mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 20:30:47 +00:00
more CAutomobile::ProcessControl
This commit is contained in:
@ -6,11 +6,24 @@
|
||||
|
||||
class CObject;
|
||||
|
||||
// Wheels are in order:
|
||||
// FRONT LEFT
|
||||
// REAR LEFT
|
||||
// FRONT RIGHT
|
||||
// REAR RIGHT
|
||||
// These are used for all the wheel arrays
|
||||
// DON'T confuse with VEHWHEEL, which are vehicle components
|
||||
enum {
|
||||
CARWHEEL_FRONT_LEFT,
|
||||
CARWHEEL_REAR_LEFT,
|
||||
CARWHEEL_FRONT_RIGHT,
|
||||
CARWHEEL_REAR_RIGHT
|
||||
};
|
||||
|
||||
enum eBombType
|
||||
{
|
||||
CARBOMB_NONE,
|
||||
CARBOMB_TIMED,
|
||||
CARBOMB_ONIGNITION,
|
||||
CARBOMB_REMOTE,
|
||||
CARBOMB_TIMEDACTIVE,
|
||||
CARBOMB_ONIGNITIONACTIVE,
|
||||
};
|
||||
|
||||
class CAutomobile : public CVehicle
|
||||
{
|
||||
@ -22,7 +35,7 @@ public:
|
||||
CColPoint m_aWheelColPoints[4];
|
||||
float m_aSuspensionSpringRatio[4];
|
||||
float m_aSuspensionSpringRatioPrev[4];
|
||||
float m_aWheelSkidThing[4];
|
||||
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
|
||||
float field_49C;
|
||||
bool m_aWheelSkidmarkMuddy[4];
|
||||
bool m_aWheelSkidmarkBloody[4];
|
||||
@ -44,7 +57,7 @@ public:
|
||||
float m_aSuspensionSpringLength[4];
|
||||
float m_aSuspensionLineLength[4];
|
||||
float m_fHeightAboveRoad;
|
||||
float m_fImprovedHandling;
|
||||
float m_fTraction;
|
||||
uint8 stuff6[28];
|
||||
float field_530;
|
||||
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
|
||||
@ -56,11 +69,11 @@ public:
|
||||
float m_fCarGunUD;
|
||||
float m_fWindScreenRotation;
|
||||
uint8 stuff4[4];
|
||||
uint8 m_nWheelsOnGround_2;
|
||||
uint8 m_nWheelsOnGround;
|
||||
uint8 m_nWheelsOnGroundPrev;
|
||||
uint8 m_nDriveWheelsOnGround;
|
||||
uint8 m_nDriveWheelsOnGroundPrev;
|
||||
uint8 stuff5[5];
|
||||
int32 m_aWheelState[4];
|
||||
tWheelState m_aWheelState[4];
|
||||
|
||||
static bool &m_sAllTaxiLights;
|
||||
|
||||
@ -95,6 +108,10 @@ public:
|
||||
float GetHeightAboveRoad(void);
|
||||
void PlayCarHorn(void);
|
||||
|
||||
void FireTruckControl(void);
|
||||
void TankControl(void);
|
||||
void HydraulicControl(void);
|
||||
void VehicleDamage(float impulse, uint16 damagedPiece);
|
||||
void ProcessBuoyancy(void);
|
||||
void DoDriveByShootings(void);
|
||||
int32 RcbanditCheckHitWheels(void);
|
||||
|
Reference in New Issue
Block a user