Setter for bIsStatic (became virtual in SA)

This commit is contained in:
Sergeanur
2020-10-18 16:40:06 +03:00
parent 23220d799c
commit b91f6a4550
15 changed files with 62 additions and 61 deletions

View File

@ -185,11 +185,11 @@ void CBulletInfo::Update(void)
if (pHitEntity->IsObject()) {
CObject* pObject = (CObject*)pHitEntity;
if (!pObject->bInfiniteMass) {
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
pObject->bIsStatic = false;
if (pObject->GetIsStatic() && pObject->m_fUprootLimit <= 0.0f) {
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
if (!pObject->IsStatic())
if (!pObject->GetIsStatic())
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}

View File

@ -1057,13 +1057,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( !victimObject->bInfiniteMass )
{
if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
{
victimObject->bIsStatic = false;
victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
if ( !victimObject->IsStatic())
if ( !victimObject->GetIsStatic())
{
CVector moveForce = point->normal*-4.0f;
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
@ -1316,13 +1316,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( !victimObject->bInfiniteMass )
{
if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
{
victimObject->bIsStatic = false;
victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
if ( !victimObject->IsStatic())
if ( !victimObject->GetIsStatic())
{
CVector moveForce = point.normal*-5.0f;
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
@ -2258,9 +2258,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
if ( object->IsStatic())
if ( object->GetIsStatic())
{
object->bIsStatic = false;
object->SetIsStatic(false);
object->AddToMovingList();
}
}