Merge remote-tracking branch 'upstream/lcs' into lcs

This commit is contained in:
Nikolay Korolev
2021-01-09 17:35:52 +03:00
21 changed files with 915 additions and 494 deletions

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@ -3947,11 +3947,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
while(CWorld::GetSectorX(Source.x) > 75.0f)
while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
while(CWorld::GetSectorY(Source.y) > 75.0f)
while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@ -4018,11 +4018,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
while(CWorld::GetSectorX(Source.x) > 75.0f)
while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
while(CWorld::GetSectorY(Source.y) > 75.0f)
while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@ -4099,11 +4099,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
}
// stay inside sectors
while(CWorld::GetSectorX(Source.x) > 75.0f)
while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
while(CWorld::GetSectorY(Source.y) > 75.0f)
while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;

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@ -1,10 +1,6 @@
#include "common.h"
#include "KeyGen.h"
#if defined _WIN32 && !defined __MINGW32__
#include "ctype.h"
#else
#include <cwctype>
#endif
#include <ctype.h>
uint32 CKeyGen::keyTable[256] =
{

View File

@ -1151,12 +1151,9 @@ CStreaming::RemoveModel(int32 id)
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
if(level != LEVEL_INDUSTRIAL)
RemoveBuildings(LEVEL_INDUSTRIAL);
if(level != LEVEL_COMMERCIAL)
RemoveBuildings(LEVEL_COMMERCIAL);
if(level != LEVEL_SUBURBAN)
RemoveBuildings(LEVEL_SUBURBAN);
for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
if(level != i)
RemoveBuildings((eLevelName)i);
}
void
@ -1279,12 +1276,9 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
ISLAND_LOADING_IS(LOW)
{
if(level != LEVEL_INDUSTRIAL)
RemoveBigBuildings(LEVEL_INDUSTRIAL);
if(level != LEVEL_COMMERCIAL)
RemoveBigBuildings(LEVEL_COMMERCIAL);
if(level != LEVEL_SUBURBAN)
RemoveBigBuildings(LEVEL_SUBURBAN);
for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
if(level != i)
RemoveBuildings((eLevelName)i);
}
RemoveIslandsNotUsed(level);
}
@ -1324,8 +1318,11 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
}
#ifdef NO_ISLAND_LOADING
if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
DeleteIsland(pIslandLODmainlandEntity);
DeleteIsland(pIslandLODbeachEntity);
DeleteIsland(pIslandLODindustEntity);
DeleteIsland(pIslandLODcomIndEntity);
DeleteIsland(pIslandLODcomSubEntity);
DeleteIsland(pIslandLODsubIndEntity);
DeleteIsland(pIslandLODsubComEntity);
} else
#endif
switch(level){

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@ -214,3 +214,10 @@ public:
static void PrintStreamingBufferState();
};
// LCS(TODO): put them into CStreaming::mspInst
extern int32 islandLODindust;
extern int32 islandLODcomInd;
extern int32 islandLODcomSub;
extern int32 islandLODsubInd;
extern int32 islandLODsubCom;

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@ -4,14 +4,14 @@
#include "Lists.h"
#include "PlayerInfo.h"
/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
* With 80x80 sectors, each is 50x50 units. */
/* Sectors span from -2000 to 2000 in x and y.
* With 100x100 sectors, each is 40x40 units. */
#define SECTOR_SIZE_X (50.0f)
#define SECTOR_SIZE_Y (50.0f)
#define SECTOR_SIZE_X (40.0f)
#define SECTOR_SIZE_Y (40.0f)
#define NUMSECTORS_X (80)
#define NUMSECTORS_Y (80)
#define NUMSECTORS_X (100)
#define NUMSECTORS_Y (100)
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)