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Stats(except displaying), PlayerInfo, marker fix
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@ -28,6 +28,7 @@
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#include "Particle.h"
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#include "ColStore.h"
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#include "Automobile.h"
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#include "MBlur.h"
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uint8 CGameLogic::ActivePlayers;
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uint8 CGameLogic::ShortCutState;
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@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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pPlayerPed->bIsVisible = true;
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pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
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pPlayerPed->bDoBloodyFootprints = false;
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//TODO(MIAMI): clear drunk stuff
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pPlayerPed->m_nDrunkenness = 0;
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pPlayerPed->m_nFadeDrunkenness = 0;
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CMBlur::ClearDrunkBlur();
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pPlayerPed->m_nDrunkCountdown = 0;
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pPlayerPed->ClearAdrenaline();
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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if (pPlayerPed->m_pFire)
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