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Add ps2 audio paths
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+3
-3
@@ -51,9 +51,9 @@ extern "C" {
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extern int MatFXAtomicDataOffset;
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void _rpMatFXD3D8AtomicMatFXEnvRender(RxD3D8InstanceData* inst, int flags, int sel, RwTexture* texture, RwTexture* envMap);
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void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
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void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
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void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
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void _rpMatFXD3D8AtomicMatFXRenderBlack(RxD3D8InstanceData *inst);
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void _rpMatFXD3D8AtomicMatFXBumpMapRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *bumpMap, RwTexture *envMap);
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void _rpMatFXD3D8AtomicMatFXDualPassRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture, RwTexture *dualTexture);
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}
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