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@@ -9,18 +9,18 @@
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#include "ZoneCull.h"
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#include "Frontend.h"
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RpLight *&pAmbient = *(RpLight**)0x885B6C;
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RpLight *&pDirect = *(RpLight**)0x880F7C;
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RpLight **pExtraDirectionals = (RpLight**)0x60009C;
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int *LightStrengths = (int*)0x87BEF0;
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int &NumExtraDirLightsInWorld = *(int*)0x64C608;
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RpLight *pAmbient;// = *(RpLight**)0x885B6C;
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RpLight *pDirect;// = *(RpLight**)0x880F7C;
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RpLight *pExtraDirectionals[] = { nil, nil, nil, nil };// = (RpLight**)0x60009C;
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int LightStrengths[4];// = (int*)0x87BEF0;
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int NumExtraDirLightsInWorld;// = *(int*)0x64C608;
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RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
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RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
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RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
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RwRGBAReal AmbientLightColourForFrame;// = *(RwRGBAReal*)0x6F46F8;
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RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects;// = *(RwRGBAReal*)0x6F1D10;
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RwRGBAReal DirectionalLightColourForFrame;// = *(RwRGBAReal*)0x87C6B8;
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RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
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RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
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RwRGBAReal AmbientLightColour;// = *(RwRGBAReal*)0x86B0F8;
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RwRGBAReal DirectionalLightColour;// = *(RwRGBAReal*)0x72E308;
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void
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SetLightsWithTimeOfDayColour(RpWorld *)
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