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implemented most of streamed collisions and big buildings
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@ -229,9 +229,11 @@ CAutomobile::ProcessControl(void)
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colModel = GetColModel();
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bWarnedPeds = false;
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#ifndef MIAMI
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// skip if the collision isn't for the current level
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if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
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return;
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#endif
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// Improve grip of vehicles in certain cases
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bool strongGrip1 = false;
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