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make screendrops independent of neo.txd; enable new rendering by default
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@ -171,8 +171,8 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(
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RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
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RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
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RwImage *RwImageAllocatePixels(RwImage * image);
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RwImage *RwImageFreePixels(RwImage * image);
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RwImage *RwImageAllocatePixels(RwImage * image) { image->allocate(); return image; }
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RwImage *RwImageFreePixels(RwImage * image) { image->free(); return image; }
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RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
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RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
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RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
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@ -187,10 +187,10 @@ RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->pixels
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RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->palette = (uint8*)palette; return image; }
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RwInt32 RwImageGetWidth(const RwImage * image) { return image->width; }
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RwInt32 RwImageGetHeight(const RwImage * image) { return image->height; }
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RwInt32 RwImageGetDepth(const RwImage * image);
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RwInt32 RwImageGetStride(const RwImage * image);
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RwUInt8 *RwImageGetPixels(const RwImage * image);
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RwRGBA *RwImageGetPalette(const RwImage * image);
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RwInt32 RwImageGetDepth(const RwImage * image) { return image->depth; }
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RwInt32 RwImageGetStride(const RwImage * image) { return image->stride; }
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RwUInt8 *RwImageGetPixels(const RwImage * image) { return image->pixels; }
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RwRGBA *RwImageGetPalette(const RwImage * image) { return (RwRGBA*)image->palette; }
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RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
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RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
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RwBool RwImageSetGamma(RwReal gammaValue);
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