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buildings directory
# Conflicts: # premake5.lua
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#include "common.h"
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#include "Building.h"
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#include "Streaming.h"
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#include "Pools.h"
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void *CBuilding::operator new(size_t sz) { return CPools::GetBuildingPool()->New(); }
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void CBuilding::operator delete(void *p, size_t sz) { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
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void
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CBuilding::ReplaceWithNewModel(int32 id)
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{
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DeleteRwObject();
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if (CModelInfo::GetModelInfo(m_modelIndex)->GetNumRefs() == 0)
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CStreaming::RemoveModel(m_modelIndex);
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m_modelIndex = id;
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if(bIsBIGBuilding)
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if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel)
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CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
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}
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bool
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IsBuildingPointerValid(CBuilding* pBuilding)
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{
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if (!pBuilding)
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return false;
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if (pBuilding->GetIsATreadable()) {
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int index = CPools::GetTreadablePool()->GetJustIndex_NoFreeAssert((CTreadable*)pBuilding);
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#ifdef FIX_BUGS
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return index >= 0 && index < CPools::GetTreadablePool()->GetSize();
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#else
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return index >= 0 && index <= CPools::GetTreadablePool()->GetSize();
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#endif
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} else {
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int index = CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pBuilding);
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#ifdef FIX_BUGS
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return index >= 0 && index < CPools::GetBuildingPool()->GetSize();
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#else
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return index >= 0 && index <= CPools::GetBuildingPool()->GetSize();
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#endif
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}
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}
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