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CPlayerPed & fixes
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@ -309,7 +309,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
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if(m_pathNodes[l].group == 0){
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m_pathNodes[l].group = n;
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if(m_pathNodes[l].group == 0)
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m_pathNodes[l].group = 0x80; // ???
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m_pathNodes[l].group = INT8_MIN;
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m_pathNodes[l].next = node;
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node = &m_pathNodes[l];
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}
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@ -36,7 +36,7 @@ struct CPathNode
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uint8 bDisabled : 1;
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uint8 bBetweenLevels : 1;
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uint8 group;
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int8 group;
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/* For reference VC:
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int16 prevIndex;
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int16 nextIndex;
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