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@ -40,22 +40,22 @@
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
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char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4;
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wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
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wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
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int &CheckSum = *(int*)0x8E2BE0;
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eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC;
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char DefaultPCSaveFileName[260];// = *(char(*)[260]) * (uintptr*)0x8E28C0;
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char ValidSaveName[260];// = *(char(*)[260])*(uintptr*)0x8E2CBC;
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char LoadFileName[256];// = *(char(*)[256])*(uintptr*)0x9403C4;
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wchar SlotFileName[SLOT_COUNT][260];// = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
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wchar SlotSaveDate[SLOT_COUNT][70];// = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
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int CheckSum;// = *(int*)0x8E2BE0;
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eLevelName m_LevelToLoad;// = *(eLevelName*)0x8E29CC;
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char SaveFileNameJustSaved[260];
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int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
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int Slots[SLOT_COUNT+1];// = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
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CDate CompileDateAndTime;// = *(CDate*)0x72BCB8;
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bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
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bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
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bool &StillToFadeOut = *(bool*)0x95CD99;
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uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
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uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
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bool b_FoundRecentSavedGameWantToLoad;// = *(bool*)0x95CDA8;
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bool JustLoadedDontFadeInYet;// = *(bool*)0x95CDB4;
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bool StillToFadeOut;// = *(bool*)0x95CD99;
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uint32 TimeStartedCountingForFade;// = *(uint32*)0x9430EC;
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uint32 TimeToStayFadedBeforeFadeOut = 1750;// = *(uint32*)0x611564;
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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@ -21,22 +21,22 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
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bool RestoreForStartLoad();
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int align4bytes(int32 size);
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extern class CDate& CompileDateAndTime;
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extern class CDate CompileDateAndTime;
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extern char (&DefaultPCSaveFileName)[260];
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extern char (&ValidSaveName)[260];
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extern char (&LoadFileName)[256];
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extern wchar (&SlotFileName)[SLOT_COUNT][260];
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extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
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extern int &CheckSum;
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extern enum eLevelName &m_LevelToLoad;
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extern int (&Slots)[SLOT_COUNT+1];
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extern char DefaultPCSaveFileName[260];
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extern char ValidSaveName[260];
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extern char LoadFileName[256];
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extern wchar SlotFileName[SLOT_COUNT][260];
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extern wchar SlotSaveDate[SLOT_COUNT][70];
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extern int CheckSum;
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extern enum eLevelName m_LevelToLoad;
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extern int Slots[SLOT_COUNT+1];
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool &JustLoadedDontFadeInYet;
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extern bool &StillToFadeOut;
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extern uint32 &TimeStartedCountingForFade;
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extern uint32 &TimeToStayFadedBeforeFadeOut;
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extern bool b_FoundRecentSavedGameWantToLoad;
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extern bool JustLoadedDontFadeInYet;
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extern bool StillToFadeOut;
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extern uint32 TimeStartedCountingForFade;
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extern uint32 TimeToStayFadedBeforeFadeOut;
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extern char SaveFileNameJustSaved[260]; // 8F2570
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@ -9,7 +9,7 @@
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const char* _psGetUserFilesFolder();
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C_PcSave &PcSaveHelper = *(C_PcSave*)0x8E2C60;
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C_PcSave PcSaveHelper;// = *(C_PcSave*)0x8E2C60;
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void
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C_PcSave::SetSaveDirectory(const char *path)
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@ -37,4 +37,4 @@ public:
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static void SetSaveDirectory(const char *path);
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};
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extern C_PcSave &PcSaveHelper;
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extern C_PcSave PcSaveHelper;
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