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Merge remote-tracking branch 'Fire-Head/master' into Standalone
# Conflicts: # src/render/Coronas.cpp
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@ -12,8 +12,8 @@
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#include "World.h"
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#include "Floater.h"
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int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
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int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
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int16 CObject::nNoTempObjects;
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int16 CObject::nBodyCastHealth = 1000;
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
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@ -73,8 +73,8 @@ public:
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CEntity *m_pCollidingEntity;
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int8 m_colour1, m_colour2;
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static int16 &nNoTempObjects;
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static int16 &nBodyCastHealth;
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static int16 nNoTempObjects;
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static int16 nBodyCastHealth;
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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@ -9,11 +9,11 @@
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#include "Game.h"
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CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])*(uintptr*)0x62A58C;
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CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
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CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340);
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CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78);
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CParticleObject *&CParticleObject::pUnusedListHead = *(CParticleObject **)int(0x94128C);
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CParticleObject *CParticleObject::pCloseListHead;
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CParticleObject *CParticleObject::pFarListHead;
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CParticleObject *CParticleObject::pUnusedListHead;
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CAudioHydrant List[MAX_AUDIOHYDRANTS];
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@ -62,9 +62,9 @@ public:
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int8 m_nCreationChance;
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char _pad1[2];
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static CParticleObject *&pCloseListHead;
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static CParticleObject *&pFarListHead;
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static CParticleObject *&pUnusedListHead;
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static CParticleObject *pCloseListHead;
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static CParticleObject *pFarListHead;
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static CParticleObject *pUnusedListHead;
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CParticleObject();
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~CParticleObject();
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@ -89,7 +89,7 @@ public:
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static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
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};
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extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
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extern CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
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class CAudioHydrant
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{
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