low effort save support

This commit is contained in:
Nikolay Korolev
2021-07-25 21:44:21 +03:00
parent 1619d2395e
commit bf4b39781b
11 changed files with 451 additions and 403 deletions

View File

@ -2613,14 +2613,12 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
#define GARAGE_SIZE 208
void CGarages::Save(uint8 * buf, uint32 * size)
{
//INITSAVEBUF
*size = 10692; // for some reason it's not actual size again
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#if !defined THIS_IS_STUPID && defined COMPATIBLE_SAVES
memset(buf + 7340, 0, *size - 7340); // garbage data is written otherwise
#endif
INITSAVEBUF
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * GARAGE_SIZE);
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@ -2661,12 +2659,16 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_vDir1);
WriteSaveBuf(buf, aGarages[i].m_vDir2);
WriteSaveBuf(buf, aGarages[i].m_fSupZ);
WriteSaveBuf(buf, aGarages[i].m_vecSSGaragePos);
WriteSaveBuf(buf, aGarages[i].m_fSSGarageAngle);
WriteSaveBuf(buf, aGarages[i].m_fDir1Len);
WriteSaveBuf(buf, aGarages[i].m_fDir2Len);
WriteSaveBuf(buf, aGarages[i].m_fInfX);
WriteSaveBuf(buf, aGarages[i].m_fSupX);
WriteSaveBuf(buf, aGarages[i].m_fInfY);
WriteSaveBuf(buf, aGarages[i].m_fSupY);
WriteSaveBuf(buf, aGarages[i].m_nTimeCrusherCraneActivated);
ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
@ -2679,18 +2681,26 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
ZeroSaveBuf(buf, 3 + 4);
ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
WriteSaveBuf(buf, aGarages[i].m_bInitialized);
ZeroSaveBuf(buf, 3);
#ifdef GTA_NETWORK
ZeroSaveBuf(buf, 4);
#endif
WriteSaveBuf(buf, aGarages[i].m_bSSGarageAcceptedVehicle);
WriteSaveBuf(buf, aGarages[i].m_bLocked);
WriteSaveBuf(buf, aGarages[i].m_nSSGarageState);
WriteSaveBuf(buf, aGarages[i].m_bSSGarageStateChanging);
#else
WriteSaveBuf(buf, aGarages[i]);
#endif
}
//VALIDATESAVEBUF(*size);
VALIDATESAVEBUF(*size);
}
void CGarages::Load(uint8* buf, uint32 size)
{
//INITSAVEBUF
assert(size == 10692);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
INITSAVEBUF
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * GARAGE_SIZE));
CloseHideOutGaragesBeforeSave();
ReadSaveBuf(&NumGarages, buf);
int32 tempInt;
@ -2734,12 +2744,16 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&aGarages[i].m_vDir1, buf);
ReadSaveBuf(&aGarages[i].m_vDir2, buf);
ReadSaveBuf(&aGarages[i].m_fSupZ, buf);
ReadSaveBuf(&aGarages[i].m_vecSSGaragePos, buf);
ReadSaveBuf(&aGarages[i].m_fSSGarageAngle, buf);
ReadSaveBuf(&aGarages[i].m_fDir1Len, buf);
ReadSaveBuf(&aGarages[i].m_fDir2Len, buf);
ReadSaveBuf(&aGarages[i].m_fInfX, buf);
ReadSaveBuf(&aGarages[i].m_fSupX, buf);
ReadSaveBuf(&aGarages[i].m_fInfY, buf);
ReadSaveBuf(&aGarages[i].m_fSupY, buf);
ReadSaveBuf(&aGarages[i].m_nTimeCrusherCraneActivated, buf);
SkipSaveBuf(buf, 4);
ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
@ -2752,6 +2766,15 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
SkipSaveBuf(buf, 3 + 4);
SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
ReadSaveBuf(&aGarages[i].m_bInitialized, buf);
SkipSaveBuf(buf, 3);
#ifdef GTA_NETWORK
SkipSaveBuf(buf, 4);
#endif
ReadSaveBuf(&aGarages[i].m_bSSGarageAcceptedVehicle, buf);
ReadSaveBuf(&aGarages[i].m_bLocked, buf);
ReadSaveBuf(&aGarages[i].m_nSSGarageState, buf);
ReadSaveBuf(&aGarages[i].m_bSSGarageStateChanging, buf);
#else
ReadSaveBuf(&aGarages[i], buf);
#endif
@ -2765,11 +2788,14 @@ void CGarages::Load(uint8* buf, uint32 size)
else
aGarages[i].UpdateDoorsHeight();
}
//VALIDATESAVEBUF(size);
VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;
MessageStartTime = 0;
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hGarages >= 0)
DMAudio.SetEntityStatus(hGarages, TRUE);
}
bool

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@ -1853,7 +1853,7 @@ void FlushLog()
const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
136;
536;
#else
sizeof(CRunningScript);
#endif
@ -2691,7 +2691,7 @@ bool CTheScripts::Init(bool loaddata)
InvisibilitySettingArray[i] = nil;
if (loaddata) {
printf("loaddata = true\n");
//retval = GenericLoad(); // TODO
retval = GenericLoad();
}
for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
AllowedCollision[i] = 0;

View File

@ -2262,8 +2262,10 @@ void CTheScripts::SwapNearestBuildingModel(float x, float y, float z, float radi
}
}
CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity);
pReplacedBuilding->ReplaceWithNewModel(mi2);
AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
if (pReplacedBuilding) {
pReplacedBuilding->ReplaceWithNewModel(mi2);
AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2);
}
}
void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)

View File

@ -2114,8 +2114,8 @@ void CTheScripts::RenderTheScriptDebugLines()
}
*/
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(tCollectiveData) * MAX_NUM_COLLECTIVES +\
4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 4 * sizeof(uint32)
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
@ -2124,7 +2124,7 @@ INITSAVEBUF
uint32 runningScripts = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
runningScripts++;
*size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
*size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 5 * sizeof(uint32);
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buf, varSpace);
for (uint32 i = 0; i < varSpace; i++)
@ -2200,10 +2200,8 @@ INITSAVEBUF
VALIDATESAVEBUF(*size)
}
// TODO: I don't really understand how script loading works, so I leave it the VC way for now.
bool CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
{
Init(); // TODO: in LCS CTheScripts::Init call GenericLoad, which then calls LoadAllScripts
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace, type, handle;
@ -2222,7 +2220,6 @@ INITSAVEBUF
else
SkipSaveBuf(buf, 1);
}
// everything else is... gone? TODO
ReadSaveBuf(&tmp, buf);
script_assert(tmp == SCRIPT_DATA_SIZE);
ReadSaveBuf(&OnAMissionFlag, buf);
@ -2304,7 +2301,6 @@ INITSAVEBUF
ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++)
CRunningScript().Load(buf);
StartTestScript(); // <- tmp hack
return true;
VALIDATESAVEBUF(size)
}