Merge branch 'master' of git://github.com/GTAmodding/re3

Conflicts:
	src/entities/Ped.h
	src/entities/PlayerPed.h
This commit is contained in:
eray orçunus
2019-06-16 22:44:05 +03:00
37 changed files with 2630 additions and 92 deletions

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@ -423,4 +423,4 @@ STARTPATCHES
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
ENDPATCHES
ENDPATCHES

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@ -181,14 +181,31 @@ public:
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
uint8 stuff2[188];
int32 m_nStoredActionState;
int32 m_nPrevActionState;
int32 m_nWaitState;
int32 m_nWaitTimer;
private:
uint32 stuff0[28];
public:
uint16 m_nPathNodes;
uint8 m_nCurPathNode;
int8 m_nPathState;
private:
int8 _pad2B5[3];
public:
CPathNode *m_pNextPathNode;
CPathNode *m_pLastPathNode;
Float m_fHealth;
Float m_fArmour;
uint8 stuff2[34];
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
uint8 stuff3[12];
CPed* m_pSeekTarget;
CVehicle *m_pMyVehicle;
bool bInVehicle;
Bool bInVehicle;
uint8 stuff4[23];
int32 m_nPedType;
PedStat *m_pedStats;
@ -252,4 +269,4 @@ static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error");

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@ -0,0 +1,3 @@
#include "common.h"
#include "patcher.h"
#include "PlayerInfo.h"

71
src/entities/PlayerInfo.h Normal file
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@ -0,0 +1,71 @@
#pragma once
#include "Automobile.h"
#include "PlayerPed.h"
enum eWastedBustedState {
WBSTATE_PLAYING = 0x0,
WBSTATE_WASTED = 0x1,
WBSTATE_BUSTED = 0x2,
WBSTATE_FAILED_CRITICAL_MISSION = 0x3,
};
struct CCivilianPed {
};
class CPlayerInfo {
public:
CPlayerPed *m_pPed;
CVehicle *m_pRemoteVehicle;
CColModel m_ColModel;
CVehicle *m_pVehicleEx;
char m_aszPlayerName[70];
private:
int8 _pad0[2];
public:
int32 m_nMoney;
int32 m_nVisibleMoney;
int32 m_nCollectedPackages;
int32 m_nTotalPackages;
int32 field_188;
int32 m_nSwitchTaxiTime;
Bool m_bSwitchTaxi;
int8 field_197;
int8 field_198;
int8 field_199;
int32 m_nNextSexFrequencyUpdateTime;
int32 m_nNextSexMoneyUpdateTime;
int32 m_nSexFrequency;
CCivilianPed *m_pHooker;
int8 m_bWBState; // eWastedBustedState
int8 field_217;
int8 field_218;
int8 field_219;
int32 m_nWBTime;
Bool m_bInRemoteMode;
int8 field_225;
int8 field_226;
int8 field_227;
int32 m_nTimeLostRemoteCar;
int32 m_nTimeLastHealthLoss;
int32 m_nTimeLastArmourLoss;
int32 field_240;
int32 m_nUpsideDownCounter;
int32 field_248;
int16 m_nTrafficMultiplier;
int8 field_254;
int8 field_255;
Float m_fRoadDensity;
int32 m_nPreviousTimeRewardedForExplosion;
int32 m_nExplosionsSinceLastReward;
int32 field_268;
int32 field_272;
Bool m_bInfiniteSprint;
Bool m_bFastReload;
Bool m_bGetOutOfJailFree;
Bool m_bGetOutOfHospitalFree;
uint8 m_aSkinName[32];
RwTexture *m_pSkinTexture;
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error");

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@ -1,43 +1,42 @@
#pragma once
#include "Ped.h"
#include "Wanted.h"
class CPlayerPed : public CPed
{
class CPlayerPed : public CPed {
public:
// All credits goes to DK22Pac
// 0x53C
int *m_pWanted; // CWanted *
int *m_pArrestingCop; // CCopPed *m_pArrestingCop;
float m_fMoveSpeed;
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
char m_bWeaponSlot;
uint8 m_bSpeedTimerFlag;
bool m_bShouldEvade;
char field_1367;
uint32 m_nSpeedTimer;
uint32 m_nShotDelay;
float field_1376;
char field_1380;
char field_1381;
char field_1382;
char field_1383;
CWanted *m_pWanted;
CCopPed *m_pArrestingCop;
Float m_fMoveSpeed;
Float m_fCurrentStamina;
Float m_fMaxStamina;
Float m_fStaminaProgress;
Bool m_bWeaponSlot;
Bool m_bSpeedTimerFlag;
Bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
Float field_1376;
int8 field_1380;
int8 field_1381;
int8 field_1382;
int8 field_1383;
CEntity *m_pEvadingFrom;
int m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
char field_1406;
char field_1407;
uint32 m_bAdrenalineTime;
bool m_bCanBeDamaged;
char field_1413;
char field_1414;
char field_1415;
int32 m_nTargettableObjects[4];
Bool m_bAdrenalineActive;
Bool m_bHasLockOnTarget;
int8 field_1406;
int8 field_1407;
Bool m_bAdrenalineTime;
Bool m_bCanBeDamaged;
int8 field_1413;
int8 field_1414;
int8 field_1415;
CVector field_1416[6];
int field_1488[6];
float field_1512;
float m_fFPSMoveHeading;
int32 field_1488[6];
Float field_1512;
Float m_fFPSMoveHeading;
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");