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Switching pad modes and cheats when player is switching between controller and kb&m
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@ -528,9 +528,14 @@ void CGarage::Update()
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CGarages::GivePlayerDetonator();
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CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
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}
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#ifdef DETECT_PAD_INPUT_SWITCH
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int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
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#else
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int16 Mode = CPad::GetPad(0)->Mode;
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#endif
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switch (m_eGarageType) {
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case GARAGE_BOMBSHOP1:
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switch (CPad::GetPad(0)->Mode) {
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switch (Mode) {
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case 0:
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case 1:
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case 2:
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@ -542,7 +547,7 @@ void CGarage::Update()
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}
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break;
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case GARAGE_BOMBSHOP2:
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switch (CPad::GetPad(0)->Mode) {
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switch (Mode) {
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case 0:
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case 1:
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case 2:
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