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more CAutomobile::ProcessControl
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@ -3,3 +3,4 @@
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#include "Rubbish.h"
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WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
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WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
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@ -1,7 +1,10 @@
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#pragma once
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class CVehicle;
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class CRubbish
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{
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public:
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static void Render(void);
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static void StirUp(CVehicle *veh); // CAutomobile on PS2
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};
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