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Radar, WaterCannon, win/glfw skels
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@ -88,14 +88,10 @@ public:
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if(type == EFFECT_LIGHT){
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if(light.corona)
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RwTextureDestroy(light.corona);
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#ifdef GTA3_1_1_PATCH
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light.corona = nil;
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#endif
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if(light.shadow)
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RwTextureDestroy(light.shadow);
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#ifdef GTA3_1_1_PATCH
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light.shadow = nil;
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#endif
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}
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}
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};
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@ -11,6 +11,9 @@
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#include "Fire.h"
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#include "WaterLevel.h"
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#include "Camera.h"
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#include "Particle.h"
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// --MIAMI: file done
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#define WATERCANNONVERTS 4
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#define WATERCANNONINDEXES 12
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@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
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if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
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{
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m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
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m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
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m_abUsed[m_nCur] = false;
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}
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@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
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RwIm3DVertexSetV(&WaterCannonVertices[2], v);
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RwIm3DVertexSetV(&WaterCannonVertices[3], v);
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int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
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int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
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int16 pointB = pointA - 1;
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if ( (pointA - 1) < 0 )
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@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
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ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
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ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
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ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
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CFire *fire = ped->m_pFire;
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if ( fire )
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fire->Extinguish();
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float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
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if ( pedSpeed2D > 0.2f ) {
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ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
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ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
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}
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ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
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CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
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CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
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CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
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j = NUM_SEGMENTPOINTS;
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}
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