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@ -213,6 +213,7 @@ public:
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void SetRotate(float xAngle, float yAngle, float zAngle);
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void Rotate(float x, float y, float z);
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void RotateX(float x);
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void RotateZ(float z);
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void Reorthogonalise(void);
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void CopyOnlyMatrix(CMatrix *other){
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@ -46,6 +46,12 @@ CMatrix::RotateX(float x)
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Rotate(x, 0.0f, 0.0f);
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}
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void
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CMatrix::RotateZ(float z)
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{
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Rotate(0.0f, 0.0f, z);
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}
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void
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CMatrix::Reorthogonalise(void)
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{
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