mirror of
https://github.com/halpz/re3.git
synced 2025-07-23 01:59:43 +00:00
Merge remote-tracking branch 'origin/miami' into VC/ControllerMenu
* origin/miami: fix clouds Use our synonyms for attack anims again Detect joystick menu for XInput reorganize shaders; use modulate flag; update librw fix generic.txd crash Use original animation names from VCS # Conflicts: # src/core/MenuScreensCustom.cpp
This commit is contained in:
@ -245,7 +245,7 @@ CAnimViewer::Update(void)
|
||||
if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
|
||||
|
||||
if (animId > ANIM_IDLE_STANCE)
|
||||
if (animId > ANIM_STD_IDLE)
|
||||
animGroup = ASSOCGRP_STD;
|
||||
|
||||
if (reloadIFP) {
|
||||
@ -334,14 +334,14 @@ CAnimViewer::Update(void)
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetCircleJustDown()) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
|
||||
AsciiToUnicode("Idle animation playing", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadUpJustDown()) {
|
||||
animId--;
|
||||
if (animId < 0) {
|
||||
animId = NUM_STD_ANIMS - 1;
|
||||
animId = ANIM_STD_NUM - 1;
|
||||
}
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
@ -350,7 +350,7 @@ CAnimViewer::Update(void)
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadDownJustDown()) {
|
||||
animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
|
||||
animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
sprintf(gString, "Current anim: %d", animId);
|
||||
|
@ -326,6 +326,11 @@ uint32 CControllerConfigManager::ms_padButtonsInited = 0;
|
||||
|
||||
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
|
||||
{
|
||||
#ifdef XINPUT
|
||||
// No manual bindings for you, honey.
|
||||
return;
|
||||
#endif
|
||||
|
||||
m_bFirstCapture = true;
|
||||
|
||||
uint32 btn = buttons;
|
||||
|
@ -317,6 +317,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
buf += 4;
|
||||
if(model.numLines > 0){
|
||||
//model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
|
||||
REGISTER_MEMPTR(&model.lines);
|
||||
for(i = 0; i < model.numLines; i++){
|
||||
//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
|
||||
buf += 24;
|
||||
|
@ -215,7 +215,7 @@ enum eMenuScreen
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#endif
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
MENUPAGE_DETECT_JOYSTICK,
|
||||
#endif
|
||||
|
||||
|
@ -381,6 +381,11 @@ bool CGame::Initialise(const char* datFile)
|
||||
CTxdStore::Create(gameTxdSlot);
|
||||
CTxdStore::AddRef(gameTxdSlot);
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Loading particles", nil);
|
||||
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
|
||||
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
|
||||
@ -440,10 +445,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
|
||||
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||
CFileLoader::LoadLevel(datFile);
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Add Particles", nil);
|
||||
CWorld::AddParticles();
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
|
@ -1,4 +1,13 @@
|
||||
#include "common.h"
|
||||
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
|
||||
#pragma comment( lib, "Xinput9_1_0.lib" )
|
||||
#else
|
||||
#pragma comment( lib, "Xinput.lib" )
|
||||
#endif
|
||||
#endif
|
||||
#include "platform.h"
|
||||
#include "crossplatform.h"
|
||||
#include "Renderer.h"
|
||||
@ -283,11 +292,13 @@ void ScreenModeAfterChange(int8 before, int8 after)
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
wchar selectedJoystickUnicode[128];
|
||||
int cachedButtonNum = -1;
|
||||
|
||||
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
|
||||
#if defined RW_GL3 && !defined LIBRW_SDL2
|
||||
int numButtons;
|
||||
int found = -1;
|
||||
const char *joyname;
|
||||
@ -318,6 +329,40 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
}
|
||||
}
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
#elif defined XINPUT
|
||||
int found = -1;
|
||||
XINPUT_STATE xstate;
|
||||
memset(&xstate, 0, sizeof(XINPUT_STATE));
|
||||
if (userHovering) {
|
||||
for (int i = 0; i <= 3; i++) {
|
||||
if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
|
||||
if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) {
|
||||
if (xstate.Gamepad.wButtons & j) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1 && CPad::XInputJoy1 != found) {
|
||||
if (CPad::XInputJoy1 != -1 && CPad::XInputJoy1 != found)
|
||||
CPad::XInputJoy2 = CPad::XInputJoy1;
|
||||
else
|
||||
CPad::XInputJoy2 = -1;
|
||||
|
||||
CPad::XInputJoy1 = found;
|
||||
cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig
|
||||
}
|
||||
}
|
||||
sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below
|
||||
if (CPad::XInputJoy1 == -1)
|
||||
#endif
|
||||
AsciiToUnicode("Not found", selectedJoystickUnicode);
|
||||
else
|
||||
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
|
||||
@ -744,7 +789,7 @@ CMenuScreenCustom aScreens[] = {
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
// MENUPAGE_DETECT_JOYSTICK
|
||||
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
|
||||
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
|
||||
|
@ -1585,8 +1585,14 @@ void CPad::AddToPCCheatString(char c)
|
||||
}
|
||||
|
||||
#ifdef XINPUT
|
||||
int CPad::XInputJoy1 = 0;
|
||||
int CPad::XInputJoy2 = 1;
|
||||
void CPad::AffectFromXinput(uint32 pad)
|
||||
{
|
||||
pad = pad == 0 ? XInputJoy1 : XInputJoy2;
|
||||
if (pad == -1) // LoadINIControllerSettings can set it to -1
|
||||
return;
|
||||
|
||||
XINPUT_STATE xstate;
|
||||
memset(&xstate, 0, sizeof(XINPUT_STATE));
|
||||
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
|
||||
|
@ -276,6 +276,8 @@ public:
|
||||
void SetDrunkInputDelay(int32 delay) { DrunkDrivingBufferUsed = delay; }
|
||||
|
||||
#ifdef XINPUT
|
||||
static int XInputJoy1;
|
||||
static int XInputJoy2;
|
||||
void AffectFromXinput(uint32 pad);
|
||||
#endif
|
||||
|
||||
|
@ -167,7 +167,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos)
|
||||
swat->bUsesCollision = false;
|
||||
swat->m_pRopeEntity = (CEntity*)1;
|
||||
swat->m_nRopeID = 100 + ropeId;
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
|
||||
ropeId++;
|
||||
return true;
|
||||
}
|
||||
|
@ -2213,7 +2213,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
PEDPIECE_TORSO, direction);
|
||||
if(pPed->m_nPedState != PED_DIE)
|
||||
pPed->SetFall(2000,
|
||||
(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
|
||||
(AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
|
||||
if(pCreator && pCreator->IsPed()) {
|
||||
eEventType eventType = EVENT_SHOOT_PED;
|
||||
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
|
||||
|
@ -298,8 +298,8 @@ enum Config {
|
||||
#if !defined(RW_GL3) && defined(_WIN32)
|
||||
#define XINPUT
|
||||
#endif
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
|
||||
#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
|
||||
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
|
||||
#endif
|
||||
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
||||
#define KANGAROO_CHEAT
|
||||
|
@ -1,6 +1,14 @@
|
||||
#include <csignal>
|
||||
#define WITHWINDOWS
|
||||
#include "common.h"
|
||||
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
|
||||
#include <xinput.h>
|
||||
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
|
||||
#pragma comment( lib, "Xinput9_1_0.lib" )
|
||||
#else
|
||||
#pragma comment( lib, "Xinput.lib" )
|
||||
#endif
|
||||
#endif
|
||||
#include "Renderer.h"
|
||||
#include "Occlusion.h"
|
||||
#include "Credits.h"
|
||||
@ -37,7 +45,7 @@
|
||||
#include "MBlur.h"
|
||||
#include "ControllerConfig.h"
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
#include "crossplatform.h"
|
||||
#endif
|
||||
|
||||
@ -249,8 +257,32 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
|
||||
|
||||
void LoadINIControllerSettings()
|
||||
{
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
#ifdef XINPUT
|
||||
int storedJoy1 = -1;
|
||||
if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
|
||||
CPad::XInputJoy1 = -1;
|
||||
CPad::XInputJoy2 = -1;
|
||||
XINPUT_STATE xstate;
|
||||
memset(&xstate, 0, sizeof(XINPUT_STATE));
|
||||
|
||||
// Firstly confirm & set joy 1
|
||||
if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
|
||||
CPad::XInputJoy1 = storedJoy1;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 3; i++) {
|
||||
if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
|
||||
if (CPad::XInputJoy1 == -1)
|
||||
CPad::XInputJoy1 = i;
|
||||
else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
|
||||
CPad::XInputJoy2 = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||
#endif
|
||||
#endif
|
||||
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
|
||||
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
|
||||
@ -348,8 +380,12 @@ void SaveINIControllerSettings()
|
||||
StoreIni("Bindings", iniControllerActions[i], value, 128);
|
||||
}
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
#ifdef XINPUT
|
||||
StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
|
||||
#else
|
||||
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||
#endif
|
||||
#endif
|
||||
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
|
||||
cfg.write_file("reVC.ini");
|
||||
|
Reference in New Issue
Block a user