mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 08:16:24 +00:00
implemented most of streamed collisions and big buildings
This commit is contained in:
@ -229,9 +229,11 @@ CAutomobile::ProcessControl(void)
|
||||
colModel = GetColModel();
|
||||
bWarnedPeds = false;
|
||||
|
||||
#ifndef MIAMI
|
||||
// skip if the collision isn't for the current level
|
||||
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Improve grip of vehicles in certain cases
|
||||
bool strongGrip1 = false;
|
||||
|
@ -109,8 +109,10 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
|
||||
void
|
||||
CBoat::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
|
||||
|
||||
|
Reference in New Issue
Block a user