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Setter for bIsStatic (became virtual in SA)
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@ -3577,7 +3577,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
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car->bIsStatic = false;
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car->SetIsStatic(false);
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/* Again weird usage of virtual functions. */
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if (car->IsBoat()) {
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car->Teleport(pos);
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@ -9184,14 +9184,14 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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script_assert(pObject);
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if (ScriptParams[1]) {
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if (pObject->bIsStatic) {
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pObject->bIsStatic = false;
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if (pObject->GetIsStatic()) {
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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}
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}
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else {
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if (!pObject->bIsStatic) {
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pObject->bIsStatic = true;
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if (!pObject->GetIsStatic()) {
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pObject->SetIsStatic(true);
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pObject->RemoveFromMovingList();
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}
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}
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