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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
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@ -52,7 +52,7 @@ enum eFormation
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FORMATION_FRONT
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};
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enum FightState : int8 {
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enum FightState {
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FIGHTSTATE_MOVE_FINISHED = -2,
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FIGHTSTATE_JUST_ATTACKED,
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FIGHTSTATE_NO_MOVE,
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@ -187,7 +187,7 @@ enum eWaitState {
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WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
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};
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enum eObjective : uint32 {
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enum eObjective {
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OBJECTIVE_NONE,
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OBJECTIVE_WAIT_ON_FOOT,
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OBJECTIVE_WAIT_ON_FOOT_FOR_COP,
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@ -271,7 +271,7 @@ enum PedOnGroundState {
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PED_DEAD_ON_THE_FLOOR
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};
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enum PointBlankNecessity : uint8 {
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enum PointBlankNecessity {
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NO_POINT_BLANK_PED,
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POINT_BLANK_FOR_WANTED_PED,
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POINT_BLANK_FOR_SOMEONE_ELSE
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@ -598,7 +598,7 @@ public:
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uint32 m_curFightMove;
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uint32 m_lastFightMove;
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uint8 m_fightButtonPressure;
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FightState m_fightState;
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int8 m_fightState;
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bool m_takeAStepAfterAttack;
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uint8 m_bleedCounter;
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CFire *m_pFire;
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@ -729,7 +729,7 @@ public:
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CPed *CheckForDeadPeds(void);
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bool CheckForExplosions(CVector2D &area);
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CPed *CheckForGunShots(void);
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PointBlankNecessity CheckForPointBlankPeds(CPed*);
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uint8 CheckForPointBlankPeds(CPed*);
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bool CheckIfInTheAir(void);
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void ClearAll(void);
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void SetPointGunAt(CEntity*);
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@ -367,7 +367,7 @@ CPed::SetAttack(CEntity *victim)
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if (IsPlayer())
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CPad::GetPad(0)->ResetAverageWeapon();
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PointBlankNecessity pointBlankStatus;
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uint8 pointBlankStatus;
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if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
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@ -611,7 +611,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
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}
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// --MIAMI: Done
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PointBlankNecessity
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uint8
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CPed::CheckForPointBlankPeds(CPed *pedToVerify)
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{
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float pbDistance = 1.1f;
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