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Xbox message screen, disabled by default
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@ -4,6 +4,7 @@
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#else
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#include "Sprite2d.h"
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#include "Timer.h"
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#define MENUHEADER_POS_X 10.0f
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#define MENUHEADER_POS_Y 10.0f
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@ -642,6 +643,22 @@ public:
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#define ISLAND_LOADING_ISNT(p)
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#endif
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#ifdef XBOX_MESSAGE_SCREEN
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static uint32 m_nDialogHideTimer;
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static PauseModeTime m_nDialogHideTimerPauseMode;
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static bool m_bDialogOpen;
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static wchar *m_pDialogText;
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static bool m_bSaveWasSuccessful;
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static void SetDialogText(const char*);
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static bool DialogTextCmp(const char*);
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static void ToggleDialog(bool);
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static void SetDialogTimer(uint32);
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void ProcessDialogTimer(void);
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void DrawOverlays(void);
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void CloseDialog(void);
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#endif
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void Initialise();
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void PrintMap();
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void SetFrontEndRenderStates();
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