
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object->flags = 0;
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RpAtomicSetFlags(object, 0);
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return result;
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}
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@ -357,18 +347,16 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
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void
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CPed::SetLookFlag(CPed *to, bool set)
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds())
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
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m_ped_flagA10 = 1;
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m_ped_flagA40 = 0;
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m_pPedFight = to;
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m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
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m_fLookDirection = 999999;
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m_fLookDirection = 999999.0f;
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m_lookTimer = 0;
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m_ped_flagA20_look = set;
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if (m_nPedState != PED_DRIVING) {
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// Resets second right most bit
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m_pedIK.m_flags &= 0xFFFFFFFD;
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m_pedIK.m_flags &= ~(1 << 2);
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}
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}
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}
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@ -376,8 +364,7 @@ CPed::SetLookFlag(CPed *to, bool set)
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void
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CPed::SetLookFlag(float angle, bool set)
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds())
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
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m_ped_flagA10 = 1;
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m_ped_flagA40 = 0;
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m_pPedFight = 0;
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@ -385,12 +372,47 @@ CPed::SetLookFlag(float angle, bool set)
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m_lookTimer = 0;
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m_ped_flagA20_look = set;
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if (m_nPedState != PED_DRIVING) {
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// Resets second right most bit
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m_pedIK.m_flags &= 0xFFFFFFFD;
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m_pedIK.m_flags &= ~(1 << 2);
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}
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}
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}
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void
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CPed::SetLookTimer(int time)
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{
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if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
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m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
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}
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}
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bool
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CPed::OurPedCanSeeThisOne(CEntity* who)
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{
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float xDiff;
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float yDiff;
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float distance;
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CColPoint colpoint;
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CEntity* ent;
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CVector ourPos;
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CVector itsPos;
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ourPos = this->GetPosition();
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itsPos = who->GetPosition();
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xDiff = itsPos.x - ourPos.x;
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yDiff = itsPos.y - ourPos.y;
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if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
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return 0;
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distance = sqrt(yDiff * yDiff + xDiff * xDiff);
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if (distance < 40.0f)
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return 0;
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ourPos.z += 1.0f;
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return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
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}
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STARTPATCHES
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InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
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@ -399,4 +421,6 @@ STARTPATCHES
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InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
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InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
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InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
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InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
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InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
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ENDPATCHES
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@ -2,9 +2,12 @@
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#include "Physical.h"
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#include "Weapon.h"
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#include "PathFind.h"
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#include "PedIK.h"
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#include <animation\AnimManager.h>
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#include <animation\AnimBlendClumpData.h>
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#include "AnimManager.h"
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#include "AnimBlendClumpData.h"
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#include "PedStat.h"
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#include "Sounds.h"
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enum {
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PED_MAX_WEAPONS = 13
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@ -162,7 +165,9 @@ public:
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uint8 m_ped_flagI20 : 1;
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uint8 m_ped_flagI40 : 1;
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uint8 m_ped_flagI80 : 1;
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uint8 stuff10[60];
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uint8 stuff10[15];
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int32 m_field_16C;
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uint8 stuff12[44];
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int32 m_pEventEntity;
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float m_fAngleToEvent;
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AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
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@ -172,7 +177,7 @@ public:
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CVector m_vecOffsetSeek;
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CPedIK m_pedIK;
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uint8 stuff1[8];
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int32 m_nPedStateTimer;
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uint32 m_nPedStateTimer;
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int32 m_nPedState;
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int32 m_nLastPedState;
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int32 m_nMoveState;
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@ -186,8 +191,8 @@ public:
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bool bInVehicle;
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uint8 stuff4[23];
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int32 m_nPedType;
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uint8 stuff5[28];
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PedStat *m_pedStats;
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uint8 stuff5[24];
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CEntity *m_pCollidingEntity;
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uint8 stuff6[12];
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CWeapon m_weapons[PED_MAX_WEAPONS];
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@ -205,7 +210,9 @@ public:
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uint32 m_lookTimer;
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uint8 stuff9[34];
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uint8 m_bodyPartBleeding;
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uint8 stuff11[73];
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uint8 m_field_4F3;
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CPed *m_nearPeds[10];
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uint8 stuff11[32];
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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@ -215,19 +222,21 @@ public:
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void AddWeaponModel(int id);
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void AimGun();
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void KillPedWithCar(CVehicle *veh, float impulse);
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void Say(uint16 audio);
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void Say(eSound audio);
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void SetLookFlag(CPed *to, bool set);
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void SetLookFlag(float angle, bool set);
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void SetLookTimer(int time);
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void SetDie(AnimationId anim, float arg1, float arg2);
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
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void RemoveBodyPart(PedNode nodeId, char arg4);
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void SpawnFlyingComponent(int, signed char);
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bool OurPedCanSeeThisOne(CEntity* who);
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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static Bool &bNastyLimbsCheat;
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static Bool &bPedCheat2;
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static Bool &bPedCheat3;
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@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
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static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
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static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
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static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
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static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
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static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
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static_assert(sizeof(CPed) == 0x53C, "CPed: error");
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@ -1,5 +1,5 @@
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#pragma once
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#include <common.h>
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#include "common.h"
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struct LimbOrientation
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{
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@ -5,7 +5,39 @@
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class CPlayerPed : public CPed
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{
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public:
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// All credits goes to DK22Pac
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// 0x53C
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uint8 stuff[180];
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int *m_pWanted; // CWanted *
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int *m_pArrestingCop; // CCopPed *m_pArrestingCop;
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float m_fMoveSpeed;
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float m_fCurrentStamina;
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float m_fMaxStamina;
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float m_fStaminaProgress;
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char m_bWeaponSlot;
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uint8 m_bSpeedTimerFlag;
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bool m_bShouldEvade;
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char field_1367;
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uint32 m_nSpeedTimer;
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uint32 m_nShotDelay;
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float field_1376;
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char field_1380;
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char field_1381;
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char field_1382;
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char field_1383;
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CEntity *m_pEvadingFrom;
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int m_nTargettableObjects[4];
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bool m_bAdrenalineActive;
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bool m_bHasLockOnTarget;
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char field_1406;
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char field_1407;
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uint32 m_bAdrenalineTime;
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bool m_bCanBeDamaged;
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char field_1413;
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char field_1414;
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char field_1415;
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CVector field_1416[6];
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int field_1488[6];
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float field_1512;
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float m_fFPSMoveHeading;
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};
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static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
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