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Moar peds
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@ -35,7 +35,7 @@ public:
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int8 field_1414;
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int8 field_1415;
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CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
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int32 field_1488[6]; // m_pPedAtSafePos?
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CPed *m_pPedAtSafePos[6];
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float m_fWalkAngle;
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float m_fFPSMoveHeading;
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