Merge pull request #1001 from Sergeanur/animNames

Use original animation names from VCS
This commit is contained in:
Sergeanur
2021-02-03 02:14:48 +02:00
committed by GitHub
26 changed files with 1031 additions and 1007 deletions

View File

@ -230,7 +230,7 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
if (animId > ANIM_IDLE_STANCE)
if (animId > ANIM_STD_IDLE)
animGroup = ASSOCGRP_STD;
if (reloadIFP) {
@ -318,14 +318,14 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetCircleJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
animId = NUM_ANIMS - 1;
animId = ANIM_STD_NUM - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@ -334,7 +334,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);

View File

@ -1644,10 +1644,10 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(CamTargetEntity->m_rwObject){
// what's going on here?
if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROWU) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_START_THROW)){
if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_PUMP) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_THROW) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_THROW_UNDER) ||
RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_START_THROW)){
CPed *player = FindPlayerPed();
float PlayerDist = (Source - player->GetPosition()).Magnitude();
if(PlayerDist < 2.75f)

View File

@ -155,8 +155,8 @@ CPlayerInfo::Process(void)
m_pPed->SetPedState(PED_IDLE);
m_pPed->SetMoveState(PEDMOVE_STILL);
CPed::PedSetOutCarCB(0, m_pPed);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND, 100.0f);
m_pPed->SetPosition(sth);
m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;

View File

@ -2123,7 +2123,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
PEDPIECE_TORSO, direction);
if(pPed->m_nPedState != PED_DIE)
pPed->SetFall(2000,
(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
(AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if(pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED;
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;