mirror of
https://github.com/halpz/re3.git
synced 2025-07-23 02:09:45 +00:00
small stuff
This commit is contained in:
@ -1448,16 +1448,13 @@ CBike::PreRender(void)
|
||||
fwd.Normalise();
|
||||
float f = headLightPos.y + 6.0f;
|
||||
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
|
||||
|
||||
// TODO(MIAMI):
|
||||
// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
|
||||
// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
|
||||
CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
|
||||
7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
|
||||
|
||||
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
|
||||
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
|
||||
// TODO(MIAMI):
|
||||
// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
|
||||
// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
|
||||
CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
|
||||
3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
|
||||
}
|
||||
|
||||
if(this == FindPlayerVehicle() && !alarmOff){
|
||||
|
Reference in New Issue
Block a user