Merge branch 'master' into master

This commit is contained in:
Nikolay Korolev
2020-04-06 19:26:04 +03:00
committed by GitHub
157 changed files with 17781 additions and 4127 deletions

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@@ -33,6 +33,7 @@
#include "Clock.h"
#include "Timecycle.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "Shadows.h"
#include "Radar.h"
#include "Hud.h"
@@ -207,6 +208,7 @@ PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim)
animAssoc->SetRun();
}
extern void (*DebugMenuProcess)(void);
void
CAnimViewer::Update(void)
{
@@ -246,6 +248,9 @@ CAnimViewer::Update(void)
}
CPad::UpdatePads();
CPad* pad = CPad::GetPad(0);
DebugMenuProcess();
CStreaming::UpdateForAnimViewer();
CStreaming::RequestModel(modelId, 0);
if (CStreaming::HasModelLoaded(modelId)) {
@@ -289,7 +294,7 @@ CAnimViewer::Update(void)
}
newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
CWorld::Add(newEntity);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAM_CONTROLLER_1);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);

5292
src/core/Cam.cpp Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -4,11 +4,28 @@
class CEntity;
class CPed;
class CAutomobile;
class CGarage;
#define NUMBER_OF_VECTORS_FOR_AVERAGE 2
extern int16 &DebugCamMode;
struct CCam
enum
{
NUMBER_OF_VECTORS_FOR_AVERAGE = 2,
MAX_NUM_OF_SPLINETYPES = 4,
MAX_NUM_OF_NODES = 800 // for trains
};
#define DEFAULT_NEAR (0.9f)
#define CAM_ZOOM_1STPRS (0.0f)
#define CAM_ZOOM_1 (1.0f)
#define CAM_ZOOM_2 (2.0f)
#define CAM_ZOOM_3 (3.0f)
#define CAM_ZOOM_TOPDOWN (4.0f)
#define CAM_ZOOM_CINEMATIC (5.0f)
class CCam
{
public:
enum
{
MODE_NONE = 0,
@@ -66,17 +83,17 @@ struct CCam
bool m_bTheHeightFixerVehicleIsATrain;
bool LookBehindCamWasInFront;
bool LookingBehind;
bool LookingLeft; // 32
bool LookingLeft;
bool LookingRight;
bool ResetStatics; //for interpolation type stuff to work
bool Rotating;
int16 Mode; // CameraMode
uint32 m_uiFinishTime; // 52
uint32 m_uiFinishTime;
int m_iDoCollisionChecksOnFrameNum;
int m_iDoCollisionCheckEveryNumOfFrames;
int m_iFrameNumWereAt; // 64
int m_iFrameNumWereAt;
int m_iRunningVectorArrayPos;
int m_iRunningVectorCounter;
int DirectionWasLooking;
@@ -85,9 +102,9 @@ struct CCam
float f_Roll; //used for adding a slight roll to the camera in the
float f_rollSpeed;
float m_fSyphonModeTargetZOffSet;
float m_fUnknownZOffSet;
float m_fRoadOffSet;
float m_fAmountFractionObscured;
float m_fAlphaSpeedOverOneFrame; // 100
float m_fAlphaSpeedOverOneFrame;
float m_fBetaSpeedOverOneFrame;
float m_fBufferedTargetBeta;
float m_fBufferedTargetOrientation;
@@ -95,7 +112,7 @@ struct CCam
float m_fCamBufferedHeight;
float m_fCamBufferedHeightSpeed;
float m_fCloseInPedHeightOffset;
float m_fCloseInPedHeightOffsetSpeed; // 132
float m_fCloseInPedHeightOffsetSpeed;
float m_fCloseInCarHeightOffset;
float m_fCloseInCarHeightOffsetSpeed;
float m_fDimensionOfHighestNearCar;
@@ -103,7 +120,7 @@ struct CCam
float m_fFovSpeedOverOneFrame;
float m_fMinDistAwayFromCamWhenInterPolating;
float m_fPedBetweenCameraHeightOffset;
float m_fPlayerInFrontSyphonAngleOffSet; // 164
float m_fPlayerInFrontSyphonAngleOffSet;
float m_fRadiusForDead;
float m_fRealGroundDist; //used for follow ped mode
float m_fTargetBeta;
@@ -111,7 +128,7 @@ struct CCam
float m_fTransitionBeta;
float m_fTrueBeta;
float m_fTrueAlpha; // 200
float m_fTrueAlpha;
float m_fInitialPlayerOrientation; //used for first person
float Alpha;
@@ -120,34 +137,25 @@ struct CCam
float FOVSpeed;
float Beta;
float BetaSpeed;
float Distance; // 232
float Distance;
float DistanceSpeed;
float CA_MIN_DISTANCE;
float CA_MAX_DISTANCE;
float SpeedVar;
// ped onfoot zoom distance
float m_fTargetZoomGroundOne;
float m_fTargetZoomGroundTwo; // 256
float m_fTargetZoomGroundThree;
// ped onfoot alpha angle offset
float m_fTargetZoomOneZExtra;
float m_fTargetZoomTwoZExtra;
float m_fTargetZoomThreeZExtra;
float m_fTargetZoomZCloseIn;
float m_fMinRealGroundDist;
float m_fTargetCloseInDist;
CVector m_cvecSourceSpeedOverOneFrame;
CVector m_cvecTargetSpeedOverOneFrame;
CVector m_cvecUpOverOneFrame;
CVector m_cvecTargetCoorsForFudgeInter; // 360
CVector m_cvecCamFixedModeVector; // 372
CVector m_cvecCamFixedModeSource; // 384
CVector m_cvecCamFixedModeUpOffSet; // 396
CVector m_vecLastAboveWaterCamPosition; //408 //helper for when the player has gone under the water
CVector m_vecBufferedPlayerBodyOffset; // 420
CVector m_cvecTargetCoorsForFudgeInter;
CVector m_cvecCamFixedModeVector;
CVector m_cvecCamFixedModeSource;
CVector m_cvecCamFixedModeUpOffSet;
CVector m_vecLastAboveWaterCamPosition; //helper for when the player has gone under the water
CVector m_vecBufferedPlayerBodyOffset;
// The three vectors that determine this camera for this frame
CVector Front; // 432 // Direction of looking in
CVector Front; // Direction of looking in
CVector Source; // Coors in world space
CVector SourceBeforeLookBehind;
CVector Up; // Just that
@@ -162,6 +170,10 @@ struct CCam
bool m_bFirstPersonRunAboutActive;
CCam(void) { Init(); }
void Init(void);
void Process(void);
void ProcessSpecialHeightRoutines(void);
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
@@ -171,21 +183,74 @@ struct CCam
bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
bool Using3rdPersonMouseCam();
bool GetWeaponFirstPersonOn();
void LookBehind(void);
void LookLeft(void);
void LookRight(void);
void ClipIfPedInFrontOfPlayer(void);
void KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov);
bool Using3rdPersonMouseCam(void);
bool GetWeaponFirstPersonOn(void);
bool IsTargetInWater(const CVector &CamCoors);
void AvoidWallsTopDownPed(const CVector &TargetCoors, const CVector &Offset, float *Adjuster, float *AdjusterSpeed, float yDistLimit);
void PrintMode(void);
void Process_Debug(float *vec, float a, float b, float c);
void Process_Debug(const CVector&, float, float, float);
void Process_Editor(const CVector&, float, float, float);
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_TopDown(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
void Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Rocket(const CVector &CameraTarget, float, float, float);
void Process_M16_1stPerson(const CVector &CameraTarget, float, float, float);
void Process_1stPerson(const CVector &CameraTarget, float, float, float);
void Process_1rstPersonPedOnPC(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Sniper(const CVector &CameraTarget, float, float, float);
void Process_Syphon(const CVector &CameraTarget, float, float, float);
void Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float);
void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FlyBy(const CVector&, float, float, float);
void Process_WheelCam(const CVector&, float, float, float);
void Process_Fixed(const CVector &CameraTarget, float, float, float);
void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Circle(const CVector &CameraTarget, float, float, float);
void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
void ProcessPedsDeadBaby(void);
bool ProcessArrestCamOne(void);
bool ProcessArrestCamTwo(void);
/* Some of the unused PS2 cams */
void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
// TODO:
// CCam::Process_CushyPillows_Arse
// CCam::Process_Look_At_Cars
// CCam::Process_CheesyZoom
// CCam::Process_Aiming
// CCam::Process_Bill // same as BehindCar due to unused variables
// CCam::Process_Im_The_Passenger_Woo_Woo
// CCam::Process_Blood_On_The_Tracks
// CCam::Process_Cam_Running_Side_Train
// CCam::Process_Cam_On_Train_Roof
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);
};
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
static_assert(offsetof(CCam, Front) == 0x140, "CCam: error");
struct CCamPathSplines
class CCamPathSplines
{
float m_arr_PathData[800];
public:
enum {MAXPATHLENGTH=800};
float m_arr_PathData[MAXPATHLENGTH];
CCamPathSplines(void);
};
struct CTrainCamNode
@@ -223,6 +288,7 @@ enum
FADE_OUT = 0,
FADE_IN,
FADE_NONE
};
enum
@@ -248,13 +314,14 @@ enum
enum
{
CAM_CONTROLLER_0,
CAM_CONTROLLER_1,
CAM_CONTROLLER_2
CAMCONTROL_GAME,
CAMCONTROL_SCRIPT,
CAMCONTROL_OBBE
};
struct CCamera : public CPlaceable
class CCamera : public CPlaceable
{
public:
bool m_bAboveGroundTrainNodesLoaded;
bool m_bBelowGroundTrainNodesLoaded;
bool m_bCamDirectlyBehind;
@@ -296,16 +363,12 @@ struct CCamera : public CPlaceable
bool m_bHeadBob;
bool m_bFailedCullZoneTestPreviously;
bool m_FadeTargetIsSplashScreen;
bool m_FadeTargetIsSplashScreen;
bool WorldViewerBeingUsed;
uint8 ActiveCam;
uint32 m_uiCamShakeStart;
uint32 m_uiFirstPersonCamLastInputTime;
// where are those?
//bool m_bVehicleSuspenHigh;
//bool m_bEnable1rstPersonCamCntrlsScript;
//bool m_bAllow1rstPersonWeaponsCamera;
uint32 m_uiLongestTimeInMill;
uint32 m_uiNumberOfTrainCamNodes;
@@ -321,7 +384,7 @@ bool m_FadeTargetIsSplashScreen;
int m_BlurRed;
int m_BlurType;
uint32 unknown;
uint32 unknown; // some counter having to do with music
int m_iWorkOutSpeedThisNumFrames;
int m_iNumFramesSoFar;
@@ -364,20 +427,20 @@ uint32 unknown;
float m_fOldBetaDiff;
float m_fPedZoomValue;
float m_fPedZoomValueScript;
float m_fPedZoomValueSmooth;
float m_fPositionAlongSpline;
float m_ScreenReductionPercentage;
float m_ScreenReductionSpeed;
float m_AlphaForPlayerAnim1rstPerson;
float Orientation;
float PedZoomIndicator;
float PlayerExhaustion;
float SoundDistUp, SoundDistLeft, SoundDistRight;
float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
float m_fWideScreenReductionAmount;
float m_fStartingFOVForInterPol;
float m_fPedZoomValueScript;
float m_fPedZoomValueSmooth;
float m_fPositionAlongSpline;
float m_ScreenReductionPercentage;
float m_ScreenReductionSpeed;
float m_AlphaForPlayerAnim1rstPerson;
float Orientation;
float PedZoomIndicator;
float PlayerExhaustion;
float SoundDistUp, SoundDistLeft, SoundDistRight;
float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
float m_fWideScreenReductionAmount;
float m_fStartingFOVForInterPol;
// not static yet
float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
@@ -387,8 +450,8 @@ uint32 unknown;
CCam Cams[3];
void *pToGarageWeAreIn;
void *pToGarageWeAreInForHackAvoidFirstPerson;
CGarage *pToGarageWeAreIn;
CGarage *pToGarageWeAreInForHackAvoidFirstPerson;
CQueuedMode m_PlayerMode;
CQueuedMode PlayerWeaponMode;
CVector m_PreviousCameraPosition;
@@ -399,17 +462,15 @@ uint32 unknown;
CVector m_vecFixedModeUpOffSet;
CVector m_vecCutSceneOffset;
// one of those has to go
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
CVector m_cvecSourceSpeedAtStartInter;
CVector m_cvecTargetSpeedAtStartInter;
CVector m_cvecUpSpeedAtStartInter;
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
//CVector m_vecClearGeometryVec;
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
CVector m_cvecSourceSpeedAtStartInter;
CVector m_cvecTargetSpeedAtStartInter;
CVector m_cvecUpSpeedAtStartInter;
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
CVector m_vecGameCamPos;
CVector SourceDuringInter;
@@ -417,8 +478,8 @@ uint32 unknown;
CVector UpDuringInter;
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[4];
CTrainCamNode m_arrTrainCamNode[800];
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES];
CMatrix m_cameraMatrix;
bool m_bGarageFixedCamPositionSet;
bool m_vecDoingSpecialInterPolation;
@@ -442,11 +503,11 @@ uint32 unknown;
float m_fScriptPercentageInterToStopMoving;
float m_fScriptPercentageInterToCatchUp;
uint32 m_fScriptTimeForInterPolation;
uint32 m_fScriptTimeForInterPolation;
int16 m_iFadingDirection;
int m_iModeObbeCamIsInForCar;
int16 m_iFadingDirection;
int m_iModeObbeCamIsInForCar;
int16 m_iModeToGoTo;
int16 m_iMusicFadingDirection;
int16 m_iTypeOfSwitch;
@@ -455,67 +516,97 @@ int m_iModeObbeCamIsInForCar;
uint32 m_uiFadeTimeStartedMusic;
static bool &m_bUseMouse3rdPerson;
#ifdef FREE_CAM
static bool bFreeCam;
#endif
// High level and misc
void Init(void);
void Process(void);
void CamControl(void);
void UpdateTargetEntity(void);
void UpdateSoundDistances(void);
void InitialiseCameraForDebugMode(void);
void CamShake(float strength, float x, float y, float z);
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
// Who's in control
void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
void TakeControlNoEntity(const CVector &position, int16 typeOfSwitch, int32 controller);
void TakeControlWithSpline(int16 typeOfSwitch);
void Restore(void);
void RestoreWithJumpCut(void);
void SetCamPositionForFixedMode(const CVector &Source, const CVector &UppOffSet);
// Transition
void StartTransition(int16 mode);
void StartTransitionWhenNotFinishedInter(int16 mode);
void StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV);
// Widescreen borders
void SetWideScreenOn(void);
void SetWideScreenOff(void);
void ProcessWideScreenOn(void);
void DrawBordersForWideScreen(void);
// Obbe's cam
bool IsItTimeForNewcam(int32 obbeMode, int32 time);
bool TryToStartNewCamMode(int32 obbeMode);
void DontProcessObbeCinemaCamera(void);
void ProcessObbeCinemaCameraCar(void);
void ProcessObbeCinemaCameraPed(void);
// Train
void LoadTrainCamNodes(char const *name);
void Process_Train_Camera_Control(void);
// Script
void LoadPathSplines(int file);
void FinishCutscene(void);
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
uint32 GetCutSceneFinishTime(void);
void SetCamCutSceneOffSet(const CVector &pos);
void SetPercentAlongCutScene(float percent);
void SetParametersForScriptInterpolation(float stopMoving, float catchUp, int32 time);
void SetZoomValueFollowPedScript(int16 dist);
void SetZoomValueCamStringScript(int16 dist);
void SetNearClipScript(float);
// Fading
void ProcessFade(void);
void ProcessMusicFade(void);
void Fade(float timeout, int16 direction);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
bool GetFading(void);
int GetFadingDirection(void);
int GetScreenFadeStatus(void);
// Motion blur
void RenderMotionBlur(void);
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
// Player looking and aiming
int GetLookDirection(void);
bool GetLookingForwardFirstPerson(void);
bool GetLookingLRBFirstPerson(void);
void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
void ClearPlayerWeaponMode(void);
void UpdateAimingCoors(CVector const &coors);
void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
float Find3rdPersonQuickAimPitch(void);
// Physical camera
void SetRwCamera(RwCamera *cam);
const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
void CalculateDerivedValues(void);
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
int GetLookDirection(void);
bool GetLookingForwardFirstPerson(void);
void Fade(float timeout, int16 direction);
int GetScreenFadeStatus(void);
void ProcessFade(void);
void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
void CamShake(float strength, float x, float y, float z);
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);
void ClearPlayerWeaponMode();
void CalculateDerivedValues(void);
void DrawBordersForWideScreen(void);
void Restore(void);
void SetWideScreenOn(void);
void SetWideScreenOff(void);
void SetNearClipScript(float);
float Find3rdPersonQuickAimPitch(void);
void TakeControl(CEntity*, int16, int16, int32);
void TakeControlNoEntity(const CVector&, int16, int32);
void SetCamPositionForFixedMode(const CVector&, const CVector&);
bool GetFading();
void Init();
void SetRwCamera(RwCamera*);
void Process();
void LoadPathSplines(int file);
uint32 GetCutSceneFinishTime(void);
void FinishCutscene(void);
void SetCamCutSceneOffSet(const CVector&);
void TakeControlWithSpline(short);
void RestoreWithJumpCut(void);
void SetCameraDirectlyInFrontForFollowPed_CamOnAString(void);
void SetCameraDirectlyBehindForFollowPed_CamOnAString(void);
void SetZoomValueFollowPedScript(int16);
void SetZoomValueCamStringScript(int16);
void SetNewPlayerWeaponMode(int16, int16, int16);
void UpdateAimingCoors(CVector const &);
void SetPercentAlongCutScene(float);
void SetParametersForScriptInterpolation(float, float, int32);
void dtor(void) { this->CCamera::~CCamera(); }
};
static_assert(offsetof(CCamera, DistanceToWater) == 0xe4, "CCamera: error");
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
@@ -525,8 +616,14 @@ static_assert(offsetof(CCamera, m_uiTransitionState) == 0x89, "CCamera: error");
static_assert(offsetof(CCamera, m_uiTimeTransitionStart) == 0x94, "CCamera: error");
static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error");
static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
static_assert(offsetof(CCamera, pToGarageWeAreIn) == 0x690, "CCamera: error");
static_assert(offsetof(CCamera, m_PreviousCameraPosition) == 0x6B0, "CCamera: error");
static_assert(offsetof(CCamera, m_vecCutSceneOffset) == 0x6F8, "CCamera: error");
static_assert(offsetof(CCamera, m_arrPathArray) == 0x7a8, "CCamera: error");
static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
extern CCamera &TheCamera;
void CamShakeNoPos(CCamera*, float);
void CamShakeNoPos(CCamera*, float);
void MakeAngleLessThan180(float &Angle);
void WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSpeed, float Acceleration, bool IsAngle);

View File

@@ -43,6 +43,7 @@ BOOL _gbCdStreamOverlapped;
BOOL _gbCdStreamAsync;
DWORD _gdwCdStreamFlags;
DWORD WINAPI CdStreamThread(LPVOID lpThreadParameter);
void
CdStreamInitThread(void)

View File

@@ -39,7 +39,6 @@ int32 CdStreamSync(int32 channel);
void AddToQueue(Queue *queue, int32 item);
int32 GetFirstInQueue(Queue *queue);
void RemoveFirstInQueue(Queue *queue);
DWORD WINAPI CdStreamThread(LPVOID lpThreadParameter);
bool CdStreamAddImage(char const *path);
char *CdStreamGetImageName(int32 cd);
void CdStreamRemoveImages(void);

View File

@@ -2061,6 +2061,19 @@ CColModel::operator=(const CColModel &other)
return *this;
}
#include <new>
struct CColLine_ : public CColLine
{
CColLine *ctor(CVector *p0, CVector *p1) { return ::new (this) CColLine(*p0, *p1); }
};
struct CColModel_ : public CColModel
{
CColModel *ctor(void) { return ::new (this) CColModel(); }
void dtor(void) { this->CColModel::~CColModel(); }
};
STARTPATCHES
InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP);
@@ -2099,15 +2112,15 @@ STARTPATCHES
InjectHook(0x411E40, (void (CColSphere::*)(float, const CVector&, uint8, uint8))&CColSphere::Set, PATCH_JUMP);
InjectHook(0x40B2A0, &CColBox::Set, PATCH_JUMP);
InjectHook(0x40B320, &CColLine::ctor, PATCH_JUMP);
InjectHook(0x40B320, &CColLine_::ctor, PATCH_JUMP);
InjectHook(0x40B350, &CColLine::Set, PATCH_JUMP);
InjectHook(0x411E70, &CColTriangle::Set, PATCH_JUMP);
InjectHook(0x411EA0, &CColTrianglePlane::Set, PATCH_JUMP);
InjectHook(0x412140, &CColTrianglePlane::GetNormal, PATCH_JUMP);
InjectHook(0x411680, &CColModel::ctor, PATCH_JUMP);
InjectHook(0x4116E0, &CColModel::dtor, PATCH_JUMP);
InjectHook(0x411680, &CColModel_::ctor, PATCH_JUMP);
InjectHook(0x4116E0, &CColModel_::dtor, PATCH_JUMP);
InjectHook(0x411D80, &CColModel::RemoveCollisionVolumes, PATCH_JUMP);
InjectHook(0x411CB0, &CColModel::CalculateTrianglePlanes, PATCH_JUMP);
InjectHook(0x411D10, &CColModel::RemoveTrianglePlanes, PATCH_JUMP);

View File

@@ -35,8 +35,6 @@ struct CColLine
CColLine(void) { };
CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
void Set(const CVector &p0, const CVector &p1);
CColLine *ctor(CVector *p0, CVector *p1) { return ::new (this) CColLine(*p0, *p1); }
};
struct CColTriangle
@@ -106,8 +104,6 @@ struct CColModel
void SetLinkPtr(CLink<CColModel*>*);
void GetTrianglePoint(CVector &v, int i) const;
CColModel *ctor(void) { return ::new (this) CColModel(); }
void dtor(void) { this->CColModel::~CColModel(); }
CColModel& operator=(const CColModel& other);
};

View File

@@ -417,6 +417,11 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
case 13:
pad->PCTempJoyState.DPadUp = 255;
break;
#ifdef REGISTER_START_BUTTON
case 12:
pad->PCTempJoyState.Start = 255;
break;
#endif
case 11:
pad->PCTempJoyState.RightShock = 255;
break;
@@ -839,6 +844,11 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonUp(int32 button, int
case 13:
pad->PCTempJoyState.DPadUp = 0;
break;
#ifdef REGISTER_START_BUTTON
case 12:
pad->PCTempJoyState.Start = 0;
break;
#endif
case 11:
pad->PCTempJoyState.RightShock = 0;
break;

View File

@@ -1,3 +1,4 @@
#define WITHWINDOWS // just for VK_SPACE
#include "common.h"
#include "patcher.h"
#include "General.h"
@@ -8,12 +9,14 @@
#include "FileMgr.h"
#include "main.h"
#include "AnimManager.h"
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
#include "AnimBlendClumpData.h"
#include "Pad.h"
#include "DMAudio.h"
#include "World.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "CutsceneHead.h"
#include "RpAnimBlend.h"
#include "ModelIndices.h"
@@ -27,79 +30,79 @@ const struct {
{ "BET", STREAMED_SOUND_BANK_INTRO },
{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
{ NULL, NULL }
};
@@ -128,135 +131,135 @@ CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
RpAtomic *
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
{
float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
float size = RwV3dLength(&center) + radius;
if (size > *(float *)data)
*(float *)data = size;
return atomic;
RpAtomic *
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
{
float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
RwV3dTransformPoints(&center, &center, 1, RwFrameGetMatrix(frame));
float size = RwV3dLength(&center) + radius;
if (size > *(float *)data)
*(float *)data = size;
return atomic;
}
void
CCutsceneMgr::Initialise(void)
{
ms_numCutsceneObjs = 0;
ms_loaded = false;
ms_running = false;
ms_animLoaded = false;
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
{
ms_numCutsceneObjs = 0;
ms_loaded = false;
ms_running = false;
ms_animLoaded = false;
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
}
void
CCutsceneMgr::Shutdown(void)
{
delete ms_pCutsceneDir;
void
CCutsceneMgr::Shutdown(void)
{
delete ms_pCutsceneDir;
}
void
CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
{
int file;
uint32 size;
uint32 offset;
CPlayerPed *pPlayerPed;
ms_cutsceneProcessing = true;
if (!strcasecmp(szCutsceneName, "jb"))
ms_useLodMultiplier = true;
CTimer::Stop();
ms_pCutsceneDir->numEntries = 0;
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory();
strcpy(ms_cutsceneName, szCutsceneName);
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
// Load animations
sprintf(gString, "%s.IFP", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CStreaming::MakeSpaceFor(size << 11);
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::Seek(file, offset << 11, SEEK_SET);
CAnimManager::LoadAnimFile(file, false);
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
CStreaming::IHaveUsedStreamingMemory();
ms_animLoaded = true;
} else {
ms_animLoaded = false;
}
// Load camera data
sprintf(gString, "%s.DAT", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CFileMgr::Seek(file, offset << 11, SEEK_SET);
TheCamera.LoadPathSplines(file);
}
CFileMgr::CloseFile(file);
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
printf("Start preload audio %s\n", szCutsceneName);
DMAudio.PreloadCutSceneMusic(trackId);
printf("End preload audio %s\n", szCutsceneName);
}
}
ms_cutsceneTimer = 0.0f;
ms_loaded = true;
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
pPlayerPed = FindPlayerPed();
CTimer::Update();
pPlayerPed->m_pWanted->ClearQdCrimes();
pPlayerPed->bIsVisible = false;
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
void
CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
{
int file;
uint32 size;
uint32 offset;
CPlayerPed *pPlayerPed;
ms_cutsceneProcessing = true;
if (!strcasecmp(szCutsceneName, "jb"))
ms_useLodMultiplier = true;
CTimer::Stop();
ms_pCutsceneDir->numEntries = 0;
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory(true);
strcpy(ms_cutsceneName, szCutsceneName);
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
// Load animations
sprintf(gString, "%s.IFP", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CStreaming::MakeSpaceFor(size << 11);
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::Seek(file, offset << 11, SEEK_SET);
CAnimManager::LoadAnimFile(file, false);
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
CStreaming::IHaveUsedStreamingMemory();
ms_animLoaded = true;
} else {
ms_animLoaded = false;
}
// Load camera data
sprintf(gString, "%s.DAT", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CFileMgr::Seek(file, offset << 11, SEEK_SET);
TheCamera.LoadPathSplines(file);
}
CFileMgr::CloseFile(file);
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
printf("Start preload audio %s\n", szCutsceneName);
DMAudio.PreloadCutSceneMusic(trackId);
printf("End preload audio %s\n", szCutsceneName);
}
}
ms_cutsceneTimer = 0.0f;
ms_loaded = true;
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
pPlayerPed = FindPlayerPed();
CTimer::Update();
pPlayerPed->m_pWanted->ClearQdCrimes();
pPlayerPed->bIsVisible = false;
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
}
void
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
{
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
char szAnim[CUTSCENENAMESIZE * 2];
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
pCutsceneHead->PlayAnimation(szAnim);
void
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
{
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
char szAnim[CUTSCENENAMESIZE * 2];
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
pCutsceneHead->PlayAnimation(szAnim);
}
void
CCutsceneMgr::FinishCutscene()
{
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
FindPlayerPed()->bIsVisible = true;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
void
CCutsceneMgr::FinishCutscene()
{
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
TheCamera.FinishCutscene();
FindPlayerPed()->bIsVisible = true;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
}
void
CCutsceneMgr::SetupCutsceneToStart(void)
{
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
TheCamera.TakeControlWithSpline(JUMP_CUT);
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
TheCamera.TakeControlWithSpline(JUMP_CUT);
TheCamera.SetWideScreenOn();
ms_cutsceneOffset.z++;
@@ -273,9 +276,9 @@ CCutsceneMgr::SetupCutsceneToStart(void)
}
}
CTimer::Update();
CTimer::Update();
ms_running = true;
CTimer::Update();
CTimer::Update();
ms_running = true;
ms_cutsceneTimer = 0.0f;
}
@@ -297,14 +300,14 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
}
CCutsceneHead *
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
{
CCutsceneHead *pHead = new CCutsceneHead(pObject);
pHead->SetModelIndex(modelId);
CWorld::Add(pHead);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
return pHead;
CCutsceneHead *
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
{
CCutsceneHead *pHead = new CCutsceneHead(pObject);
pHead->SetModelIndex(modelId);
CWorld::Add(pHead);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
return pHead;
}
CCutsceneObject *
@@ -333,89 +336,88 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
pCutsceneObject = new CCutsceneObject();
pCutsceneObject->SetModelIndex(modelId);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
return pCutsceneObject;
}
void
CCutsceneMgr::DeleteCutsceneData(void)
{
if (!ms_loaded) return;
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
}
ms_numCutsceneObjs = 0;
if (ms_animLoaded)
CAnimManager::RemoveLastAnimFile();
ms_animLoaded = false;
TheCamera.RestoreWithJumpCut();
TheCamera.SetWideScreenOff();
ms_running = false;
ms_loaded = false;
FindPlayerPed()->bIsVisible = true;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CTimer::Stop();
//TheCamera.GetScreenFadeStatus() == 2; // what for??
CGame::DrasticTidyUpMemory();
CTimer::Update();
void
CCutsceneMgr::DeleteCutsceneData(void)
{
if (!ms_loaded) return;
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
}
ms_numCutsceneObjs = 0;
if (ms_animLoaded)
CAnimManager::RemoveLastAnimFile();
ms_animLoaded = false;
TheCamera.RestoreWithJumpCut();
TheCamera.SetWideScreenOff();
ms_running = false;
ms_loaded = false;
FindPlayerPed()->bIsVisible = true;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CTimer::Stop();
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
CTimer::Update();
}
void
CCutsceneMgr::Update(void)
{
enum {
CUTSCENE_LOADING_0 = 0,
CUTSCENE_LOADING_AUDIO,
CUTSCENE_LOADING_2,
CUTSCENE_LOADING_3,
CUTSCENE_LOADING_4
};
switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_2:
case CUTSCENE_LOADING_3:
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_4:
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
break;
default:
break;
}
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|| CPad::GetPad(0)->GetEnterJustDown()
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
FinishCutscene();
}
void
CCutsceneMgr::Update(void)
{
enum {
CUTSCENE_LOADING_0 = 0,
CUTSCENE_LOADING_AUDIO,
CUTSCENE_LOADING_2,
CUTSCENE_LOADING_3,
CUTSCENE_LOADING_4
};
switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_2:
case CUTSCENE_LOADING_3:
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_4:
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
break;
default:
break;
}
if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|| CPad::GetPad(0)->GetEnterJustDown()
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
FinishCutscene();
}
}
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }

View File

@@ -29,6 +29,7 @@ public:
static void SetRunning(bool running) { ms_running = running; }
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
static char *GetCutsceneName(void) { return ms_cutsceneName; }

View File

@@ -1,12 +1,137 @@
#include "common.h"
#include "Debug.h"
#include "Font.h"
#include "main.h"
#include "Text.h"
int CDebug::ms_nCurrentTextLine;
bool gbDebugStuffInRelease = false;
void CDebug::DebugInitTextBuffer()
#define DEBUG_X_POS (300)
#define DEBUG_Y_POS (41)
#define DEBUG_LINE_HEIGHT (22)
int16 CDebug::ms_nCurrentTextLine;
char CDebug::ms_aTextBuffer[MAX_LINES][MAX_STR_LEN];
void
CDebug::DebugInitTextBuffer()
{
ms_nCurrentTextLine = 0;
}
void CDebug::DebugDisplayTextBuffer()
void
CDebug::DebugAddText(const char *str)
{
int32 i = 0;
if (*str != '\0') {
while (i < MAX_STR_LEN) {
ms_aTextBuffer[ms_nCurrentTextLine][i++] = *(str++);
if (*str == '\0')
break;
}
}
ms_aTextBuffer[ms_nCurrentTextLine++][i] = '\0';
if (ms_nCurrentTextLine >= MAX_LINES)
ms_nCurrentTextLine = 0;
}
void
CDebug::DebugDisplayTextBuffer()
{
#ifndef MASTER
if (gbDebugStuffInRelease)
{
int32 i = 0;
int32 y = DEBUG_Y_POS;
#ifdef FIX_BUGS
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(1.0f, 1.0f);
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
#else
// this is not even readable
CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(1.0f, 1.0f);
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetPropOff();
#endif
do {
char *line;
while (true) {
line = ms_aTextBuffer[(ms_nCurrentTextLine + i++) % MAX_LINES];
if (*line != '\0')
break;
y += DEBUG_LINE_HEIGHT;
if (i == MAX_LINES) {
CFont::DrawFonts();
return;
}
}
AsciiToUnicode(line, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(DEBUG_X_POS, y-1, gUString);
CFont::SetColor(CRGBA(255, 128, 128, 255));
CFont::PrintString(DEBUG_X_POS+1, y, gUString);
y += DEBUG_LINE_HEIGHT;
} while (i != MAX_LINES);
CFont::DrawFonts();
}
#endif
}
// custom
CDebug::ScreenStr CDebug::ms_aScreenStrs[MAX_SCREEN_STRS];
int CDebug::ms_nScreenStrs;
void
CDebug::DisplayScreenStrings()
{
int i;
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(1.0f, 1.0f);
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetWrapx(9999.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
for(i = 0; i < ms_nScreenStrs; i++){
AsciiToUnicode(ms_aScreenStrs[i].str, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(ms_aScreenStrs[i].x, ms_aScreenStrs[i].y, gUString);
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::PrintString(ms_aScreenStrs[i].x+1, ms_aScreenStrs[i].y+1, gUString);
}
CFont::DrawFonts();
ms_nScreenStrs = 0;
}
void
CDebug::PrintAt(const char *str, int x, int y)
{
if(ms_nScreenStrs >= MAX_SCREEN_STRS)
return;
strncpy(ms_aScreenStrs[ms_nScreenStrs].str, str, 256);
ms_aScreenStrs[ms_nScreenStrs].x = x*12;
ms_aScreenStrs[ms_nScreenStrs].y = y*22;
ms_nScreenStrs++;
}

View File

@@ -2,10 +2,33 @@
class CDebug
{
static int ms_nCurrentTextLine;
enum
{
MAX_LINES = 15,
MAX_STR_LEN = 80,
MAX_SCREEN_STRS = 100,
};
static int16 ms_nCurrentTextLine;
static char ms_aTextBuffer[MAX_LINES][MAX_STR_LEN];
// custom
struct ScreenStr {
int x, y;
char str[256];
};
static ScreenStr ms_aScreenStrs[MAX_SCREEN_STRS];
static int ms_nScreenStrs;
public:
static void DebugInitTextBuffer();
static void DebugDisplayTextBuffer();
static void DebugAddText(const char *str);
// custom
static void PrintAt(const char *str, int x, int y);
static void DisplayScreenStrings();
};
extern bool gbDebugStuffInRelease;

View File

@@ -5,10 +5,13 @@
#include "World.h"
#include "Wanted.h"
#include "EventList.h"
#include "Messages.h"
#include "Text.h"
#include "main.h"
int32 CEventList::ms_nFirstFreeSlotIndex;
//CEvent gaEvent[NUMEVENTS];
CEvent *gaEvent = (CEvent*)0x6EF830;
CEvent gaEvent[NUMEVENTS];
//CEvent *gaEvent = (CEvent*)0x6EF830;
enum
{
@@ -206,7 +209,7 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar
case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
default: crime = CRIME_NONE; break;
}
if(crime == CRIME_NONE)
return;

View File

@@ -63,4 +63,4 @@ public:
static void ReportCrimeForEvent(eEventType type, int32, bool);
};
extern CEvent *gaEvent;
extern CEvent gaEvent[NUMEVENTS];

View File

@@ -1,19 +1,291 @@
#include "common.h"
#include "patcher.h"
#include "Vector.h"
#include "PlayerPed.h"
#include "Entity.h"
#include "PointLights.h"
#include "Particle.h"
#include "Timer.h"
#include "Vehicle.h"
#include "Shadows.h"
#include "Automobile.h"
#include "World.h"
#include "General.h"
#include "EventList.h"
#include "DamageManager.h"
#include "Ped.h"
#include "Fire.h"
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
uint32 CFireManager::GetTotalActiveFires() const
CFire::CFire()
{
return m_nTotalFires;
m_bIsOngoing = false;
m_bIsScriptFire = false;
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_pEntity = nil;
m_pSource = nil;
m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
field_20 = 1;
m_nNextTimeToAddFlames = 0;
m_fStrength = 0.8f;
}
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
CFire::~CFire() {}
void
CFire::ProcessFire(void)
{
float fDamagePlayer;
float fDamagePeds;
float fDamageVehicle;
int8 nRandNumber;
float fGreen;
float fRed;
CVector lightpos;
CVector firePos;
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
if (((CPed *)m_pEntity)->IsPed()) {
if (ped->m_pFire != this) {
Extinguish();
return;
}
if (ped->m_nMoveState != PEDMOVE_RUN)
m_vecPos.z -= 1.0f;
if (ped->bInVehicle && ped->m_pMyVehicle) {
if (ped->m_pMyVehicle->IsCar())
ped->m_pMyVehicle->m_fHealth = 75.0f;
} else if (m_pEntity == (CPed *)FindPlayerPed()) {
fDamagePlayer = 1.2f * CTimer::GetTimeStep();
((CPlayerPed *)m_pEntity)->InflictDamage(
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
fDamagePlayer, PEDPIECE_TORSO, 0);
} else {
fDamagePeds = 1.2f * CTimer::GetTimeStep();
if (((CPlayerPed *)m_pEntity)->InflictDamage(
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
fDamagePeds, PEDPIECE_TORSO, 0)) {
m_pEntity->bRenderScorched = true;
}
}
} else if (m_pEntity->IsVehicle()) {
if (veh->m_pCarFire != this) {
Extinguish();
return;
}
if (!m_bIsScriptFire) {
fDamageVehicle = 1.2f * CTimer::GetTimeStep();
veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
}
}
}
if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
FindPlayerPed()->DoStuffToGoOnFire();
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
firePos.x = ModelInfo.x;
firePos.y = ModelInfo.y;
firePos.z = ModelInfo.z + 0.15f;
}
CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
0, m_fStrength, 0, 0, 0, 0);
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
}
if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) {
if (CTimer::GetTimeInMilliseconds() > m_nStartTime)
m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
nRandNumber = CGeneral::GetRandomNumber() & 127;
lightpos.x = m_vecPos.x;
lightpos.y = m_vecPos.y;
lightpos.z = m_vecPos.z + 5.0f;
if (!m_pEntity) {
CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
7.0f, 0.0f, 0.0f, -7.0f,
255, // this is 0 on PC which results in no shadow
nRandNumber / 2, nRandNumber / 2, 0,
10.0f, 1.0f, 40.0f, 0, 0.0f);
}
fGreen = nRandNumber / 128;
fRed = nRandNumber / 128;
CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
12.0f, fRed, fGreen, 0, 0, 0);
} else {
Extinguish();
}
}
void
CFire::ReportThisFire(void)
{
gFireManager.m_nTotalFires++;
CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000);
}
void
CFire::Extinguish(void)
{
if (m_bIsOngoing) {
if (!m_bIsScriptFire)
gFireManager.m_nTotalFires--;
m_nExtinguishTime = 0;
m_bIsOngoing = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
((CPed *)m_pEntity)->RestorePreviousState();
((CPed *)m_pEntity)->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
m_pEntity = nil;
}
}
}
void
CFireManager::StartFire(CVector pos, float size, bool propagation)
{
CFire *fire = GetNextFreeFire();
if (fire) {
fire->m_bIsOngoing = true;
fire->m_bIsScriptFire = false;
fire->m_bPropagationFlag = propagation;
fire->m_bAudioSet = true;
fire->m_vecPos = pos;
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = nil;
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
}
}
CFire *
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
if (entityOnFire->IsPed()) {
if (ped->m_pFire)
return nil;
if (!ped->IsPedInControl())
return nil;
} else if (entityOnFire->IsVehicle()) {
if (veh->m_pCarFire)
return nil;
if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
return nil;
}
CFire *fire = GetNextFreeFire();
if (fire) {
if (entityOnFire->IsPed()) {
ped->m_pFire = fire;
if (ped != FindPlayerPed()) {
if (fleeFrom) {
ped->SetFlee(fleeFrom, 10000);
} else {
CVector2D pos = entityOnFire->GetPosition();
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
entityOnFire, (CPed *)fleeFrom, 10000);
} else {
CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
entityOnFire, (CPed *)fleeFrom, 10000);
}
}
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
}
}
}
fire->m_bIsOngoing = true;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333;
} else if (entityOnFire->IsVehicle()) {
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000);
} else {
fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000);
}
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = entityOnFire;
entityOnFire->RegisterReference(&fire->m_pEntity);
fire->m_pSource = fleeFrom;
if (fleeFrom)
fleeFrom->RegisterReference(&fire->m_pSource);
fire->ReportThisFire();
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
fire->m_bPropagationFlag = propagation;
fire->m_bAudioSet = true;
}
return fire;
}
void
CFireManager::Update(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing)
m_aFires[i].ProcessFire();
}
}
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
@@ -38,6 +310,44 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
return nil;
}
CFire *
CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
{
int furthestFire = -1;
float lastFireDist = 0.0f;
float fireDist;
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) {
fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D();
if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) {
lastFireDist = fireDist;
furthestFire = i;
}
}
}
if (furthestFire == -1)
return nil;
else
return &m_aFires[furthestFire];
}
CFire *
CFireManager::GetNextFreeFire(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire)
return &m_aFires[i];
}
return nil;
}
uint32
CFireManager::GetTotalActiveFires(void) const
{
return m_nTotalFires;
}
void
CFireManager::ExtinguishPoint(CVector point, float range)
{
@@ -49,16 +359,100 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
int32
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
CVehicle *veh = (CVehicle *)target;
if (target) {
if (target->IsPed()) {
if (ped->m_pFire)
ped->m_pFire->Extinguish();
} else if (target->IsVehicle()) {
if (veh->m_pCarFire)
veh->m_pCarFire->Extinguish();
if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
((CAutomobile *)veh)->Damage.SetEngineStatus(215);
}
}
}
fire = GetNextFreeFire();
fire->m_bIsOngoing = true;
fire->m_bIsScriptFire = true;
fire->m_bPropagationFlag = propagation;
fire->m_bAudioSet = true;
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
if (target != (CVehicle *)FindPlayerPed()) {
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
}
}
return fire - m_aFires;
}
bool
CFireManager::IsScriptFireExtinguish(int16 index)
{
return !m_aFires[index].m_bIsOngoing;
}
void
CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
m_aFires[i].Extinguish();
m_aFires[i].m_bIsScriptFire = false;
}
}
}
void
CFireManager::RemoveScriptFire(int16 index)
{
m_aFires[index].Extinguish();
m_aFires[index].m_bIsScriptFire = false;
}
void
CFireManager::SetScriptFireAudio(int16 index, bool state)
{
m_aFires[index].m_bAudioSet = state;
}
STARTPATCHES
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP);
InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP);
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP);
InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP);
InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP);
InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP);
InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP);
ENDPATCHES

View File

@@ -7,18 +7,22 @@ class CFire
public:
bool m_bIsOngoing;
bool m_bIsScriptFire;
bool m_bPropogationFlag;
bool m_bPropagationFlag;
bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
int m_nExtinguishTime;
int m_nStartTime;
int field_20;
int field_24;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
int32 field_20;
uint32 m_nNextTimeToAddFlames;
uint32 m_nFiremenPuttingOut;
float field_2C;
float m_fStrength;
CFire();
~CFire();
void ProcessFire(void);
void ReportThisFire(void);
void Extinguish(void);
};
@@ -27,20 +31,21 @@ class CFireManager
enum {
MAX_FIREMEN_ATTENDING = 2,
};
uint32 m_nTotalFires;
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
void StartFire(CVector, float, uint8);
void StartFire(CVector pos, float size, bool propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector, float);
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
bool IsScriptFireExtinguish(int16);
void RemoveScriptFire(int16);
void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void SetScriptFireAudio(int16, bool);
void RemoveScriptFire(int16 index);
void SetScriptFireAudio(int16 index, bool state);
};
extern CFireManager &gFireManager;

View File

@@ -64,7 +64,6 @@ bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A;
int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C; // 1
int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; // 256
float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
@@ -94,10 +93,14 @@ int32 *&pControlEdit = *(int32**)0x628D08;
bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
int32 &JoyButtonJustClicked = *(int32*)0x628D10;
uint32 &nTimeForSomething = *(uint32*)0x628D54;
bool &holdingScrollBar = *(bool*)0x628D59;
//int32 *pControlTemp = 0;
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
// 0x5F311C
const char* FrontendFilenames[][2] = {
{"fe2_mainpanel_ul", "" },
@@ -181,6 +184,7 @@ ScaleAndCenterX(float x)
#endif
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
#ifdef PS2_LIKE_MENU
#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
do { \
@@ -235,67 +239,100 @@ ScaleAndCenterX(float x)
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
#define ScrollUpListByOne() \
do { \
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) { \
if (m_nFirstVisibleRowOnList > 0) { \
m_nSelectedListRow--; \
m_nFirstVisibleRowOnList--; \
m_nCurListItemY -= LIST_HEIGHT / m_nTotalListRow; \
} \
} else { \
m_nSelectedListRow--; \
} \
} while(0)
// --- Functions not in the game/inlined starts
#define ScrollDownListByOne() \
do { \
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) { \
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { \
m_nSelectedListRow++; \
m_nFirstVisibleRowOnList++; \
m_nCurListItemY += LIST_HEIGHT / m_nTotalListRow; \
} \
} else { \
if (m_nSelectedListRow < m_nTotalListRow - 1) { \
m_nSelectedListRow++; \
} \
} \
} while(0)
inline void
CMenuManager::ScrollUpListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
if (m_nFirstVisibleRowOnList > 0) {
m_nSelectedListRow--;
m_nFirstVisibleRowOnList--;
m_nCurListItemY -= LIST_HEIGHT / m_nTotalListRow;
}
} else {
m_nSelectedListRow--;
}
}
#define PageUpList(playSoundOnSuccess) \
do { \
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { \
if (m_nFirstVisibleRowOnList > 0) { \
if(playSoundOnSuccess) \
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); \
\
m_nFirstVisibleRowOnList = max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); \
m_nSelectedListRow = min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); \
} else { \
m_nFirstVisibleRowOnList = 0; \
m_nSelectedListRow = 0; \
} \
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; \
} \
} while(0)
inline void
CMenuManager::ScrollDownListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
m_nSelectedListRow++;
m_nFirstVisibleRowOnList++;
m_nCurListItemY += LIST_HEIGHT / m_nTotalListRow;
}
} else {
if (m_nSelectedListRow < m_nTotalListRow - 1) {
m_nSelectedListRow++;
}
}
}
#define PageDownList(playSoundOnSuccess) \
do { \
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { \
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { \
if(playSoundOnSuccess) \
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); \
\
m_nFirstVisibleRowOnList = min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); \
m_nSelectedListRow = max(m_nSelectedListRow, m_nFirstVisibleRowOnList); \
} else { \
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; \
m_nSelectedListRow = m_nTotalListRow - 1; \
} \
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; \
} \
} while(0)
inline void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
m_nFirstVisibleRowOnList = max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
} else {
m_nFirstVisibleRowOnList = 0;
m_nSelectedListRow = 0;
}
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
inline void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
if(playSoundOnSuccess)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
m_nFirstVisibleRowOnList = min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
} else {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
m_nSelectedListRow = m_nTotalListRow - 1;
}
m_nCurListItemY = (LIST_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList;
}
}
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
if (m_nPrefsAudio3DProviderIndex != -1)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
#endif
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
CPlayerSkin::EndFrontendSkinEdit();
}
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
}
// ------ Functions not in the game/inlined ends
void
CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
@@ -492,7 +529,7 @@ WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
#else
void CMenuManager::DoSettingsBeforeStartingAGame()
{
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDART;
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -935,7 +972,7 @@ void CMenuManager::Draw()
rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
}
@@ -1173,7 +1210,6 @@ void CMenuManager::DrawFrontEnd()
bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 6;
}
m_nCurrScreen = MENUPAGE_NEW_GAME;
} else {
if (bbTabCount != 8) {
bbNames[0] = { "FEB_STA",MENUPAGE_STATS };
@@ -1186,8 +1222,8 @@ void CMenuManager::DrawFrontEnd()
bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 8;
}
m_nCurrScreen = MENUPAGE_STATS;
}
m_nCurrScreen = bbNames[0].screenId;
bottomBarActive = true;
curBottomBarOption = 0;
}
@@ -1285,7 +1321,6 @@ void CMenuManager::DrawFrontEndNormal()
eFrontendSprites currentSprite;
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_NEW_GAME:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
case MENUPAGE_EXIT:
@@ -1315,7 +1350,7 @@ void CMenuManager::DrawFrontEndNormal()
currentSprite = FE_ICONCONTROLS;
break;
default:
/* actually MENUPAGE_NEW_GAME too*/
/*case MENUPAGE_NEW_GAME: */
/*case MENUPAGE_BRIEFS: */
currentSprite = FE_ICONBRIEF;
break;
@@ -1323,23 +1358,39 @@ void CMenuManager::DrawFrontEndNormal()
m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
static float fadeAlpha = 0.0f;
static int lastState = 0;
// reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
static int LastFade = 0;
if (lastState == 1 && !reverseAlpha)
fadeAlpha = 0.f;
if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
if (!reverseAlpha)
m_nMenuFadeAlpha += 20;
else
m_nMenuFadeAlpha = max(m_nMenuFadeAlpha - 30, 0);
} else {
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
else
fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 0;
} else {
if (reverseAlpha)
m_nMenuFadeAlpha -= 20;
if (lastState == 0) fadeAlpha = 255.f;
if (reverseAlpha) {
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 1;
// TODO: what is this? waiting mouse?
if(field_518 == 4){
@@ -1537,12 +1588,25 @@ void CMenuManager::DrawFrontEndNormal()
}
if (m_nMenuFadeAlpha < 255) {
static int LastFade = 0;
// Famous transparent menu bug
#ifdef FIX_BUGS
static float fadeAlpha = 0.0f;
if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
#else
static uint32 LastFade = 0;
if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
m_nMenuFadeAlpha += 20;
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
#endif
if (m_nMenuFadeAlpha > 255){
m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
@@ -1657,9 +1721,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens()
}
#endif
#if DONT_USE_SUSPICIOUS_FUNCS
WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
#else
void CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
@@ -1670,6 +1731,17 @@ void CMenuManager::InitialiseChangedLanguageSettings()
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;
#ifdef MORE_LANGUAGES
switch (CMenuManager::m_PrefsLanguage) {
case LANGUAGE_RUSSIAN:
CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
break;
default:
CFont::ReloadFonts(FONT_LANGSET_EFIGS);
break;
}
#endif
switch (CMenuManager::m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CGame::frenchGame = true;
@@ -1677,12 +1749,16 @@ void CMenuManager::InitialiseChangedLanguageSettings()
case LANGUAGE_GERMAN:
CGame::germanGame = true;
break;
#ifdef MORE_LANGUAGES
case LANGUAGE_RUSSIAN:
CGame::russianGame = true;
break;
#endif
default:
break;
}
}
}
#endif
void CMenuManager::LoadAllTextures()
{
@@ -1950,7 +2026,7 @@ WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
#else
void CMenuManager::Process(void)
{
m_bMenuNotProcessed = false;
m_bMenuStateChanged = false;
if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
return;
@@ -1993,7 +2069,7 @@ void CMenuManager::Process(void)
}
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDART;
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
@@ -2164,15 +2240,15 @@ CMenuManager::ProcessButtonPresses(void)
field_535 = false;
}
static int nTimeForSomething = 0;
static uint32 lastTimeClickedScrollButton = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - nTimeForSomething >= 200) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
m_bPressedPgUpOnList = false;
m_bPressedPgDnOnList = false;
m_bPressedUpOnList = false;
m_bPressedDownOnList = false;
m_bPressedScrollButton = false;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
}
if (CPad::GetPad(0)->GetTabJustDown()) {
@@ -2211,7 +2287,7 @@ CMenuManager::ProcessButtonPresses(void)
m_nCurrExLayer = 19;
if (!m_bPressedUpOnList) {
m_bPressedUpOnList = true;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
ScrollUpListByOne();
}
@@ -2233,7 +2309,7 @@ CMenuManager::ProcessButtonPresses(void)
m_nCurrExLayer = 19;
if (!m_bPressedDownOnList) {
m_bPressedDownOnList = true;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
ScrollDownListByOne();
}
@@ -2248,7 +2324,7 @@ CMenuManager::ProcessButtonPresses(void)
m_nCurrExLayer = 19;
if (!m_bPressedPgUpOnList) {
m_bPressedPgUpOnList = true;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
PageUpList(false);
@@ -2260,7 +2336,7 @@ CMenuManager::ProcessButtonPresses(void)
m_nCurrExLayer = 19;
if (!m_bPressedPgDnOnList) {
m_bPressedPgDnOnList = true;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
PageDownList(false);
@@ -2346,7 +2422,7 @@ CMenuManager::ProcessButtonPresses(void)
case HOVEROPTION_CLICKED_SCROLL_UP:
if (!m_bPressedScrollButton) {
m_bPressedScrollButton = true;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
ScrollUpListByOne();
}
break;
@@ -2354,7 +2430,7 @@ CMenuManager::ProcessButtonPresses(void)
case HOVEROPTION_CLICKED_SCROLL_DOWN:
if (!m_bPressedScrollButton) {
m_bPressedScrollButton = true;
nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
ScrollDownListByOne();
}
break;
@@ -2701,6 +2777,8 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
bottomBarActive = false;
// If there's a menu change with fade ongoing, finish it now
if (reverseAlpha)
m_nMenuFadeAlpha = 0;
return;
@@ -2877,6 +2955,14 @@ CMenuManager::ProcessButtonPresses(void)
CMenuManager::InitialiseChangedLanguageSettings();
SaveSettings();
break;
#ifdef MORE_LANGUAGES
case MENUACTION_LANG_RUS:
m_PrefsLanguage = LANGUAGE_RUSSIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
CMenuManager::InitialiseChangedLanguageSettings();
SaveSettings();
break;
#endif
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
@@ -3080,10 +3166,10 @@ CMenuManager::ProcessButtonPresses(void)
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
}
CMenuManager::m_ControlMethod = CONTROL_STANDART;
CMenuManager::m_ControlMethod = CONTROL_STANDARD;
MousePointerStateHelper.bInvertVertically = false;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
m_bDisableMouseSteering = true;
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
SaveSettings();
}
@@ -3093,7 +3179,7 @@ CMenuManager::ProcessButtonPresses(void)
#ifndef TIDY_UP_PBP
if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) {
CCamera::m_bUseMouse3rdPerson = true;
CMenuManager::m_ControlMethod = CONTROL_STANDART;
CMenuManager::m_ControlMethod = CONTROL_STANDARD;
} else {
CCamera::m_bUseMouse3rdPerson = false;
CMenuManager::m_ControlMethod = CONTROL_CLASSIC;
@@ -3116,51 +3202,43 @@ CMenuManager::ProcessButtonPresses(void)
if (goBack) {
CMenuManager::ResetHelperText();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU && !m_bGameNotLoaded && !m_bMenuNotProcessed){
if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
}
CMenuManager::RequestFrontEndShutDown();
} else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT
#ifdef PS2_SAVE_DIALOG
|| m_nCurrScreen == MENUPAGE_SAVE
#endif
) {
CMenuManager::RequestFrontEndShutDown();
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
#ifdef PS2_LIKE_MENU
if (bottomBarActive){
bottomBarActive = false;
if (!m_bGameNotLoaded) {
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
#else
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
}
CMenuManager::RequestFrontEndShutDown();
}
// We're already resuming, we don't need further processing.
#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
return;
#endif
}
#ifdef PS2_LIKE_MENU
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
#endif
CMenuManager::RequestFrontEndShutDown();
}
// It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
#endif
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
if (oldScreen != -1) {
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
}
if ((m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) && (m_nPrefsAudio3DProviderIndex != -1)) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
}
if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
CPlayerSkin::EndFrontendSkinEdit();
}
ThingsToDoBeforeLeavingPage();
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
@@ -3168,10 +3246,8 @@ CMenuManager::ProcessButtonPresses(void)
bottomBarActive = true;
} else
#endif
{
ChangeScreen(oldScreen, oldOption, true, true);
if ((m_nPrevScreen == MENUPAGE_SKIN_SELECT) || (m_nPrevScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
// We will go back for sure at this point, why process other things?!
@@ -3412,7 +3488,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
m_bDisableMouseSteering = !m_bDisableMouseSteering;
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
@@ -3512,11 +3588,16 @@ WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
#else
void CMenuManager::SwitchMenuOnAndOff()
{
if (!!(CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start)
|| m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
bool menuWasActive = !!m_bMenuActive;
if (!m_bMenuActive)
m_bMenuActive = true;
// Reminder: You need REGISTER_START_BUTTON defined to make it work.
if (CPad::GetPad(0)->GetStartJustDown()
#ifdef FIX_BUGS
&& !m_bGameNotLoaded
#endif
|| m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
m_bMenuActive = !m_bMenuActive;
if (m_bShutDownFrontEndRequested)
m_bMenuActive = false;
@@ -3525,8 +3606,13 @@ void CMenuManager::SwitchMenuOnAndOff()
if (m_bMenuActive) {
CTimer::StartUserPause();
}
else {
} else {
#ifdef PS2_LIKE_MENU
bottomBarActive = false;
#endif
#ifdef FIX_BUGS
ThingsToDoBeforeLeavingPage();
#endif
ShutdownJustMenu();
SaveSettings();
m_bStartUpFrontEndRequested = false;
@@ -3553,7 +3639,7 @@ void CMenuManager::SwitchMenuOnAndOff()
PcSaveHelper.PopulateSlotInfo();
m_nCurrOption = 0;
}
/* // Unused?
/* // PS2 leftover
if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying)
{
DMAudio.StopFrontEndTrack();
@@ -3561,8 +3647,8 @@ void CMenuManager::SwitchMenuOnAndOff()
gMusicPlaying = 0;
}
*/
if (!m_bMenuActive)
m_bMenuNotProcessed = true;
if (m_bMenuActive != menuWasActive)
m_bMenuStateChanged = true;
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;

View File

@@ -51,6 +51,9 @@ enum eLanguages
LANGUAGE_GERMAN,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
LANGUAGE_RUSSIAN,
#endif
};
enum eFrontendSprites
@@ -301,6 +304,9 @@ enum eMenuAction
MENUACTION_UNK108,
MENUACTION_UNK109,
MENUACTION_UNK110,
#ifdef MORE_LANGUAGES
MENUACTION_LANG_RUS,
#endif
};
enum eCheckHover
@@ -357,7 +363,7 @@ enum
enum eControlMethod
{
CONTROL_STANDART = 0,
CONTROL_STANDARD = 0,
CONTROL_CLASSIC,
};
@@ -403,7 +409,7 @@ public:
int32 m_nHelperTextMsgId;
bool m_bLanguageLoaded;
bool m_bMenuActive;
bool m_bMenuNotProcessed;
bool m_bMenuStateChanged;
bool m_bWaitingForNewKeyBind;
bool m_bStartGameLoading;
bool m_bFirstTime;
@@ -473,7 +479,6 @@ public:
static int32 &m_ControlMethod;
static int8 &m_PrefsDMA;
static int32 &m_PrefsLanguage;
static int8 &m_bDisableMouseSteering;
static int32 &m_PrefsBrightness;
static float &m_PrefsLOD;
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
@@ -492,6 +497,12 @@ public:
static int32 &sthWithButtons;
static int32 &sthWithButtons2;
#ifndef MASTER
static bool m_PrefsMarketing;
static bool m_PrefsDisableTutorials;
#endif // !MASTER
public:
static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
static void CentreMousePointer();
@@ -540,8 +551,14 @@ public:
void WaitForUserCD();
void PrintController();
// New content:
uint8 GetNumberOfMenuOptions();
// New (not in function or inlined in the game)
void ThingsToDoBeforeLeavingPage();
void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
// uint8 GetNumberOfMenuOptions();
};
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");

View File

@@ -1,7 +1,14 @@
#pragma warning( push )
#pragma warning( disable : 4005)
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#pragma warning( pop )
#include "common.h"
#include "win.h"
#include "patcher.h"
#include "Game.h"
#include "main.h"
#include "RwHelper.h"
#include "Accident.h"
#include "Antennas.h"
#include "Bridge.h"
@@ -17,6 +24,7 @@
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
#include "Darkel.h"
#include "Debug.h"
#include "EventList.h"
@@ -28,24 +36,32 @@
#include "Frontend.h"
#include "GameLogic.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Glass.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "IniFile.h"
#include "Lights.h"
#include "MBlur.h"
#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "PlayerSkin.h"
#include "Population.h"
#include "Radar.h"
#include "Record.h"
#include "References.h"
#include "Renderer.h"
#include "Replay.h"
#include "Restart.h"
#include "RoadBlocks.h"
#include "PedRoutes.h"
#include "Rubbish.h"
#include "RwHelper.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
@@ -54,11 +70,14 @@
#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
#include "SurfaceTable.h"
#include "TempColModels.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
#include "Train.h"
#include "TxdStore.h"
#include "User.h"
#include "VisibilityPlugins.h"
#include "WaterCannon.h"
#include "WaterLevel.h"
#include "Weapon.h"
@@ -68,6 +87,10 @@
#include "ZoneCull.h"
#include "Zones.h"
#define DEFAULT_VIEWWINDOW (0.7f)
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
@@ -76,7 +99,11 @@ bool &CGame::germanGame = *(bool*)0x95CD1E;
bool &CGame::noProstitutes = *(bool*)0x95CDCF;
bool &CGame::playingIntro = *(bool*)0x95CDC2;
char *CGame::aDatFile = (char*)0x773A48;
#ifdef MORE_LANGUAGES
bool CGame::russianGame = false;
#endif
int &gameTxdSlot = *(int*)0x628D88;
bool
CGame::InitialiseOnceBeforeRW(void)
@@ -87,7 +114,139 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
int &gameTxdSlot = *(int*)0x628D88;
bool
CGame::InitialiseRenderWare(void)
{
_TexturePoolsInitialise();
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
/* Create camera */
Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
ASSERT(Scene.camera != nil);
if (!Scene.camera)
{
return (false);
}
RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
/* Create a world */
RwBBox bbox;
bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f;
bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f;
Scene.world = RpWorldCreate(&bbox);
ASSERT(Scene.world != nil);
if (!Scene.world)
{
CameraDestroy(Scene.camera);
Scene.camera = nil;
return (false);
}
/* Add the camera to the world */
RpWorldAddCamera(Scene.world, Scene.camera);
LightsCreate(Scene.world);
CreateDebugFont();
CFont::Initialise();
CHud::Initialise();
CPlayerSkin::Initialise();
return (true);
}
void CGame::ShutdownRenderWare(void)
{
CMBlur::MotionBlurClose();
DestroySplashScreen();
CHud::Shutdown();
CFont::Shutdown();
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
CPlayerSkin::Shutdown();
DestroyDebugFont();
/* Destroy world */
LightsDestroy(Scene.world);
RpWorldRemoveCamera(Scene.world, Scene.camera);
RpWorldDestroy(Scene.world);
/* destroy camera */
CameraDestroy(Scene.camera);
Scene.world = nil;
Scene.camera = nil;
CVisibilityPlugins::Shutdown();
_TexturePoolsShutdown();
}
bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
DMAudio.Initialise();
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
{
CMenuManager::m_PrefsSpeakers = 0;
for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
{
wchar buff[64];
char *name = DMAudio.Get3DProviderName(i);
AsciiToUnicode(name, buff);
char *providername = UnicodeToAscii(buff);
strupr(providername);
if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
{
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
break;
}
}
}
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
return true;
}
void
CGame::FinalShutdown(void)
{
CTxdStore::Shutdown();
CPedStats::Shutdown();
CdStreamShutdown();
}
bool CGame::Initialise(const char* datFile)
{
@@ -158,7 +317,7 @@ bool CGame::Initialise(const char* datFile)
CStreaming::Init();
} else {
CStreaming::Init();
if (ConvertTextures()) {
if (CreateTxdImageForVideoCard()) {
CStreaming::Shutdown();
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
@@ -196,7 +355,7 @@ bool CGame::Initialise(const char* datFile)
CSceneEdit::Init();
LoadingScreen("Loading the Game", "Load scripts", nil);
CTheScripts::Init();
CGangs::Initialize();
CGangs::Initialise();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
@@ -225,16 +384,227 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CCollision::ms_collisionInMemory = CGame::currLevel;
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
return true;
}
#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
#else
bool CGame::ShutDown(void)
{
CReplay::FinishPlayback();
CPlane::Shutdown();
CTrain::Shutdown();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
#endif
CMovingThings::Shutdown();
gPhoneInfo.Shutdown();
CWeapon::ShutdownWeapons();
CPedType::Shutdown();
CMBlur::MotionBlurClose();
for (int32 i = 0; i < NUMPLAYERS; i++)
{
if ( CWorld::Players[i].m_pPed )
{
CWorld::Remove(CWorld::Players[i].m_pPed);
delete CWorld::Players[i].m_pPed;
CWorld::Players[i].m_pPed = nil;
}
CWorld::Players[i].Clear();
}
CRenderer::Shutdown();
CWorld::ShutDown();
DMAudio.DestroyAllGameCreatedEntities();
CModelInfo::ShutDown();
CAnimManager::Shutdown();
CCutsceneMgr::Shutdown();
CVehicleModelInfo::DeleteVehicleColourTextures();
CVehicleModelInfo::ShutdownEnvironmentMaps();
CRadar::Shutdown();
CStreaming::Shutdown();
CTxdStore::GameShutdown();
CCollision::Shutdown();
CWaterLevel::Shutdown();
CRubbish::Shutdown();
CClouds::Shutdown();
CShadows::Shutdown();
CCoronas::Shutdown();
CSkidmarks::Shutdown();
CWeaponEffects::Shutdown();
CParticle::Shutdown();
CPools::ShutDown();
CTxdStore::RemoveTxdSlot(gameTxdSlot);
CdStreamRemoveImages();
return true;
}
void CGame::ReInitGameObjectVariables(void)
{
CGameLogic::InitAtStartOfGame();
TheCamera.CCamera::Init();
TheCamera.SetRwCamera(Scene.camera);
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
CMessages::Init();
CRestart::Initialise();
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
CCarCtrl::ReInit();
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_NONE);
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();
CWeapon::InitialiseWeapons();
CPopulation::Initialise();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
CTheScripts::Init();
CGangs::Initialise();
CTimer::Initialise();
CClock::Initialise(1000);
CTheCarGenerators::Init();
CHeli::InitHelis();
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
CCullZones::ResolveVisibilities();
if ( !FrontEndMenuManager.m_bLoadingSavedGame )
{
CCranes::InitCranes();
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
CTrain::InitTrains();
CPlane::InitPlanes();
}
for (int32 i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
}
void CGame::ReloadIPLs(void)
{
CTimer::Stop();
CWorld::RemoveStaticObjects();
ThePaths.Init();
CCullZones::Init();
CFileLoader::ReloadPaths("GTA3.IDE");
CFileLoader::LoadScene("INDUST.IPL");
CFileLoader::LoadScene("COMMER.IPL");
CFileLoader::LoadScene("SUBURBAN.IPL");
CFileLoader::LoadScene("CULL.IPL");
ThePaths.PreparePathData();
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
CCullZones::ResolveVisibilities();
CRenderer::SortBIGBuildings();
CTimer::Update();
}
void CGame::ShutDownForRestart(void)
{
CReplay::FinishPlayback();
CReplay::EmptyReplayBuffer();
DMAudio.DestroyAllGameCreatedEntities();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CGarages::SetAllDoorsBackToOriginalHeight();
CTheScripts::UndoBuildingSwaps();
CTheScripts::UndoEntityInvisibilitySettings();
CWorld::ClearForRestart();
CTimer::Shutdown();
CStreaming::FlushRequestList();
CStreaming::DeleteAllRwObjects();
CStreaming::RemoveAllUnusedModels();
CStreaming::ms_disableStreaming = false;
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllParticleObjects();
CPedType::Shutdown();
CSpecialFX::Shutdown();
TidyUpMemory(true, false);
}
void CGame::InitialiseWhenRestarting(void)
{
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255);
CTimer::Initialise();
CSprite2d::SetRecipNearClip();
b_FoundRecentSavedGameWantToLoad = false;
TheCamera.Init();
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
{
RestoreForStartLoad();
CStreaming::LoadScene(TheCamera.GetPosition());
}
ReInitGameObjectVariables();
if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
{
if ( GenericLoad() == true )
{
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
CTrain::InitTrains();
CPlane::InitPlanes();
}
else
{
for ( int32 i = 0; i < 50; i++ )
{
HandleExit();
FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
}
ShutDownForRestart();
CTimer::Stop();
CTimer::Initialise();
FrontEndMenuManager.m_bLoadingSavedGame = false;
ReInitGameObjectVariables();
currLevel = LEVEL_INDUSTRIAL;
CCollision::SortOutCollisionAfterLoad();
}
}
CTimer::Update();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
extern void (*DebugMenuProcess)(void);
void CGame::Process(void)
{
@@ -310,50 +680,34 @@ void CGame::Process(void)
}
}
}
#endif
void CGame::ReloadIPLs(void)
void CGame::DrasticTidyUpMemory(bool)
{
CTimer::Stop();
CWorld::RemoveStaticObjects();
ThePaths.Init();
CCullZones::Init();
CFileLoader::ReloadPaths("GTA3.IDE");
CFileLoader::LoadScene("INDUST.IPL");
CFileLoader::LoadScene("COMMER.IPL");
CFileLoader::LoadScene("SUBURBAN.IPL");
CFileLoader::LoadScene("CULL.IPL");
ThePaths.PreparePathData();
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
CCullZones::ResolveVisibilities();
CRenderer::SortBIGBuildings();
CTimer::Update();
#ifdef PS2
// meow
#endif
}
#if 0
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
#else
void
CGame::FinalShutdown(void)
void CGame::TidyUpMemory(bool, bool)
{
CTxdStore::Shutdown();
CPedStats::Shutdown();
CdStreamShutdown();
}
#ifdef PS2
// meow
#endif
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
}
STARTPATCHES
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP);
InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP);
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP);
InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP);
InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP);
InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP);
InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP);
InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP);
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP);
InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP);
ENDPATCHES

View File

@@ -16,23 +16,27 @@ public:
static bool &nastyGame;
static bool &frenchGame;
static bool &germanGame;
#ifdef MORE_LANGUAGES
static bool russianGame;
#endif
static bool &noProstitutes;
static bool &playingIntro;
static char *aDatFile; //[32];
static bool Initialise(const char *datFile);
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void InitialiseWhenRestarting(void);
static void ShutDown(void);
static void ShutdownRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void FinalShutdown(void);
static void ShutDownForRestart(void);
static void Process(void);
static bool Initialise(const char *datFile);
static bool ShutDown(void);
static void ReInitGameObjectVariables(void);
static void ReloadIPLs(void);
static void ShutDownForRestart(void);
static void InitialiseWhenRestarting(void);
static void Process(void);
// NB: these do something on PS2
static void TidyUpMemory(bool, bool) {}
static void DrasticTidyUpMemory(void) {}
static void TidyUpMemory(bool, bool);
static void DrasticTidyUpMemory(bool);
};

View File

@@ -1,5 +1,7 @@
#pragma once
#include <ctype.h>
class CGeneral
{
public:

View File

@@ -65,6 +65,9 @@ const CMenuScreen aScreens[] = {
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
#ifdef MORE_LANGUAGES
MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},

View File

@@ -5,6 +5,10 @@
#pragma warning( pop )
#include "common.h"
#ifdef XINPUT
#include <Xinput.h>
#pragma comment( lib, "Xinput9_1_0.lib" )
#endif
#include "patcher.h"
#include "Pad.h"
#include "ControllerConfig.h"
@@ -547,12 +551,79 @@ void CPad::AddToPCCheatString(char c)
#undef _CHEATCMP
}
#ifdef XINPUT
void CPad::AffectFromXinput(uint32 pad)
{
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
{
PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0;
PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0;
PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0;
PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0;
PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0;
PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0;
PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0;
PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0;
PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0;
PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0;
PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger;
PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0;
PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0;
PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger;
PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0;
#ifdef REGISTER_START_BUTTON
PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0;
#endif
float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF;
float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF;
float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF;
float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF;
if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) {
PCTempJoyState.LeftStickX = (int32)(lx * 128.0f);
PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f);
}
if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
}
XINPUT_VIBRATION VibrationState;
memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION));
uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
if (ShakeDur < CTimer::GetTimeStepInMilliseconds())
ShakeDur = 0;
else
ShakeDur -= CTimer::GetTimeStepInMilliseconds();
if (ShakeDur == 0) ShakeFreq = 0;
VibrationState.wLeftMotorSpeed = iLeftMotor;
VibrationState.wRightMotorSpeed = iRightMotor;
XInputSetState(pad, &VibrationState);
}
}
#endif
void CPad::UpdatePads(void)
{
bool bUpdate = true;
GetPad(0)->UpdateMouse();
#ifdef XINPUT
GetPad(0)->AffectFromXinput(0);
GetPad(1)->AffectFromXinput(1);
#else
CapturePad(0);
#endif
ControlsManager.ClearSimButtonPressCheckers();
@@ -565,10 +636,13 @@ void CPad::UpdatePads(void)
if ( bUpdate )
{
GetPad(0)->Update(0);
GetPad(1)->Update(0);
}
#if defined(MASTER) && !defined(XINPUT)
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;

View File

@@ -2,9 +2,9 @@
enum {
PLAYERCONTROL_ENABLED = 0,
PLAYERCONTROL_DISABLED_1 = 1,
PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera
PLAYERCONTROL_DISABLED_2 = 2,
PLAYERCONTROL_DISABLED_4 = 4,
PLAYERCONTROL_GARAGE = 4,
PLAYERCONTROL_DISABLED_8 = 8,
PLAYERCONTROL_DISABLED_10 = 16,
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
@@ -247,6 +247,10 @@ public:
static char *EditString(char *pStr, int32 nSize);
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
#ifdef XINPUT
void AffectFromXinput(uint32 pad);
#endif
// mouse
bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
@@ -399,6 +403,8 @@ public:
bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); }
bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); }
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
@@ -422,8 +428,15 @@ public:
bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
int16 GetLeftStickX(void) { return NewState.LeftStickX; }
int16 GetLeftStickY(void) { return NewState.LeftStickY; }
int16 GetRightStickX(void) { return NewState.RightStickX; }
int16 GetRightStickY(void) { return NewState.RightStickY; }
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
};
VALIDATE_SIZE(CPad, 0xFC);

View File

@@ -63,6 +63,8 @@ CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float
z1 <= GetPosition().z && GetPosition().z <= z2;
}
#include <new>
class CPlaceable_ : public CPlaceable
{
public:

View File

@@ -2,7 +2,9 @@
#include "patcher.h"
#include "main.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "PlayerInfo.h"
#include "Fire.h"
#include "Frontend.h"
#include "PlayerSkin.h"
#include "Darkel.h"
@@ -12,6 +14,7 @@
#include "Remote.h"
#include "World.h"
#include "Replay.h"
#include "Camera.h"
#include "Pad.h"
#include "ProjectileInfo.h"
#include "Explosion.h"

View File

@@ -1,22 +1,22 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "PlayerSkin.h"
#include "TxdStore.h"
#include "rtbmp.h"
#include "ClumpModelInfo.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "PlayerInfo.h"
#include "CdStream.h"
#include "FileMgr.h"
#include "Directory.h"
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
int CPlayerSkin::m_txdSlot;
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "PlayerSkin.h"
#include "TxdStore.h"
#include "rtbmp.h"
#include "ClumpModelInfo.h"
#include "VisibilityPlugins.h"
#include "World.h"
#include "PlayerInfo.h"
#include "CdStream.h"
#include "FileMgr.h"
#include "Directory.h"
#include "RwHelper.h"
#include "Timer.h"
#include "Lights.h"
int CPlayerSkin::m_txdSlot;
void
FindPlayerDff(uint32 &offset, uint32 &size)
{
@@ -32,8 +32,8 @@ FindPlayerDff(uint32 &offset, uint32 &size)
offset = info.offset;
size = info.size;
}
}
void
LoadPlayerDff(void)
{
@@ -65,22 +65,22 @@ LoadPlayerDff(void)
if (streamWasAdded)
CdStreamRemoveImages();
}
}
void
CPlayerSkin::Initialise(void)
{
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
}
}
void
CPlayerSkin::Shutdown(void)
{
CTxdStore::RemoveTxdSlot(m_txdSlot);
}
}
RwTexture *
CPlayerSkin::GetSkinTexture(const char *texName)
{
@@ -112,8 +112,8 @@ CPlayerSkin::GetSkinTexture(const char *texName)
RwImageDestroy(image);
}
return tex;
}
}
void
CPlayerSkin::BeginFrontendSkinEdit(void)
{
@@ -163,11 +163,11 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
RpClumpRender(gpPlayerClump);
}
STARTPATCHES
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
STARTPATCHES
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
ENDPATCHES

View File

@@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
#if 0
WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
#else
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (dist <= 1.0f)
@@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist)
return 128;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
#else
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
#else
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
#else
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
#endif
#if 0
WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
#else
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
#endif
#if 0
WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
#else
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
@@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i)
ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
}
}
#endif
#if 0
WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
#else
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
}
};
}
#endif
#if 0
WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
#else
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
@@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
return n;
}
#endif
bool CRadar::DisplayThisBlip(int32 counter)
{
@@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter)
}
}
#if 0
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
#else
void CRadar::Draw3dMarkers()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers()
}
}
}
#endif
#if 0
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
#else
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -580,12 +540,7 @@ void CRadar::DrawBlips()
}
}
}
#endif
#if 0
WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
#else
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -605,11 +560,7 @@ void CRadar::DrawMap()
DrawRadarMap();
}
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
#else
void CRadar::DrawRadarMap()
{
// Game calculates an unused CRect here
@@ -642,11 +593,7 @@ void CRadar::DrawRadarMap()
DrawRadarSection(x, y + 1);
DrawRadarSection(x + 1, y + 1);
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
#else
void CRadar::DrawRadarMask()
{
CVector2D corners[4] = {
@@ -690,11 +637,7 @@ void CRadar::DrawRadarMask()
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
#else
void CRadar::DrawRadarSection(int32 x, int32 y)
{
int i;
@@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
// if(numVertices > 2)
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
#else
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
#endif
#if 0
WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
#else
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
{
CVector curPosn[4];
@@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
#endif
#if 0
WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
#else
int32 CRadar::GetActualBlipArrayIndex(int32 i)
{
if (i == -1)
@@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i)
else
return (uint16)i;
}
#endif
#if 0
WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
#else
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
{
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
@@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
ms_RadarTrace[i].m_BlipIndex++;
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
}
#endif
#if 0
WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
#else
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
@@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
};
return c;
}
#endif
const char* gRadarTexNames[] = {
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
@@ -875,9 +797,6 @@ const char* gRadarTexNames[] = {
"radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
};
#if 0
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
#else
void
CRadar::Initialise()
{
@@ -894,11 +813,7 @@ CRadar::Initialise()
for (int i = 0; i < 64; i++)
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
}
#endif
#if 0
WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
#else
float CRadar::LimitRadarPoint(CVector2D &point)
{
float dist, invdist;
@@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point)
}
return dist;
}
#endif
#if 0
WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
#else
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
{
Initialise();
@@ -927,11 +838,7 @@ INITSAVEBUF
VALIDATESAVEBUF(size);
}
#endif
#if 0
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
#else
void
CRadar::LoadTextures()
{
@@ -959,42 +866,26 @@ CRadar::LoadTextures()
WeaponSprite.SetTexture("radar_weapon");
CTxdStore::PopCurrentTxd();
}
#endif
#if 0
WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
#else
void RemoveMapSection(int32 x, int32 y)
{
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
#endif
#if 0
WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
#else
void CRadar::RemoveRadarSections()
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
RemoveMapSection(i, j);
}
#endif
#if 0
WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
#else
void CRadar::RequestMapSection(int32 x, int32 y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
#endif
#if 0
WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
#else
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
@@ -1006,11 +897,7 @@ INITSAVEBUF
VALIDATESAVEBUF(*size);
}
#endif
#if 0
WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
@@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
ms_RadarTrace[index].m_IconID = icon;
}
}
#endif
#if 0
WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
#else
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
#endif
#if 0
WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
#else
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return GetNewUniqueBlipIndex(nextBlip);
}
#endif
#if 0
WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
#else
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
{
CEntity *e;
@@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
if (e)
e->bHasBlip = flag;
}
#endif
#if 0
WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
#else
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
float f1 = radius * 1.4f;
float f2 = radius * 0.5f;
@@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
p2 = pos - TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
}
#endif
#if 0
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
#else
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
@@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
#endif
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
{
@@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
}
}
#if 0
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
#else
void CRadar::Shutdown()
{
AsukaSprite.Delete();
@@ -1183,20 +1046,12 @@ void CRadar::Shutdown()
WeaponSprite.Delete();
RemoveRadarSections();
}
#endif
#if 0
WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
#else
void CRadar::StreamRadarSections(const CVector &posn)
{
StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
}
#endif
#if 0
WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
#else
void CRadar::StreamRadarSections(int32 x, int32 y)
{
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
@@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y)
};
};
}
#endif
#if 0
WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
#else
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
{
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
@@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
out.x /= RADAR_TILE_SIZE;
out.y /= RADAR_TILE_SIZE;
}
#endif
#if 0
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
#else
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@@ -1255,19 +1102,18 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
out = out * m_radarRange + vec2DRadarOrigin;
}
#endif
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
// FIX? scale RADAR_LEFT here somehow
#ifdef FIX_BUGS
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#else
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
#endif
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}
#if 0
WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@@ -1299,11 +1145,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
out.x = s * y + c * x;
out.y = c * y - s * x;
}
#endif
#if 0
WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
#else
// Transform from section indices to world coordinates
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
@@ -1326,11 +1168,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
#endif
#if 0
WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
#else
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
{
if (x < 0)
@@ -1342,24 +1180,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
#endif
#if 0
WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
#else
bool CRadar::IsPointInsideRadar(const CVector2D &point)
{
if (point.x < -1.0f || point.x > 1.0f) return false;
if (point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
#endif
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
#if 0
WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
#else
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
@@ -1430,7 +1260,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe
return edge;
}
#endif
STARTPATCHES
InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);

View File

@@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
void CreateDebugFont()
{
;
}
void DestroyDebugFont()
{
;
}
void FlushObrsPrintfs()
{
;
}
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
STARTPATCHES
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);

View File

@@ -3,6 +3,9 @@
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);
void CreateDebugFont();
void DestroyDebugFont();
void FlushObrsPrintfs();
void DefinedState(void);
RwFrame *GetFirstChild(RwFrame *frame);
RwObject *GetFirstObject(RwFrame *frame);
@@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);
void ConvertingTexturesScreen(uint32, uint32, const char*);
void DealWithTxdWriteError(uint32, uint32, const char*);
bool ConvertTextures(); // not a real name
bool CreateTxdImageForVideoCard();
bool RpClumpGtaStreamRead1(RwStream *stream);
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
@@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera);
RwCamera *CameraCreate(RwInt32 width,
RwInt32 height,
RwBool zBuffer);
void _TexturePoolsInitialise();
void _TexturePoolsShutdown();

View File

@@ -62,6 +62,8 @@ public:
static int32 &CarsCrushed;
static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
static int32 &KgOfExplosivesUsed;
static int32 &CarsCrushed;
public:
static void RegisterFastestTime(int32, int32);

View File

@@ -10,6 +10,7 @@
#include "TxdStore.h"
#include "ModelIndices.h"
#include "Pools.h"
#include "Wanted.h"
#include "Directory.h"
#include "RwHelper.h"
#include "World.h"
@@ -198,7 +199,7 @@ CStreaming::Init(void)
// PC only, figure out how much memory we got
#ifdef GTA_PC
#define MB (1024*1024)
extern DWORD &_dwMemAvailPhys;
extern unsigned long &_dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
if(ms_memoryAvailable < 50*MB)
ms_memoryAvailable = 50*MB;

View File

@@ -75,9 +75,6 @@ void CTimer::Shutdown(void)
;
}
#if 0
WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
#else
void CTimer::Update(void)
{
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
@@ -149,7 +146,6 @@ void CTimer::Update(void)
m_FrameCounter++;
}
#endif
void CTimer::Suspend(void)
{
@@ -218,6 +214,11 @@ void CTimer::EndUserPause(void)
m_UserPause = false;
}
uint32 CTimer::GetCyclesPerFrame()
{
return 20;
}
#if 1
STARTPATCHES
InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);

View File

@@ -2,7 +2,7 @@
class CTimer
{
public:
static uint32 &m_snTimeInMilliseconds;
static uint32 &m_snTimeInMillisecondsPauseMode;
static uint32 &m_snTimeInMillisecondsNonClipped;
@@ -11,19 +11,20 @@ public:
static float &ms_fTimeScale;
static float &ms_fTimeStep;
static float &ms_fTimeStepNonClipped;
public:
static bool &m_UserPause;
static bool &m_CodePause;
static float GetTimeStep(void) { return ms_fTimeStep; }
static const float &GetTimeStep(void) { return ms_fTimeStep; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static const uint32 &GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
@@ -31,8 +32,9 @@ public:
static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
static float GetTimeScale(void) { return ms_fTimeScale; }
static const float &GetTimeScale(void) { return ms_fTimeScale; }
static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
static uint32 GetCyclesPerFrame();
static bool GetIsPaused() { return m_UserPause || m_CodePause; }
static bool GetIsUserPaused() { return m_UserPause; }

View File

@@ -10,7 +10,7 @@ CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB
RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
void
CTxdStore::Initialize(void)
CTxdStore::Initialise(void)
{
if(ms_pTxdPool == nil)
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
@@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot)
}
STARTPATCHES
InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP);
InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);

View File

@@ -13,7 +13,7 @@ class CTxdStore
static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
static RwTexDictionary *&ms_pStoredTxd;
public:
static void Initialize(void);
static void Initialise(void);
static void Shutdown(void);
static void GameShutdown(void);
static int AddTxdSlot(const char *name);

View File

@@ -7,19 +7,16 @@
#include "ZoneCull.h"
#include "Darkel.h"
#include "DMAudio.h"
#include "CopPed.h"
#include "Wanted.h"
#include "General.h"
int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6
int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400
WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) };
WRAPPER void CWanted::Update() { EAXJMP(0x4AD7B0) };
void
CWanted::Initialise()
{
int i;
m_nChaos = 0;
m_nLastUpdateTime = 0;
m_nLastWantedLevelChange = 0;
@@ -34,10 +31,12 @@ CWanted::Initialise()
m_bArmyRequired = false;
m_fCrimeSensitivity = 1.0f;
m_nWantedLevel = 0;
m_CopsBeatingSuspect = 0;
for(i = 0; i < 10; i++)
m_CopsBeatingSuspect = 0;
for (int i = 0; i < ARRAY_SIZE(m_pCops); i++)
m_pCops[i] = nil;
ClearQdCrimes();
ClearQdCrimes();
}
bool
@@ -61,7 +60,7 @@ CWanted::AreArmyRequired()
int32
CWanted::NumOfHelisRequired()
{
if (m_bIgnoredByCops)
if (m_bIgnoredByCops || m_bIgnoredByEveryone)
return 0;
switch (m_nWantedLevel) {
@@ -79,9 +78,10 @@ CWanted::NumOfHelisRequired()
void
CWanted::SetWantedLevel(int32 level)
{
ClearQdCrimes();
if (level > MaximumWantedLevel)
level = MaximumWantedLevel;
ClearQdCrimes();
switch (level) {
case 0:
m_nChaos = 0;
@@ -360,10 +360,107 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius)
return numPolice;
}
void
CWanted::Update(void)
{
if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) {
if (m_nWantedLevel > 1) {
m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
} else {
float radius = 18.0f;
CVector playerPos = FindPlayerCoors();
if (WorkOutPolicePresence(playerPos, radius) == 0) {
m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
m_nChaos = max(0, m_nChaos - 1);
UpdateWantedLevel();
}
}
UpdateCrimesQ();
bool orderMessedUp = false;
int currCopNum = 0;
bool foundEmptySlot = false;
for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
if (m_pCops[i]) {
++currCopNum;
if (foundEmptySlot)
orderMessedUp = true;
} else {
foundEmptySlot = true;
}
}
if (currCopNum != m_CurrentCops) {
printf("CopPursuit total messed up: re-setting\n");
m_CurrentCops = currCopNum;
}
if (orderMessedUp) {
printf("CopPursuit pointer list messed up: re-sorting\n");
bool fixed = true;
for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
if (!m_pCops[i]) {
for (int j = i; j < ARRAY_SIZE(m_pCops); j++) {
if (m_pCops[j]) {
m_pCops[i] = m_pCops[j];
m_pCops[j] = nil;
fixed = false;
break;
}
}
if (fixed)
break;
}
}
}
}
}
void
CWanted::ResetPolicePursuit(void)
{
for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
CCopPed *cop = m_pCops[i];
if (!cop)
continue;
cop->m_bIsInPursuit = false;
cop->m_objective = OBJECTIVE_NONE;
cop->m_prevObjective = OBJECTIVE_NONE;
cop->m_nLastPedState = PED_NONE;
if (!cop->DyingOrDead()) {
cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
}
m_pCops[i] = nil;
}
m_CurrentCops = 0;
}
void
CWanted::Reset(void)
{
ResetPolicePursuit();
Initialise();
}
void
CWanted::UpdateCrimesQ(void)
{
for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
CCrimeBeingQd &crime = m_aCrimes[i];
if (crime.m_nType != CRIME_NONE) {
if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) {
ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare);
crime.m_bReported = true;
}
if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000)
crime.m_nType = CRIME_NONE;
}
}
}
STARTPATCHES
InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP);
// InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
// InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP);
InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP);
InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP);
@@ -374,10 +471,10 @@ STARTPATCHES
InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP);
InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP);
InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP);
// InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP);
InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP);
InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP);
// InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP);
ENDPATCHES

View File

@@ -30,7 +30,7 @@ class CCrimeBeingQd
public:
eCrimeType m_nType;
uint32 m_nId;
int32 m_nTime;
uint32 m_nTime;
CVector m_vecPosn;
bool m_bReported;
bool m_bPoliceDoesntCare;
@@ -78,6 +78,8 @@ public:
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
void UpdateWantedLevel();
void Reset();
void ResetPolicePursuit();
void UpdateCrimesQ();
void Update();
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }

View File

@@ -19,12 +19,14 @@
#include "Messages.h"
#include "Replay.h"
#include "Population.h"
#include "Fire.h"
CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32]
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0;
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0;
@@ -38,6 +40,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
@@ -52,6 +55,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVect
WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
void
CWorld::Initialise()
@@ -609,9 +613,9 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
}
void
CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects)
CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects)
{
float distSqr = distance * distance;
float radiusSqr = radius * radius;
float objDistSqr;
for (CPtrNode *node = list.first; node; node = node->next) {
@@ -625,7 +629,7 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float dist
else
objDistSqr = diff.MagnitudeSqr();
if (objDistSqr < distSqr && *nextObject < lastObject) {
if (objDistSqr < radiusSqr && *nextObject < lastObject) {
if (objects) {
objects[*nextObject] = object;
}
@@ -636,22 +640,22 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float dist
}
void
CWorld::FindObjectsInRange(CVector &centre, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies)
CWorld::FindObjectsInRange(CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies)
{
int minX = GetSectorIndexX(centre.x - distance);
int minX = GetSectorIndexX(centre.x - radius);
if (minX <= 0) minX = 0;
int minY = GetSectorIndexY(centre.y - distance);
int minY = GetSectorIndexY(centre.y - radius);
if (minY <= 0) minY = 0;
int maxX = GetSectorIndexX(centre.x + distance);
int maxX = GetSectorIndexX(centre.x + radius);
#ifdef FIX_BUGS
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
int maxY = GetSectorIndexY(centre.y + distance);
int maxY = GetSectorIndexY(centre.y + radius);
#ifdef FIX_BUGS
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
@@ -665,48 +669,48 @@ CWorld::FindObjectsInRange(CVector &centre, float distance, bool ignoreZ, short
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = GetSector(curX, curY);
if (checkBuildings) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
}
if (checkVehicles) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
}
if (checkPeds) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
}
if (checkObjects) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
}
if (checkDummies) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, ignoreZ, nextObject, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, ignoreZ, nextObject, lastObject, objects);
}
}
}
}
CEntity*
CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects)
CWorld::TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects)
{
CEntity* foundE = nil;
int minX = GetSectorIndexX(centre.x - distance);
int minX = GetSectorIndexX(centre.x - radius);
if (minX <= 0) minX = 0;
int minY = GetSectorIndexY(centre.y - distance);
int minY = GetSectorIndexY(centre.y - radius);
if (minY <= 0) minY = 0;
int maxX = GetSectorIndexX(centre.x + distance);
int maxX = GetSectorIndexX(centre.x + radius);
#ifdef FIX_BUGS
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
#else
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
#endif
int maxY = GetSectorIndexY(centre.y + distance);
int maxY = GetSectorIndexY(centre.y + radius);
#ifdef FIX_BUGS
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
#else
@@ -719,47 +723,47 @@ CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityTo
for (int curX = minX; curX <= maxX; curX++) {
CSector* sector = GetSector(curX, curY);
if (checkBuildings) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
}
if (checkVehicles) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
}
if (checkPeds) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
}
if (checkObjects) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, entityToIgnore, ignoreSomeObjects);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius, entityToIgnore, ignoreSomeObjects);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, entityToIgnore, ignoreSomeObjects);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, radius, entityToIgnore, ignoreSomeObjects);
if (foundE)
return foundE;
}
if (checkDummies) {
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, entityToIgnore, false);
foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, radius, entityToIgnore, false);
if (foundE)
return foundE;
}
@@ -806,7 +810,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if (e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(),
*eCol, &ms_testSpherePoint, nil, nil);
*eCol, gaTempSphereColPoints, nil, nil);
if (collidedSpheres != 0 ||
(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR &&
@@ -1050,6 +1054,19 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
}
}
void
CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason)
{
int poolSize = CPools::GetVehiclePool()->GetSize();
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
if (veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
if (Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && Abs(veh->GetPosition().y - y) < radius)
gFireManager.StartFire(veh, reason, 0.8f, true);
}
}
}
void
CWorld::Process(void)
{

View File

@@ -60,8 +60,6 @@ class CWorld
static uint16 &ms_nCurrentScanCode;
public:
static CColPoint& ms_testSpherePoint;
static uint8 &PlayerInFocus;
static CPlayerInfo (&Players)[NUMPLAYERS];
static CEntity *&pIgnoreEntity;
@@ -101,7 +99,7 @@ public:
static bool GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static CEntity *TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
@@ -117,6 +115,7 @@ public:
static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool);
static void ClearCarsFromArea(float, float, float, float, float, float);
static void ClearPedsFromArea(float, float, float, float, float, float);
static void CallOffChaseForArea(float, float, float, float);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
@@ -132,15 +131,19 @@ public:
static void StopAllLawEnforcersInTheirTracks();
static void SetAllCarsCanBeDamaged(bool);
static void ExtinguishAllCarFiresInArea(CVector, float);
static void SetCarsOnFire(float, float, float, float, CEntity*);
static void Initialise();
static void AddParticles();
static void ShutDown();
static void ClearForRestart(void);
static void RepositionCertainDynamicObjects();
static void RemoveStaticObjects();
static void Process();
};
extern CColPoint *gaTempSphereColPoints;
class CPlayerPed;
class CVehicle;
CPlayerPed *FindPlayerPed(void);

View File

@@ -1,5 +1,6 @@
#include "common.h"
#include "patcher.h"
#include <ctype.h>
#include "Zones.h"

View File

@@ -8,9 +8,12 @@
#pragma warning(disable: 4996) // POSIX names
#include <stdint.h>
#include <string.h>
#include <math.h>
//#include <assert.h>
#include <new>
#ifdef WITHWINDOWS
#include <Windows.h>
#endif
#ifdef WITHD3D
#include <windows.h>
@@ -30,6 +33,16 @@
#undef near
#endif
#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
#endif
#ifndef min
#define min(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifndef ARRAYSIZE
#define ARRAYSIZE(a) (sizeof(a) / sizeof(*(a)))
#endif
typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
@@ -202,6 +215,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
#define ABS(a) (((a) < 0) ? (-(a)) : (a))
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
#define lerp(norm, min, max) ( (norm) * ((max) - (min)) + (min) )
#define STRINGIFY(x) #x
#define STR(x) STRINGIFY(x)

View File

@@ -94,12 +94,17 @@ enum Config {
NUM_GARAGES = 32,
NUM_PROJECTILES = 32,
NUM_GLASSPANES = 45,
NUM_GLASSENTITIES = 32,
NUM_WATERCANNONS = 3,
NUMPEDROUTES = 200,
NUMPHONES = 50,
NUMPEDGROUPS = 31,
NUMMODELSPERPEDGROUP = 8,
NUMSHOTINFOS = 100,
NUMROADBLOCKS = 600,
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
@@ -114,6 +119,8 @@ enum Config {
NUM_AUDIO_REFLECTIONS = 5,
NUM_SCRIPT_MAX_ENTITIES = 40,
NUM_GARAGE_STORED_CARS = 6
};
// We'll use this once we're ready to become independent of the game
@@ -164,15 +171,19 @@ enum Config {
// not in any game
# define NASTY_GAME // nasty game for all languages
# define NO_MOVIES // disable intro videos
# define NO_CDCHECK
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
//# define TIMEBARS // print debug timers
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. doesn't have too many things
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
#define MORE_LANGUAGES // Add more translations to the game
// Pad
#define XINPUT
#define KANGAROO_CHEAT
#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game
// Hud, frontend and radar
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
@@ -199,5 +210,9 @@ enum Config {
// Peds
#define ANIMATE_PED_COL_MODEL
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
// Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
#define FREE_CAM // Rotating cam

View File

@@ -51,6 +51,7 @@
#include "Script.h"
#include "Debug.h"
#include "Console.h"
#include "timebars.h"
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
@@ -90,7 +91,6 @@ void DoFade(void);
void Render2dStuffAfterFade(void);
CSprite2d *LoadSplash(const char *name);
void DestroySplashScreen(void);
extern void (*DebugMenuProcess)(void);
@@ -142,6 +142,11 @@ Idle(void *arg)
#endif
CTimer::Update();
#ifdef TIMEBARS
tbInit();
#endif
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -156,16 +161,39 @@ Idle(void *arg)
FrontEndMenuManager.Process();
} else {
CPointLights::InitPerFrame();
#ifdef TIMEBARS
tbStartTimer(0, "CGame::Process");
#endif
CGame::Process();
#ifdef TIMEBARS
tbEndTimer("CGame::Process");
tbStartTimer(0, "DMAudio.Service");
#endif
DMAudio.Service();
#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
#endif
}
if (RsGlobal.quit)
return;
#else
CPointLights::InitPerFrame();
#ifdef TIMEBARS
tbStartTimer(0, "CGame::Process");
#endif
CGame::Process();
#ifdef TIMEBARS
tbEndTimer("CGame::Process");
tbStartTimer(0, "DMAudio.Service");
#endif
DMAudio.Service();
#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
#endif
#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
@@ -192,9 +220,19 @@ Idle(void *arg)
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
}
#endif
#ifdef TIMEBARS
tbStartTimer(0, "CnstrRenderList");
#endif
CRenderer::ConstructRenderList();
#ifdef TIMEBARS
tbEndTimer("CnstrRenderList");
tbStartTimer(0, "PreRender");
#endif
CRenderer::PreRender();
#ifdef TIMEBARS
tbEndTimer("PreRender");
#endif
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
@@ -212,16 +250,31 @@ Idle(void *arg)
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
#endif
RenderScene();
#ifdef TIMEBARS
tbEndTimer("RenderScene");
#endif
RenderDebugShit();
RenderEffects();
#ifdef TIMEBARS
tbStartTimer(0, "RenderMotionBlur");
#endif
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
#ifdef TIMEBARS
tbEndTimer("RenderMotionBlur");
tbStartTimer(0, "Render2dStuff");
#endif
Render2dStuff();
#ifdef TIMEBARS
tbEndTimer("Render2dStuff");
#endif
}else{
float viewWindow = DEFAULT_VIEWWINDOW;
#ifdef ASPECT_RATIO_SCALE
@@ -238,11 +291,30 @@ Idle(void *arg)
#ifdef PS2_SAVE_DIALOG
if (FrontEndMenuManager.m_bMenuActive)
DefinedState();
#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderMenus");
#endif
RenderMenus();
#ifdef TIMEBARS
tbEndTimer("RenderMenus");
tbStartTimer(0, "DoFade");
#endif
DoFade();
#ifdef TIMEBARS
tbEndTimer("DoFade");
tbStartTimer(0, "Render2dStuff-Fade");
#endif
Render2dStuffAfterFade();
#ifdef TIMEBARS
tbEndTimer("Render2dStuff-Fade");
#endif
CCredits::Render();
#ifdef TIMEBARS
tbDisplay();
#endif
DoRWStuffEndOfFrame();
// if(g_SlowMode)
@@ -325,8 +397,9 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
void
DoRWStuffEndOfFrame(void)
{
CDebug::DisplayScreenStrings(); // custom
CDebug::DebugDisplayTextBuffer();
// FlushObrsPrintfs();
FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
}

View File

@@ -28,6 +28,7 @@ void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
CSprite2d *LoadSplash(const char *name);
void DestroySplashScreen(void);
char *GetLevelSplashScreen(int level);
char *GetRandomSplashScreen(void);
void LittleTest(void);

119
src/core/obrstr.cpp Normal file
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@@ -0,0 +1,119 @@
#include "common.h"
#include "Debug.h"
#include "obrstr.h"
char obrstr[128];
char obrstr2[128];
void ObrInt(int32 n1)
{
IntToStr(n1, obrstr);
CDebug::DebugAddText(obrstr);
}
void ObrInt2(int32 n1, int32 n2)
{
IntToStr(n1, obrstr);
strcat(obrstr, " ");
IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr);
}
void ObrInt3(int32 n1, int32 n2, int32 n3)
{
IntToStr(n1, obrstr);
strcat(obrstr, " ");
IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr);
}
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
{
IntToStr(n1, obrstr);
strcat(obrstr, " ");
IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n4, obrstr2);
strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr);
}
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
{
IntToStr(n1, obrstr);
strcat(obrstr, " ");
IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n4, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n5, obrstr2);
strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr);
}
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
{
IntToStr(n1, obrstr);
strcat(obrstr, " ");
IntToStr(n2, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n3, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n4, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n5, obrstr2);
strcat(obrstr, obrstr2);
strcat(obrstr, " ");
IntToStr(n6, obrstr2);
strcat(obrstr, obrstr2);
CDebug::DebugAddText(obrstr);
}
void IntToStr(int32 inNum, char *outStr)
{
bool isNeg = inNum < 0;
if (isNeg) {
inNum = -inNum;
*outStr = '-';
}
int16 digits = 1;
if (inNum > 9) {
int32 _inNum = inNum;
do {
digits++;
_inNum /= 10;
} while (_inNum > 9);
}
int32 strSize = digits;
if (isNeg)
strSize++;
char *pStr = &outStr[strSize];
int32 i = 0;
do {
*(pStr-- - 1) = (inNum % 10) + '0';
inNum /= 10;
} while (++i < strSize);
outStr[strSize] = '\0';
}

9
src/core/obrstr.h Normal file
View File

@@ -0,0 +1,9 @@
#pragma once
void ObrInt(int32 n1);
void ObrInt2(int32 n1, int32 n2);
void ObrInt3(int32 n1, int32 n2, int32 n3);
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
void IntToStr(int32 inNum, char *outStr);

View File

@@ -1,6 +1,11 @@
#include "common.h"
#include "patcher.h"
#include <algorithm>
#include <vector>
#include <Windows.h>
StaticPatcher *StaticPatcher::ms_head;
StaticPatcher::StaticPatcher(Patcher func)
@@ -20,3 +25,55 @@ StaticPatcher::Apply()
}
ms_head = nil;
}
std::vector<uint32> usedAddresses;
static DWORD protect[2];
static uint32 protect_address;
static uint32 protect_size;
void
Protect_internal(uint32 address, uint32 size)
{
protect_address = address;
protect_size = size;
VirtualProtect((void*)address, size, PAGE_EXECUTE_READWRITE, &protect[0]);
}
void
Unprotect_internal(void)
{
VirtualProtect((void*)protect_address, protect_size, protect[0], &protect[1]);
}
void
InjectHook_internal(uint32 address, uint32 hook, int type)
{
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
[address](uint32 value) { return value == address; })) {
debug("Used address %#06x twice when injecting hook\n", address);
}
usedAddresses.push_back(address);
switch(type){
case PATCH_JUMP:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE9;
break;
case PATCH_CALL:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &protect[0]);
*(uint8*)address = 0xE8;
break;
default:
VirtualProtect((void*)(address + 1), 4, PAGE_EXECUTE_READWRITE, &protect[0]);
break;
}
*(ptrdiff_t*)(address + 1) = hook - address - 5;
if(type == PATCH_NOTHING)
VirtualProtect((void*)(address + 1), 4, protect[0], &protect[1]);
else
VirtualProtect((void*)address, 5, protect[0], &protect[1]);
}

View File

@@ -6,13 +6,7 @@
#define VARJMP(a) { _asm jmp a }
#define WRAPARG(a) UNREFERENCED_PARAMETER(a)
#define NOVMT __declspec(novtable)
#define SETVMT(a) *((DWORD_PTR*)this) = (DWORD_PTR)a
#include <algorithm>
#include <vector>
#include "common.h"
#include <string.h> //memset
enum
{
@@ -103,72 +97,30 @@ isVC(void)
InjectHook(a, func); \
}
void InjectHook_internal(uint32 address, uint32 hook, int type);
void Protect_internal(uint32 address, uint32 size);
void Unprotect_internal(void);
template<typename T, typename AT> inline void
Patch(AT address, T value)
{
DWORD dwProtect[2];
VirtualProtect((void*)address, sizeof(T), PAGE_EXECUTE_READWRITE, &dwProtect[0]);
Protect_internal((uint32)address, sizeof(T));
*(T*)address = value;
VirtualProtect((void*)address, sizeof(T), dwProtect[0], &dwProtect[1]);
Unprotect_internal();
}
template<typename AT> inline void
Nop(AT address, unsigned int nCount)
{
DWORD dwProtect[2];
VirtualProtect((void*)address, nCount, PAGE_EXECUTE_READWRITE, &dwProtect[0]);
Protect_internal((uint32)address, nCount);
memset((void*)address, 0x90, nCount);
VirtualProtect((void*)address, nCount, dwProtect[0], &dwProtect[1]);
Unprotect_internal();
}
template<typename AT> inline void
ClearCC(AT address, unsigned int nCount)
template <typename T> inline void
InjectHook(uintptr_t address, T hook, unsigned int nType = PATCH_NOTHING)
{
DWORD dwProtect[2];
VirtualProtect((void*)address, nCount, PAGE_EXECUTE_READWRITE, &dwProtect[0]);
memset((void*)address, 0xCC, nCount);
VirtualProtect((void*)address, nCount, dwProtect[0], &dwProtect[1]);
}
extern std::vector<int32> usedAddresses;
template<typename AT, typename HT> inline void
InjectHook(AT address, HT hook, unsigned int nType=PATCH_NOTHING)
{
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
[address](AT value) { return (int32)value == address; })) {
debug("Used address %#06x twice when injecting hook\n", address);
}
usedAddresses.push_back((int32)address);
DWORD dwProtect[2];
switch ( nType )
{
case PATCH_JUMP:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &dwProtect[0]);
*(BYTE*)address = 0xE9;
break;
case PATCH_CALL:
VirtualProtect((void*)address, 5, PAGE_EXECUTE_READWRITE, &dwProtect[0]);
*(BYTE*)address = 0xE8;
break;
default:
VirtualProtect((void*)((DWORD)address + 1), 4, PAGE_EXECUTE_READWRITE, &dwProtect[0]);
break;
}
DWORD dwHook;
_asm
{
mov eax, hook
mov dwHook, eax
}
*(ptrdiff_t*)((DWORD)address + 1) = (DWORD)dwHook - (DWORD)address - 5;
if ( nType == PATCH_NOTHING )
VirtualProtect((void*)((DWORD)address + 1), 4, dwProtect[0], &dwProtect[1]);
else
VirtualProtect((void*)address, 5, dwProtect[0], &dwProtect[1]);
InjectHook_internal(address, reinterpret_cast<uintptr_t>((void *&)hook), nType);
}
inline void ExtractCall(void *dst, uint32_t a)

View File

@@ -20,12 +20,10 @@
#include "debugmenu_public.h"
#include "Particle.h"
#include "Console.h"
#include "Debug.h"
#include <vector>
#include <list>
std::vector<int32> usedAddresses;
void **rwengine = *(void***)0x5A10E1;
DebugMenuAPI gDebugMenuAPI;
@@ -114,13 +112,16 @@ SpawnCar(int id)
CStreaming::LoadAllRequestedModels(false);
if(CStreaming::HasModelLoaded(id)){
playerpos = FindPlayerCoors();
int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
if(node < 0)
return;
int node;
if(!CModelInfo::IsBoatModel(id)){
node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
if(node < 0)
return;
}
CVehicle *v;
if(CModelInfo::IsBoatModel(id))
return;
v = new CBoat(id, RANDOM_VEHICLE);
else
v = new CAutomobile(id, RANDOM_VEHICLE);
@@ -130,7 +131,11 @@ SpawnCar(int id)
if(carCol2)
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
v->GetPosition() = ThePaths.m_pathNodes[node].pos;
if(CModelInfo::IsBoatModel(id))
v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f;
else
v->GetPosition() = ThePaths.m_pathNodes[node].pos;
v->GetPosition().z += 4.0f;
v->SetOrientation(0.0f, 0.0f, 3.49f);
v->m_status = STATUS_ABANDONED;
@@ -197,6 +202,12 @@ PlaceOnRoad(void)
((CAutomobile*)veh)->PlaceOnRoadProperly();
}
static void
ResetCamStatics(void)
{
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
}
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@@ -358,7 +369,21 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
extern bool PrintDebugCode;
extern int16 &DebugCamMode;
DebugMenuAddVarBool8("Cam", "Use mouse Cam", (int8*)&CCamera::m_bUseMouse3rdPerson, nil);
#ifdef FREE_CAM
DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&CCamera::bFreeCam, nil);
#endif
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
CTweakVars::AddDBG("Debug");
}
}
@@ -433,7 +458,8 @@ void re3_debug(const char *format, ...)
vsprintf_s(re3_buff, re3_buffsize, format, va);
va_end(va);
printf("%s", re3_buff);
// printf("%s", re3_buff);
CDebug::DebugAddText(re3_buff);
}
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)

121
src/core/timebars.cpp Normal file
View File

@@ -0,0 +1,121 @@
#ifndef MASTER
#include "common.h"
#include "Font.h"
#include "Frontend.h"
#include "Timer.h"
#include "Text.h"
#define MAX_TIMERS (50)
#define MAX_MS_COLLECTED (40)
// enables frame time output
#define FRAMETIME
struct sTimeBar
{
char name[20];
float startTime;
float endTime;
int32 unk;
};
struct
{
sTimeBar Timers[MAX_TIMERS];
uint32 count;
} TimerBar;
float MaxTimes[MAX_TIMERS];
float MaxFrameTime;
uint32 curMS;
uint32 msCollected[MAX_MS_COLLECTED];
#ifdef FRAMETIME
float FrameInitTime;
#endif
void tbInit()
{
TimerBar.count = 0;
uint32 i = CTimer::GetFrameCounter() & 0x7F;
if (i == 0) {
do
MaxTimes[i++] = 0.0f;
while (i != MAX_TIMERS);
#ifdef FRAMETIME
MaxFrameTime = 0.0f;
#endif
}
#ifdef FRAMETIME
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
#endif
}
void tbStartTimer(int32 unk, char *name)
{
strcpy(TimerBar.Timers[TimerBar.count].name, name);
TimerBar.Timers[TimerBar.count].unk = unk;
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
TimerBar.count++;
}
void tbEndTimer(char* name)
{
uint32 n = 1500;
for (uint32 i = 0; i < TimerBar.count; i++) {
if (strcmp(name, TimerBar.Timers[i].name) == 0)
n = i;
}
assert(n != 1500);
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
}
float Diag_GetFPS()
{
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
}
void tbDisplay()
{
char temp[200];
wchar wtemp[200];
#ifdef FRAMETIME
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
#endif
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
CFont::SetScale(0.48f, 1.12f);
CFont::SetCentreOff();
CFont::SetJustifyOff();
CFont::SetWrapx(640.0f);
CFont::SetRightJustifyOff();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK);
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
AsciiToUnicode(temp, wtemp);
CFont::SetColor(CRGBA(255, 255, 255, 255));
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
#ifndef FINAL
// Timers output (my own implementation)
for (uint32 i = 0; i < TimerBar.count; i++) {
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
AsciiToUnicode(temp, wtemp);
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
}
#ifdef FRAMETIME
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
AsciiToUnicode(temp, wtemp);
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
#endif // FRAMETIME
#endif // !FINAL
}
}
#endif // !MASTER

6
src/core/timebars.h Normal file
View File

@@ -0,0 +1,6 @@
#pragma once
void tbInit();
void tbStartTimer(int32, char*);
void tbEndTimer(char*);
void tbDisplay();