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@ -21,22 +21,22 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
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bool RestoreForStartLoad();
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int align4bytes(int32 size);
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extern class CDate& CompileDateAndTime;
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extern class CDate CompileDateAndTime;
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extern char (&DefaultPCSaveFileName)[260];
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extern char (&ValidSaveName)[260];
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extern char (&LoadFileName)[256];
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extern wchar (&SlotFileName)[SLOT_COUNT][260];
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extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
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extern int &CheckSum;
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extern enum eLevelName &m_LevelToLoad;
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extern int (&Slots)[SLOT_COUNT+1];
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extern char DefaultPCSaveFileName[260];
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extern char ValidSaveName[260];
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extern char LoadFileName[256];
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extern wchar SlotFileName[SLOT_COUNT][260];
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extern wchar SlotSaveDate[SLOT_COUNT][70];
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extern int CheckSum;
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extern enum eLevelName m_LevelToLoad;
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extern int Slots[SLOT_COUNT+1];
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool &JustLoadedDontFadeInYet;
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extern bool &StillToFadeOut;
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extern uint32 &TimeStartedCountingForFade;
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extern uint32 &TimeToStayFadedBeforeFadeOut;
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extern bool b_FoundRecentSavedGameWantToLoad;
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extern bool JustLoadedDontFadeInYet;
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extern bool StillToFadeOut;
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extern uint32 TimeStartedCountingForFade;
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extern uint32 TimeToStayFadedBeforeFadeOut;
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extern char SaveFileNameJustSaved[260]; // 8F2570
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