Reorder CEntity functions into their original order

This commit is contained in:
Sergeanur
2020-12-29 13:55:26 +02:00
parent 06df781bca
commit b9e97ab79d
9 changed files with 814 additions and 775 deletions

View File

@ -2,6 +2,7 @@
#include "main.h"
#include "General.h"
#include "Entity.h"
#include "RenderBuffer.h"
#include "TxdStore.h"
#include "Camera.h"
@ -12,6 +13,10 @@
#include "Collision.h"
#include "Timecycle.h"
#include "Coronas.h"
#include "PointLights.h"
#include "Shadows.h"
#include "Clock.h"
#include "Bridge.h"
//--MIAMI: file done
@ -715,3 +720,234 @@ CRegisteredCorona::Update(void)
firstUpdate = false;
registeredThisFrame = false;
}
void
CEntity::ProcessLightsForEntity(void)
{
int i, n;
C2dEffect *effect;
CVector pos;
bool lightOn, lightFlickering;
uint32 flashTimer1, flashTimer2, flashTimer3;
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
return;
flashTimer1 = 0;
flashTimer2 = 0;
flashTimer3 = 0;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
switch(effect->type){
case EFFECT_LIGHT:
pos = GetMatrix() * effect->pos;
lightOn = false;
lightFlickering = false;
switch(effect->light.lightType){
case LIGHT_ON:
lightOn = true;
break;
case LIGHT_ON_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
lightOn = true;
break;
case LIGHT_FLICKER:
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
break;
case LIGHT_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
}
break;
case LIGHT_FLASH1:
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH1_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
break;
case LIGHT_FLASH2:
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH2_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
break;
case LIGHT_FLASH3:
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_FLASH3_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
break;
case LIGHT_RANDOM_FLICKER:
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
break;
case LIGHT_RANDOM_FLICKER_NIGHT:
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
if(m_randomSeed > 16)
lightOn = true;
else{
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
}
break;
case LIGHT_BRIDGE_FLASH1:
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
lightOn = true;
break;
case LIGHT_BRIDGE_FLASH2:
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
lightOn = true;
break;
}
if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){
if(lightOn)
bDoNotRender = false;
else
bDoNotRender = true;
return;
}
// Corona
if(lightOn)
CCoronas::RegisterCorona((uintptr)this + i,
effect->col.r, effect->col.g, effect->col.b, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
!!(effect->light.flags&LIGHTFLAG_LONG_DIST));
else if(lightFlickering)
CCoronas::RegisterCorona((uintptr)this + i,
0, 0, 0, 255,
pos, effect->light.size, effect->light.dist,
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
!!(effect->light.flags&LIGHTFLAG_LONG_DIST));
// Pointlight
bool alreadyProcessedFog;
alreadyProcessedFog = false;
if(effect->light.range != 0.0f && lightOn){
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
0.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, true);
}else{
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f),
effect->light.range,
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
true);
alreadyProcessedFog = true;
}
}
if(!alreadyProcessedFog){
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
pos, CVector(0.0f, 0.0f, 0.0f),
0.0f,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_ALWAYS, true);
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
pos, CVector(0.0f, 0.0f, 0.0f),
0.0f,
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
CPointLights::FOG_NORMAL, true);
}
}
// Light shadow
if(effect->light.shadowSize != 0.0f){
if(lightOn){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
128,
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}else if(lightFlickering){
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
effect->light.shadow, &pos,
effect->light.shadowSize, 0.0f,
0.0f, -effect->light.shadowSize,
0, 0.0f, 0.0f, 0.0f,
15.0f, 1.0f, 40.0f, false, 0.0f);
}
}
break;
case EFFECT_SUNGLARE:
if(CWeather::SunGlare >= 0.0f){
CVector pos = GetMatrix() * effect->pos;
CVector glareDir = pos - GetPosition();
glareDir.Normalise();
CVector camDir = TheCamera.GetPosition() - pos;
float dist = camDir.Magnitude();
camDir *= 2.0f/dist;
glareDir += camDir;
glareDir.Normalise();
float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection());
if(camAngle > 0.0f){
float intens = Sqrt(camAngle) * CWeather::SunGlare;
pos += camDir;
CCoronas::RegisterCorona((uintptr)this + 33 + i,
intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f,
intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f,
intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f,
255,
pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
CCoronas::STREAK_OFF, 0.0f);
}
}
break;
}
}
}

View File

@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
#include "Entity.h"
#include "Occlusion.h"
#include "Game.h"
#include "Camera.h"
@ -493,3 +494,36 @@ void COcclusion::Render() {
DefinedState();
}
#endif
bool CEntity::IsEntityOccluded(void) {
CVector coors;
float width, height;
if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height))
return false;
float area = Max(width, height) * GetBoundRadius() * 0.9f;
for (int i = 0; i < COcclusion::NumActiveOccluders; i++) {
if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) {
if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) {
return true;
}
if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min;
CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max;
if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
return true;
}
}
}
return false;
}

View File

@ -2472,3 +2472,43 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
}
}
void
CEntity::AddSteamsFromGround(CVector *unused)
{
int i, n;
C2dEffect *effect;
CVector pos;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_PARTICLE)
continue;
pos = GetMatrix() * effect->pos;
switch(effect->particle.particleType){
case 0:
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 1:
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 2:
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
break;
case 3:
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 5:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
break;
case 6:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
break;
}
}
}

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@ -1497,6 +1497,17 @@ CRenderer::RequestObjectsInFrustum(void)
}
}
bool
CEntity::SetupLighting(void)
{
return false;
}
void
CEntity::RemoveLighting(bool)
{
}
// --MIAMI: Done
bool
CPed::SetupLighting(void)