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CPlayerPed & fixes
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@ -41,6 +41,7 @@ public:
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CPlayerPed();
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~CPlayerPed();
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void SetMoveAnim() { };
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void ReApplyMoveAnims(void);
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void ClearWeaponTarget(void);
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@ -50,10 +51,11 @@ public:
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void AnnoyPlayerPed(bool);
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void MakeChangesForNewWeapon(int8);
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void SetInitialState(void);
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void SetMoveAnim(void);
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void ProcessControl(void);
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void ClearAdrenaline(void);
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void UseSprintEnergy(void);
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class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
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void SetRealMoveAnim(void);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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