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shadows done
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@ -8,8 +8,8 @@ int32 &TempBufferIndicesStored = *(int32*)0x8F1A4C;
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RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex*)0x862330;
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RwImVertexIndex *TempBufferRenderIndexList = (RwImVertexIndex*)0x846288;
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int RenderBuffer::VerticesToBeStored;
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int RenderBuffer::IndicesToBeStored;
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int &RenderBuffer::VerticesToBeStored = *(int*)0x8F59C4;
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int &RenderBuffer::IndicesToBeStored = *(int*)0x8E28B0;
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void
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RenderBuffer::ClearRenderBuffer(void)
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