Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
This commit is contained in:
Sergeanur
2020-06-29 12:56:50 +03:00
44 changed files with 11271 additions and 934 deletions

View File

@ -1366,7 +1366,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
TargetCoors.z += fTranslateCamUp;
float AlphaOffset, BetaOffset;
if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){
if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
CVector ToCam = Source - TargetCoors;
ToCam.Normalise();
if(ToCam.z < -0.9f)
@ -1400,7 +1400,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue ||
CDraw::FadeValue > 200 ||
CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){
CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
if(Alpha < fDefaultAlphaOrient-0.05f)
AlphaOffset = 0.05f;
else if(Alpha < fDefaultAlphaOrient)
@ -1525,7 +1525,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(((CPed*)CamTargetEntity)->CanStrafeOrMouseControl() && CDraw::FadeValue < 250 &&
(TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100) &&
!CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_DISABLED_20)){
!CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
float Heading = Front.Heading();
((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading;
((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading;
@ -1534,6 +1534,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
}
}
float fBillsBetaOffset; // made up name, actually in CCam
void
CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -1553,6 +1555,15 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl
if(Length < 0.002f)
Length = 0.002f;
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
#ifdef TOGGLEABLE_BETA_FEATURES
// This is completely made up but Bill's cam manipulates an angle before calling this
// and otherwise calculating Beta doesn't make much sense.
Beta += fBillsBetaOffset;
fBillsBetaOffset = 0.0f;
Dist.x = -Length*Cos(Beta);
Dist.y = -Length*Sin(Beta);
Source = TargetCoors + Dist;
#endif
if(Length > CA_MAX_DISTANCE){
Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE;
Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE;
@ -2815,7 +2826,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f;
}
TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER);
TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER);
if(FOV > DefaultFOV)
FOV = DefaultFOV;
@ -2939,7 +2950,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
FOVSpeed = 0.0f;
}
TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER);
TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER);
if(FOV > DefaultFOV)
FOV = DefaultFOV;
@ -3715,11 +3726,11 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
float f = BOAT_UNDERWATER_CAM_COLORMAG_LIMIT/WaterLum;
TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed()*f,
CTimeCycle::GetWaterGreen()*f,
CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL);
CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE);
}else{
TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed(),
CTimeCycle::GetWaterGreen(),
CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MBLUR_NORMAL);
CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE);
}
}
@ -3938,7 +3949,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
Source.y += 1.0f;
GetVectorsReadyForRW();
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
#ifdef FIX_BUGS
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
#else
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA;
#endif
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,

View File

@ -549,15 +549,15 @@ CCamera::Process(void)
GetMatrix().GetPosition().y += shakeOffset * (((shakeRand & 0xF0) >> 4) - 7);
GetMatrix().GetPosition().z += shakeOffset * (((shakeRand & 0xF00) >> 8) - 7);
if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER)
if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER)
SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150));
static bool bExtra1stPrsBlur = false;
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f){
SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL);
SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE);
bExtra1stPrsBlur = true;
}else if(bExtra1stPrsBlur){
SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL);
SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
bExtra1stPrsBlur = false;
}
@ -694,7 +694,7 @@ CCamera::CamControl(void)
m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer();
if(m_bLookingAtPlayer){
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA;
FindPlayerPed()->bIsVisible = true;
}
@ -1029,7 +1029,7 @@ CCamera::CamControl(void)
m_bFirstPersonBeingUsed = false;
if(m_bFirstPersonBeingUsed){
ReqMode = CCam::MODE_1STPERSON;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_1;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_CAMERA;
}
// Zoom value
@ -1679,7 +1679,7 @@ CCamera::CamControl(void)
}else if(Cams[ActiveCam].Mode != m_iModeToGoTo){
m_bStartInterScript = true;
m_iTypeOfSwitch = JUMP_CUT;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA;
}
}
@ -2548,7 +2548,7 @@ CCamera::DrawBordersForWideScreen(void)
bottom = SCREEN_HEIGHT;
}
if(m_BlurType == MBLUR_NONE || m_BlurType == MBLUR_NORMAL)
if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE)
SetMotionBlurAlpha(80);
// top border
@ -3913,7 +3913,7 @@ CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void)
void
CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
{
SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL);
SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
PlayerWeaponMode.Mode = mode;
PlayerWeaponMode.MaxZoom = maxZoom;
PlayerWeaponMode.MinZoom = minZoom;
@ -3923,7 +3923,7 @@ CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
void
CCamera::ClearPlayerWeaponMode(void)
{
SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL);
SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
PlayerWeaponMode.Mode = 0;
PlayerWeaponMode.MaxZoom = 1;
PlayerWeaponMode.MinZoom = -1;

View File

@ -186,7 +186,6 @@ public:
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
CCam(void) { Init(); }
void Init(void);
void Process(void);
@ -295,16 +294,16 @@ enum
enum
{
MBLUR_NONE,
MBLUR_SNIPER,
MBLUR_NORMAL,
MBLUR_INTRO1, // green camera
MBLUR_INTRO2, // unused
MBLUR_INTRO3, // bank scene
MBLUR_INTRO4, // jail break scene
MBLUR_INTRO5, // explosion
MBLUR_INTRO6, // player shot
MBLUR_UNUSED, // pinkish
MOTION_BLUR_NONE = 0,
MOTION_BLUR_SNIPER,
MOTION_BLUR_LIGHT_SCENE,
MOTION_BLUR_SECURITY_CAM,
MOTION_BLUR_CUT_SCENE,
MOTION_BLUR_INTRO,
MOTION_BLUR_INTRO2,
MOTION_BLUR_SNIPER_ZOOM,
MOTION_BLUR_INTRO3,
MOTION_BLUR_INTRO4,
};
enum
@ -414,9 +413,12 @@ public:
float CarZoomValueSmooth;
float DistanceToWater;
#ifndef PS2_CAM_TRANSITION
float FOVDuringInter;
#endif
float LODDistMultiplier;
float GenerationDistMultiplier;
#ifndef PS2_CAM_TRANSITION
float m_fAlphaSpeedAtStartInter;
float m_fAlphaWhenInterPol;
float m_fAlphaDuringInterPol;
@ -427,6 +429,7 @@ public:
float m_fFOVSpeedAtStartInter;
float m_fStartingBetaForInterPol;
float m_fStartingAlphaForInterPol;
#endif
float m_PedOrientForBehindOrInFront;
float m_CameraAverageSpeed;
float m_CameraSpeedSoFar;
@ -489,9 +492,11 @@ public:
CVector m_vecUpWhenInterPol;
CVector m_vecClearGeometryVec;
CVector m_vecGameCamPos;
#ifndef PS2_CAM_TRANSITION
CVector SourceDuringInter;
CVector TargetDuringInter;
CVector UpDuringInter;
#endif
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
@ -509,7 +514,6 @@ public:
CVector m_vecOldSourceForInter;
CVector m_vecOldFrontForInter;
CVector m_vecOldUpForInter;
float m_vecOldFOVForInter;
float m_fFLOATingFade;
float m_fFLOATingFadeMusic;

View File

@ -11,6 +11,7 @@ public:
static void SetDirMyDocuments(void);
static int LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
static int Read(int fd, const char *buf, int len);
static int Write(int fd, const char *buf, int len);

View File

@ -1,15 +1,13 @@
#include "common.h"
#include "main.h"
#include "Timer.h"
#include "Pad.h"
#include "ControllerConfig.h"
#include "VisibilityPlugins.h"
#include "Sprite2d.h"
#include "Text.h"
#include "Font.h"
#include "Frontend.h"
#include "FrontEndControls.h"
#define X SCREEN_SCALE_X
#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
void
CPlaceableShText::Draw(float x, float y)
@ -490,7 +488,7 @@ void
CMenuMultiChoiceTriggered::SelectCurrentOptionUnderCursor(void)
{
CMenuMultiChoice::SelectCurrentOptionUnderCursor();
if(m_cursor != -1)
if(m_cursor != -1 && m_triggers[m_cursor] != nil )
m_triggers[m_cursor](this);
}
@ -581,7 +579,10 @@ CMenuMultiChoicePictured::Draw(const CRGBA &optionHighlight, const CRGBA &titleH
for(i = 0; i < m_numOptions; i++)
if(i == m_cursor){
if(m_bHasSprite[i])
m_sprites[i].Draw(CRGBA(255, 255, 255, 255), m_position.x+x, m_position.y+y);
{
uint8 color = Max(Max(optionHighlight.r, optionHighlight.g), optionHighlight.b);
m_sprites[i].Draw(CRGBA(color, color, color, optionHighlight.a), m_position.x+x, m_position.y+y);
}
}else{
if(m_bHasSprite[i]){
if(m_options[i].m_bSelected)
@ -1210,10 +1211,10 @@ CMenuSlider::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, flo
{
if(m_bActive){
CRGBA selectionCol = m_colors[0];
if(selectionCol.red == SELECTED_TEXT_COLOR_0.red &&
selectionCol.green == SELECTED_TEXT_COLOR_0.green &&
selectionCol.blue == SELECTED_TEXT_COLOR_0.blue &&
selectionCol.alpha == SELECTED_TEXT_COLOR_0.alpha)
if(optionHighlight.red == SELECTED_TEXT_COLOR_0.red &&
optionHighlight.green == SELECTED_TEXT_COLOR_0.green &&
optionHighlight.blue == SELECTED_TEXT_COLOR_0.blue &&
optionHighlight.alpha == SELECTED_TEXT_COLOR_0.alpha)
selectionCol = m_colors[1];
if(m_style == 1){
@ -1223,10 +1224,10 @@ CMenuSlider::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, flo
CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y);
if(m_box.m_bDropShadow)
CSprite2d::DrawRect(
CRect(boxPos.x + m_box.m_shadowOffset.x,
boxPos.y + m_box.m_shadowOffset.y,
boxPos.x + m_box.m_shadowOffset.x + m_size[0].x,
boxPos.y + m_box.m_shadowOffset.y + m_size[0].y),
CRect(boxPos.x + X(m_box.m_shadowOffset.x),
boxPos.y + Y(m_box.m_shadowOffset.y),
boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x,
boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y),
shadowCol);
CSprite2d::DrawRect(
CRect(boxPos.x, boxPos.y,
@ -1266,10 +1267,10 @@ CMenuSlider::DrawNormal(float x, float y)
CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y);
if(m_box.m_bDropShadow)
CSprite2d::DrawRect(
CRect(boxPos.x + m_box.m_shadowOffset.x,
boxPos.y + m_box.m_shadowOffset.y,
boxPos.x + m_box.m_shadowOffset.x + m_size[0].x,
boxPos.y + m_box.m_shadowOffset.y + m_size[0].y),
CRect(boxPos.x + X(m_box.m_shadowOffset.x),
boxPos.y + Y(m_box.m_shadowOffset.y),
boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x,
boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y),
shadowCol);
CSprite2d::DrawRect(
CRect(boxPos.x, boxPos.y,
@ -1312,10 +1313,10 @@ CMenuSlider::DrawHighlighted(const CRGBA &titleHighlight, float x, float y)
CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y);
if(m_box.m_bDropShadow)
CSprite2d::DrawRect(
CRect(boxPos.x + m_box.m_shadowOffset.x,
boxPos.y + m_box.m_shadowOffset.y,
boxPos.x + m_box.m_shadowOffset.x + m_size[0].x,
boxPos.y + m_box.m_shadowOffset.y + m_size[0].y),
CRect(boxPos.x + X(m_box.m_shadowOffset.x),
boxPos.y + Y(m_box.m_shadowOffset.y),
boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x,
boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y),
shadowCol);
CSprite2d::DrawRect(
CRect(boxPos.x, boxPos.y,
@ -1345,20 +1346,20 @@ void
CMenuSlider::DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor)
{
int i;
int numTicks = size.x / 8.0f;
int numTicks = size.x / X(8.0f);
float dy = heightRight - size.y;
float stepy = dy / numTicks;
int left = level*numTicks;
int drewSelection = 0;
for(i = 0; i < numTicks; i++){
CRect rect(position.x + 8.0f*i, position.y + dy - stepy*i,
position.x + 8.0f*i + 4.0f, position.y + dy + size.y);
CRect rect(position.x + X(8.0f)*i, position.y + dy - stepy*i,
position.x + X(8.0f)*i + X(4.0f), position.y + dy + size.y);
if(bShadow){
CRect shadowRect = rect;
shadowRect.left += shadowOffset.x;
shadowRect.right += shadowOffset.x;
shadowRect.top += shadowOffset.y;
shadowRect.bottom += shadowOffset.y;
shadowRect.left += X(shadowOffset.x);
shadowRect.right += X(shadowOffset.x);
shadowRect.top += Y(shadowOffset.y);
shadowRect.bottom += Y(shadowOffset.y);
CSprite2d::DrawRect(shadowRect, shadowColor);
}
if(i < left)
@ -1375,19 +1376,19 @@ void
CMenuSlider::DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor)
{
int i;
int numTicks = size.x / 8.0f;
int numTicks = size.x / X(8.0f);
float dy = heightRight - size.y;
float stepy = dy / numTicks;
int left = level*numTicks;
for(i = 0; i < numTicks; i++){
CRect rect(position.x + 8.0f*i, position.y + dy - stepy*i,
position.x + 8.0f*i + 4.0f, position.y + dy + size.y);
CRect rect(position.x + X(8.0f)*i, position.y + dy - stepy*i,
position.x + X(8.0f)*i + X(4.0f), position.y + dy + size.y);
if(bShadow){
CRect shadowRect = rect;
shadowRect.left += shadowOffset.x;
shadowRect.right += shadowOffset.x;
shadowRect.top += shadowOffset.y;
shadowRect.bottom += shadowOffset.y;
shadowRect.left += X(shadowOffset.x);
shadowRect.right += X(shadowOffset.x);
shadowRect.top += Y(shadowOffset.y);
shadowRect.bottom += Y(shadowOffset.y);
CSprite2d::DrawRect(shadowRect, shadowColor);
}
if(i < left)
@ -1553,7 +1554,7 @@ CMenuLineLister::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight,
for(; i < n; i++){
CVector2D linePos = m_linesLeft[i].m_position;
if(linePos.y+m_position.y - (m_scrollPosition+m_position.y) < 64.0f)
if(linePos.y+m_position.y - (m_scrollPosition+m_position.y) < Y(64.0f))
m_lineFade[i] = -4.0f*Abs(m_scrollSpeed);
else
m_lineFade[i] = 4.0f*Abs(m_scrollSpeed);
@ -1652,7 +1653,12 @@ CMenuPage::ActiveMenuTwoState_SelectNextPosition(void)
if(sel == 1)
m_pCurrentControl->SelectCurrentOptionUnderCursor();
else if(sel == 0){
m_pCurrentControl->GoNext();
if ( m_pCurrentControl )
{
if ( !m_pCurrentControl->GoNext() )
m_pCurrentControl->GoFirst();
}
m_pCurrentControl->SelectCurrentOptionUnderCursor();
}
}

View File

@ -8,6 +8,41 @@ enum {
NUM_PAGE_WIDGETS = 10,
};
class CTriggerCaller
{
bool bHasTrigger;
void *pTrigger;
void (*pFunc)(void *);
int field_C;
public:
CTriggerCaller() : bHasTrigger(false), pFunc(nil)
{}
void SetTrigger(void *func, void *trigger)
{
if ( !bHasTrigger )
{
pFunc = (void (*)(void *))func;
pTrigger = trigger;
bHasTrigger = true;
}
}
void CallTrigger(void)
{
if ( bHasTrigger && pFunc != nil )
pFunc(pTrigger);
bHasTrigger = false;
pFunc = nil;
}
bool CanCall()
{
return bHasTrigger;
}
};
class CPlaceableText
{
@ -17,7 +52,7 @@ public:
wchar *m_text;
CPlaceableText(void)
: m_position(0.0f, 0.0f), m_color(255, 255, 255, 255) {}
: m_position(0.0f, 0.0f), m_color(255, 255, 255, 255), m_text(nil) {}
void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
void SetColor(const CRGBA &color) { m_color = color; }
CRGBA GetColor(void) { return m_color; }
@ -553,11 +588,14 @@ public:
static wchar Buf16[8];
CMenuSlider(void)
: m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0) {}
: m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0)
{
AddTickBox(0.0f, 0.0f, 100.0f, 10.0f, 10.0f); //todo
}
void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right);
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight);
void AddTitle(wchar *text, float positionX, float positionY);

View File

@ -5,6 +5,7 @@
#define WITHWINDOWS
#include "common.h"
#ifndef PS2_MENU
#include "crossplatform.h"
#include "platform.h"
#include "Frontend.h"
@ -5580,3 +5581,5 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
#endif

View File

@ -1,4 +1,7 @@
#pragma once
#ifdef PS2_MENU
#include "Frontend_PS2.h"
#else
#include "Sprite2d.h"
@ -94,20 +97,6 @@
#define CONTSETUP_BACK_BOTTOM 122.0f
#define CONTSETUP_BACK_HEIGHT 25.0f
enum eLanguages
{
LANGUAGE_AMERICAN,
LANGUAGE_FRENCH,
LANGUAGE_GERMAN,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
LANGUAGE_POLISH,
LANGUAGE_RUSSIAN,
LANGUAGE_JAPANESE,
#endif
};
enum
{
MENUALIGN_LEFT = 1,
@ -591,6 +580,19 @@ public:
int32 m_nSelectedScreenMode;
#endif
enum LANGUAGE
{
LANGUAGE_AMERICAN,
LANGUAGE_FRENCH,
LANGUAGE_GERMAN,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
LANGUAGE_POLISH,
LANGUAGE_RUSSIAN,
LANGUAGE_JAPANESE,
#endif
};
bool GetIsMenuActive() {return !!m_bMenuActive;}
static uint8 m_PrefsStereoMono;
@ -666,3 +668,6 @@ VALIDATE_SIZE(CMenuManager, 0x688);
#endif
extern CMenuManager FrontEndMenuManager;
#endif

1393
src/core/FrontendTriggers.h Normal file

File diff suppressed because it is too large Load Diff

3034
src/core/Frontend_PS2.cpp Normal file

File diff suppressed because it is too large Load Diff

244
src/core/Frontend_PS2.h Normal file
View File

@ -0,0 +1,244 @@
#pragma once
#include "Sprite2d.h"
enum
{
PAGE_STATS,
PAGE_LOAD,
PAGE_BRIEFS,
PAGE_CONTROLS,
PAGE_AUDIO,
PAGE_DISPLAY,
PAGE_LANGUAGE,
NUM_PAGES,
PAGE_FIRST = PAGE_STATS,
PAGE_LAST = PAGE_LANGUAGE,
};
enum
{
PAGESTATE_NORMAL = 0,
PAGESTATE_HIGHLIGHTED,
PAGESTATE_SELECTED
};
enum eFrontendSprites
{
FE2_MAINPANEL_UL,
FE2_MAINPANEL_UR,
FE2_MAINPANEL_DL,
FE2_MAINPANEL_DR,
FE2_MAINPANEL_DR2,
FE2_TABACTIVE,
FE_ICONBRIEF,
FE_ICONSTATS,
FE_ICONCONTROLS,
FE_ICONSAVE,
FE_ICONAUDIO,
FE_ICONDISPLAY,
FE_ICONLANGUAGE,
FE_CONTROLLER,
FE_CONTROLLERSH,
FE_ARROWS1,
FE_ARROWS2,
FE_ARROWS3,
FE_ARROWS4,
FE_RADIO1,
FE_RADIO2,
FE_RADIO3,
FE_RADIO4,
FE_RADIO5,
FE_RADIO6,
FE_RADIO7,
FE_RADIO8,
FE_RADIO9,
NUM_FE_SPRITES
};
class CSprite2d;
class CVector2D;
#ifdef GTA_PC
enum eControlMethod
{
CONTROL_STANDARD = 0,
CONTROL_CLASSIC,
};
#endif
class CMenuManager
{
public:
enum LANGUAGE
{
LANGUAGE_AMERICAN,
LANGUAGE_FRENCH,
LANGUAGE_GERMAN,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
LANGUAGE_POLISH,
LANGUAGE_RUSSIAN,
LANGUAGE_JAPANESE,
#endif
};
enum CONTRCONFIG
{
CONFIG_1 = 0,
CONFIG_2,
CONFIG_3,
CONFIG_4,
};
enum
{
NUM_SPRIRES = 28,
};
enum
{
PAGESTATE_NORMAL = 0,
PAGESTATE_HIGHLIGHTED = 1,
PAGESTATE_SELELECTED = 2,
};
enum
{
SLIDE_TO_BOTTOM = 0,
SLIDE_TO_RIGHT,
SLIDE_TO_TOP,
SLIDE_TO_LEFT,
SLIDE_MAX
};
int32 m_currentPage;
int32 m_newPage;
int32 m_pageState;
uint32 m_nPageLeftTimer;
uint32 m_nPageRightTimer;
uint32 m_nChangePageTimer;
int field_18;
uint8 m_fade;
uint8 m_someAlpha;
//char field_1E; // unused ?
//char field_1F; // unused ?
uint32 m_nStartPauseTimer;
uint32 m_nEndPauseTimer;
CVector2D m_position;
uint8 m_nSlidingDir;
//char field_31; // unused ?
//char field_32; // unused ?
//char field_33; // unused ?
bool m_bInitialised;
bool m_bWantToUpdateContent;
bool m_bMenuActive;
bool m_bWantToRestart;
//char field_38; //unused ?
bool m_bRenderGameInMenu;
bool m_bSaveMenuActive;
bool m_bInSaveZone;
char field_3C;
bool m_bTexturesLoaded;
//char field_3E; //unused ?
//char field_3F; //unused ?
CSprite2d m_sprites[NUM_SPRIRES];
static int32 m_PrefsSfxVolume;
static int32 m_PrefsMusicVolume;
static int32 m_PrefsBrightness;
static bool m_PrefsShowTrails;
static bool m_PrefsShowSubtitles;
static bool m_PrefsAllowNastyGame;
static int32 m_PrefsRadioStation;
static int32 m_PrefsStereoMono;
static int8 m_PrefsUseWideScreen;
static int32 m_PrefsLanguage;
static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration;
#ifdef GTA_PC
bool m_bQuitGameNoCD;
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
int32 m_nPrefsVideoMode;
int32 m_nDisplayVideoMode;
int8 m_nPrefsAudio3DProviderIndex;
static int32 OS_Language;
static int8 m_PrefsVsync;
static int8 m_PrefsVsyncDisp;
static int8 m_PrefsFrameLimiter;
static int8 m_PrefsSpeakers;
static int32 m_ControlMethod;
static int8 m_PrefsDMA;
static float m_PrefsLOD;
static char m_PrefsSkinFile[256];
#ifndef MASTER
static bool m_PrefsMarketing;
static bool m_PrefsDisableTutorials;
#endif // !MASTER
#ifdef MENU_MAP
static bool bMenuMapActive;
static float fMapSize;
static float fMapCenterY;
static float fMapCenterX;
#endif
#ifdef IMPROVED_VIDEOMODE
int32 m_nPrefsWidth = 640;
int32 m_nPrefsHeight = 480;
int32 m_nPrefsDepth = 32;
int32 m_nPrefsWindowed = 1;
int32 m_nPrefsSubsystem;
int32 m_nSelectedScreenMode;
#endif
void WaitForUserCD() { }
#endif
bool GetIsMenuActive() {return !!m_bMenuActive;}
CMenuManager(void);
#ifdef FIX_BUGS
~CMenuManager(void)
{
UnloadTextures();
}
#endif
void LoadAllTextures(void);
void UnloadTextures(void);
void InitialiseMenusOnce(void);
void InitialiseChangedLanguageSettings(void);
void InitialiseMenuContents(void);
void AnaliseMenuContents(void);
void InitialiseMenuContentsAfterLoadingGame(void);
void DrawFrontEnd(void);
void DrawFrontEndNormal(void);
void DrawFrontEndSaveZone(void);
void DrawMemoryCardStartUpMenus(void);
void Process(void);
void WorkOutMenuState(uint8 bExit);
void ProcessControllerInput(void);
void ProcessDPadLeftJustDown(void);
void ProcessDPadRightJustDown(void);
void ProcessDPadUpJustDown(void);
void ProcessDPadDownJustDown(void);
void ProcessDPadTriangleJustDown(void);
void ProcessDPadCrossJustDown(void);
void DoHackingMenusAtPageBrowse(void);
void SetSoundLevelsForMusicMenu(void);
void FilterOutColorMarkersFromString(wchar *string, CRGBA &color);
};
extern CMenuManager FrontEndMenuManager;

View File

@ -43,6 +43,7 @@
#include "Lights.h"
#include "MBlur.h"
#include "Messages.h"
#include "MemoryCard.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
@ -104,6 +105,43 @@ bool CGame::japaneseGame = false;
int gameTxdSlot;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
void MessageScreen(char *msg)
{
//TODO: stretch_screen
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255);
DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
CFont::SetPropOn();
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
bool
CGame::InitialiseOnceBeforeRW(void)
{
@ -278,6 +316,7 @@ bool CGame::Initialise(const char* datFile)
COcclusion::Init();
CCollision::Init();
CSetPieces::Init();
TheText.Load();
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
@ -286,6 +325,11 @@ bool CGame::Initialise(const char* datFile)
CRestart::Initialise();
CWorld::Initialise();
CParticle::Initialise();
#ifdef PS2
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
#endif
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
CCarCtrl::Init();
@ -366,10 +410,16 @@ bool CGame::Initialise(const char* datFile)
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
{
#endif
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
#ifdef PS2_MENU
}
#endif
LoadingScreen("Loading the Game", "Load scene", nil);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
@ -433,8 +483,15 @@ bool CGame::ShutDown(void)
void CGame::ReInitGameObjectVariables(void)
{
CGameLogic::InitAtStartOfGame();
TheCamera.CCamera::Init();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
{
#endif
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
#ifdef PS2_MENU
}
#endif
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
@ -443,6 +500,11 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
#ifdef PS2
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
#endif
CCarCtrl::ReInit();
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
@ -458,6 +520,10 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
#ifdef PS2
CWeaponEffects::Init();
CSkidmarks::Init();
#endif
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
@ -473,11 +539,19 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
#ifdef PS2
CClouds::Init();
CRemote::Init();
#endif
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#else
if ( !FrontEndMenuManager.m_bWantToLoad )
#endif
{
CCranes::InitCranes();
CTheScripts::StartTestScript();
@ -589,8 +663,8 @@ void CGame::Process(void)
ProcessTidyUpMemory();
#endif
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
#ifdef DEBUGMENU
DebugMenuProcess();
#endif

File diff suppressed because it is too large Load Diff

View File

@ -2,14 +2,14 @@
enum {
PLAYERCONTROL_ENABLED = 0,
PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera
PLAYERCONTROL_DISABLED_2 = 2,
PLAYERCONTROL_CAMERA = 1,
PLAYERCONTROL_UNK2 = 2,
PLAYERCONTROL_GARAGE = 4,
PLAYERCONTROL_DISABLED_8 = 8,
PLAYERCONTROL_DISABLED_10 = 16,
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
PLAYERCONTROL_UNK8 = 8,
PLAYERCONTROL_UNK10 = 16,
PLAYERCONTROL_PLAYERINFO = 32,
PLAYERCONTROL_PHONE = 64,
PLAYERCONTROL_CUTSCENE = 128,
PLAYERCONTROL_SHORTCUT_TAXI = 256,
};
@ -198,13 +198,13 @@ public:
static void UpdatePads(void);
void ProcessPCSpecificStuff(void);
void Update(int16 unk);
void Update(int16 pad);
static void DoCheats(void);
void DoCheats(int16 unk);
static void StopPadsShaking(void);
void StopShaking(int16 unk);
void StopShaking(int16 pad);
static CPad *GetPad(int32 pad);
@ -455,6 +455,11 @@ public:
void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; }
void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; }
bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; }
int16 GetMode() { return Mode; }
void SetMode(int16 mode) { Mode = mode; }
static bool IsNoOrObsolete() { return bDisplayNoControllerMessage || bObsoleteControllerMessage; }
};
VALIDATE_SIZE(CPad, 0xFC);

View File

@ -180,7 +180,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
if (toggle) {
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
CPad::StopPadsShaking();
m_pPed->bBulletProof = true;
m_pPed->bFireProof = true;
@ -201,7 +201,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
}
else {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
m_pPed->bBulletProof = false;
m_pPed->bFireProof = false;
m_pPed->bCollisionProof = false;

View File

@ -62,6 +62,7 @@ public:
friend bool GenericLoad(void);
friend bool GenericSave(int file);
friend class CMemoryCard;
#ifdef FIX_BUGS
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }

View File

@ -103,6 +103,8 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define DEFAULT_SCREEN_HEIGHT_PAL (512)
#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
@ -153,6 +155,16 @@ public:
CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
bool operator ==(const CRGBA &right)
{
return this->r == right.r && this->g == right.g && this->b == right.b && this->a == right.a;
}
bool operator !=(const CRGBA &right)
{
return !(*this == right);
}
CRGBA &operator =(const CRGBA &right)
{
this->r = right.r;

View File

@ -232,14 +232,20 @@ enum Config {
#define REGISTER_START_BUTTON
// Hud, frontend and radar
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
#define TRIANGLE_BACK_BUTTON
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
#else
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
//#define CUSTOM_FRONTEND_OPTIONS
#define LEGACY_MENU_OPTIONS
#define MUCH_SHORTER_OUTRO_SCREEN
@ -249,7 +255,14 @@ enum Config {
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
//#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
@ -271,5 +284,6 @@ enum Config {
#define CANCELLABLE_CAR_ENTER
// Camera
//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
#define FREE_CAM // Rotating cam

View File

@ -58,6 +58,7 @@
#include "Console.h"
#include "timebars.h"
#include "GenericGameStorage.h"
#include "MemoryCard.h"
#include "SceneEdit.h"
#include "debugmenu.h"
@ -185,14 +186,27 @@ DoFade(void)
if(CTimer::GetIsPaused())
return;
#ifdef PS2_MENU
if(TheMemoryCard.JustLoadedDontFadeInYet){
TheMemoryCard.JustLoadedDontFadeInYet = false;
TheMemoryCard.TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
}
#else
if(JustLoadedDontFadeInYet){
JustLoadedDontFadeInYet = false;
TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
}
#endif
#ifdef PS2_MENU
if(TheMemoryCard.StillToFadeOut){
if(CTimer::GetTimeInMilliseconds() - TheMemoryCard.TimeStartedCountingForFade > TheMemoryCard.TimeToStayFadedBeforeFadeOut){
TheMemoryCard.StillToFadeOut = false;
#else
if(StillToFadeOut){
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
StillToFadeOut = false;
#endif
TheCamera.Fade(3.0f, FADE_IN);
TheCamera.ProcessFade();
TheCamera.ProcessMusicFade();
@ -925,17 +939,16 @@ Render2dStuff(void)
void
RenderMenus(void)
{
#ifdef PS2
if (FrontEndMenuManager.m_bWantToDraw)
if (FrontEndMenuManager.m_bMenuActive)
{
#ifdef PS2
gMainHeap.PushMemId(_TODOCONST(17));
FrontEndMenuManager.DrawFrontEnd();
gMainHeap.PopMemId();
}
#else
if(FrontEndMenuManager.m_bMenuActive)
FrontEndMenuManager.DrawFrontEnd();
#endif
FrontEndMenuManager.DrawFrontEnd();
#ifdef PS2
gMainHeap.PopMemId();
#endif
}
}
void
@ -979,14 +992,25 @@ Idle(void *arg)
#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
#ifdef PS2_MENU
TheMemoryCard.m_bWantToLoad = false;
FrontEndMenuManager.m_bWantToRestart = true;
#else
FrontEndMenuManager.m_bWantToRestart = true;
FrontEndMenuManager.m_bWantToLoad = false;
#endif
return;
}
#ifdef PS2_MENU
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
#else
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
#endif
{
return;
}
SetLightsWithTimeOfDayColour(Scene.world);
if(arg == nil)
@ -1048,7 +1072,7 @@ Idle(void *arg)
#ifdef TIMEBARS
tbStartTimer(0, "RenderMotionBlur");
#endif
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
@ -1081,6 +1105,11 @@ Idle(void *arg)
tbEndTimer("RenderMenus");
tbStartTimer(0, "DoFade");
#endif
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
return;
#endif
DoFade();
#ifdef TIMEBARS
tbEndTimer("DoFade");
@ -1255,6 +1284,7 @@ TheModelViewer(void)
}
#endif
#ifdef PS2
void TheGame(void)
{
printf("Into TheGame!!!\n");
@ -1276,12 +1306,12 @@ void TheGame(void)
LoadingScreen("Starting Game", NULL, splash);
#ifdef GTA_PS2
if ( TheMemoryCard.CheckCardInserted(_TODOCONST(0)) == _TODOCONST(26)
&& TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154)
&& TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37))
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
{
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
@ -1385,7 +1415,7 @@ void TheGame(void)
RenderDebugShit();
RenderEffects();
if ((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f)
if ((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
@ -1767,8 +1797,6 @@ void GameInit()
}
}
// Not used anyway. PS2 main() port
#ifdef _WIN32
int
main(int argc, char *argv[])
{
@ -1779,9 +1807,10 @@ main(int argc, char *argv[])
SystemInit();
#ifdef PS2
int32 state = TheMemoryCard.CheckCardStateAtGameStartUp(_TODOCONST(0));
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
if ( state == _TODOCONST(2) || state == _TODOCONST(1) && state != _TODOCONST(3) && state != _TODOCONST(0) )
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
{
GameInit();

View File

@ -85,7 +85,7 @@ void ReloadFrontendOptions(void)
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
@ -95,7 +95,7 @@ void LangPolSelect(int8 action)
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
@ -105,7 +105,7 @@ void LangRusSelect(int8 action)
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();