mirror of
https://github.com/halpz/re3.git
synced 2025-07-05 20:28:48 +00:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
This commit is contained in:
@ -87,8 +87,10 @@ static psGlobalType PsGlobal;
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#include "Frontend.h"
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#include "Game.h"
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#include "PCSave.h"
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#include "MemoryCard.h"
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#include "Sprite2d.h"
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#include "AnimViewer.h"
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#include "Font.h"
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VALIDATE_SIZE(psGlobalType, 0x28);
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@ -598,12 +600,49 @@ psInitialize(void)
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PsGlobal.joy2 = nil;
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CFileMgr::Initialise();
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#ifdef PS2_MENU
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CPad::Initialise();
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CPad::GetPad(0)->Mode = 0;
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CGame::frenchGame = false;
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CGame::germanGame = false;
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CGame::nastyGame = true;
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CMenuManager::m_PrefsAllowNastyGame = true;
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WORD lang = PRIMARYLANGID(GetSystemDefaultLCID());
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if ( lang == LANG_ITALIAN )
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
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else if ( lang == LANG_SPANISH )
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
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else if ( lang == LANG_GERMAN )
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{
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CGame::germanGame = true;
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CGame::nastyGame = false;
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CMenuManager::m_PrefsAllowNastyGame = false;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
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}
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else if ( lang == LANG_FRENCH )
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{
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CGame::frenchGame = true;
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CGame::nastyGame = false;
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CMenuManager::m_PrefsAllowNastyGame = false;
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
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}
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else
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CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
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FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
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TheMemoryCard.Init();
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#else
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C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
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InitialiseLanguage();
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#ifndef GTA3_1_1_PATCH
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FrontEndMenuManager.LoadSettings();
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#endif
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#endif
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gGameState = GS_START_UP;
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@ -650,8 +689,12 @@ psInitialize(void)
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}
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}
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#ifndef PS2_MENU
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#ifdef GTA3_1_1_PATCH
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FrontEndMenuManager.LoadSettings();
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#endif
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#endif
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dwDXVersion = GetDXVersion();
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@ -1447,7 +1490,9 @@ psSelectDevice()
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FrontEndMenuManager.m_nPrefsDepth = vm.depth;
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#endif
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#ifndef PS2_MENU
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FrontEndMenuManager.m_nCurrOption = 0;
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#endif
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/* Set up the video mode and set the apps window
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* dimensions to match */
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@ -1725,27 +1770,27 @@ void InitialiseLanguage()
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{
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case LANG_GERMAN:
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{
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
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break;
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}
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case LANG_SPANISH:
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{
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
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break;
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}
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case LANG_FRENCH:
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{
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
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break;
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}
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case LANG_ITALIAN:
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{
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
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break;
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}
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default:
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{
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
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break;
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}
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}
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@ -2041,24 +2086,35 @@ WinMain(HINSTANCE instance,
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SetErrorMode(SEM_FAILCRITICALERRORS);
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if (!TurnOnAnimViewer) {
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#ifdef NO_MOVIES
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gGameState = GS_INIT_FRONTEND;
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TRACE("gGameState = GS_INIT_FRONTEND");
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#ifdef PS2_MENU
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int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
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if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
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&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
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{
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LoadingScreen(nil, nil, "loadsc0");
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if (!CGame::InitialiseOnceAfterRW())
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RsGlobal.quit = TRUE;
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TheText.Unload();
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TheText.Load();
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CFont::Initialise();
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FrontEndMenuManager.DrawMemoryCardStartUpMenus();
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}
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#endif
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} else {
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if (TurnOnAnimViewer)
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{
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#ifndef MASTER
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CAnimViewer::Initialise();
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#ifndef PS2_MENU
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_ANIMVIEWER;
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TurnOnAnimViewer = false;
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#endif
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}
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while ( TRUE )
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{
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RwInitialised = TRUE;
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@ -2077,8 +2133,18 @@ WinMain(HINSTANCE instance,
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/*
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* Enter the message processing loop...
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*/
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#ifdef PS2_MENU
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if (TheMemoryCard.m_bWantToLoad)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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TheMemoryCard.m_bWantToLoad = false;
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CTimer::Update();
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while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) )
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#else
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while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
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#endif
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{
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if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
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{
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@ -2098,7 +2164,11 @@ WinMain(HINSTANCE instance,
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{
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case GS_START_UP:
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{
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#ifdef NO_MOVIES
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gGameState = GS_INIT_ONCE;
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#else
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gGameState = GS_INIT_LOGO_MPEG;
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#endif
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TRACE("gGameState = GS_INIT_LOGO_MPEG");
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break;
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}
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@ -2173,16 +2243,30 @@ WinMain(HINSTANCE instance,
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CloseClip();
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CoUninitialize();
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LoadingScreen(nil, nil, "loadsc0");
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#ifdef PS2_MENU
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extern char version_name[64];
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if ( CGame::frenchGame || CGame::germanGame )
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LoadingScreen(NULL, version_name, "loadsc24");
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else
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LoadingScreen(NULL, version_name, "loadsc0");
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printf("Into TheGame!!!\n");
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#else
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LoadingScreen(nil, nil, "loadsc0");
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#endif
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if ( !CGame::InitialiseOnceAfterRW() )
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RsGlobal.quit = TRUE;
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#ifdef PS2_MENU
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gGameState = GS_INIT_PLAYING_GAME;
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#else
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gGameState = GS_INIT_FRONTEND;
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TRACE("gGameState = GS_INIT_FRONTEND;");
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#endif
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break;
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}
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#ifndef PS2_MENU
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case GS_INIT_FRONTEND:
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{
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LoadingScreen(nil, nil, "loadsc0");
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@ -2210,13 +2294,21 @@ WinMain(HINSTANCE instance,
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if (wp.showCmd != SW_SHOWMINIMIZED)
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RsEventHandler(rsFRONTENDIDLE, nil);
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#ifdef PS2_MENU
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if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad )
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#else
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if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
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#endif
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{
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gGameState = GS_INIT_PLAYING_GAME;
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TRACE("gGameState = GS_INIT_PLAYING_GAME;");
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}
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#ifdef PS2_MENU
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if (TheMemoryCard.m_bWantToLoad )
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#else
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if ( FrontEndMenuManager.m_bWantToLoad )
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#endif
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{
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InitialiseGame();
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FrontEndMenuManager.m_bGameNotLoaded = false;
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@ -2225,11 +2317,37 @@ WinMain(HINSTANCE instance,
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}
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break;
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}
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#endif
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case GS_INIT_PLAYING_GAME:
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{
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#ifdef PS2_MENU
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CGame::Initialise("DATA\\GTA3.DAT");
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//LoadingScreen("Starting Game", NULL, GetRandomSplashScreen());
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if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
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&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
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&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
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&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
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{
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strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
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TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
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if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
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{
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CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
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TheText.Unload();
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TheText.Load();
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}
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CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad();
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}
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#else
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InitialiseGame();
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FrontEndMenuManager.m_bGameNotLoaded = false;
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#endif
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gGameState = GS_PLAYING_GAME;
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TRACE("gGameState = GS_PLAYING_GAME;");
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break;
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@ -2279,16 +2397,45 @@ WinMain(HINSTANCE instance,
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RwInitialised = FALSE;
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FrontEndMenuManager.UnloadTextures();
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#ifdef PS2_MENU
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if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
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break;
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#else
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if ( !FrontEndMenuManager.m_bWantToRestart )
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break;
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#endif
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CPad::ResetCheats();
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CPad::StopPadsShaking();
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DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
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#ifdef PS2_MENU
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CGame::ShutDownForRestart();
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#endif
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CTimer::Stop();
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#ifdef PS2_MENU
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if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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{
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if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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{
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FrontEndMenuManager.m_bWantToRestart = true;
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TheMemoryCard.m_bWantToLoad = true;
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}
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CGame::InitialiseWhenRestarting();
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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FrontEndMenuManager.m_bWantToRestart = false;
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continue;
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}
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CGame::ShutDown();
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CTimer::Stop();
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break;
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#else
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if ( FrontEndMenuManager.m_bWantToLoad )
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{
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CGame::ShutDownForRestart();
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@ -2320,6 +2467,7 @@ WinMain(HINSTANCE instance,
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FrontEndMenuManager.m_bFirstTime = false;
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FrontEndMenuManager.m_bWantToRestart = false;
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#endif
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}
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