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skeleton updated, windows specific stuff added
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53
dxsdk/Include/audevcod.h
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53
dxsdk/Include/audevcod.h
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//------------------------------------------------------------------------------
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// File: AudEvCod.h
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//
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// Desc: List of Audio device error event codes and the expected params.
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//
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// Copyright (c) 1999-2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef __AUDEVCOD__
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#define __AUDEVCOD__
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#define EC_SND_DEVICE_ERROR_BASE 0x0200
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typedef enum _tagSND_DEVICE_ERROR {
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SNDDEV_ERROR_Open=1,
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SNDDEV_ERROR_Close=2,
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SNDDEV_ERROR_GetCaps=3,
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SNDDEV_ERROR_PrepareHeader=4,
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SNDDEV_ERROR_UnprepareHeader=5,
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SNDDEV_ERROR_Reset=6,
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SNDDEV_ERROR_Restart=7,
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SNDDEV_ERROR_GetPosition=8,
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SNDDEV_ERROR_Write=9,
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SNDDEV_ERROR_Pause=10,
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SNDDEV_ERROR_Stop=11,
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SNDDEV_ERROR_Start=12,
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SNDDEV_ERROR_AddBuffer=13,
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SNDDEV_ERROR_Query=14,
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} SNDDEV_ERR;
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// Sound device error event codes
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// ==============================
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//
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// All audio device error events are always passed on to the application, and are
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// never processed by the filter graph
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#define EC_SNDDEV_IN_ERROR (EC_SND_DEVICE_ERROR_BASE + 0x00)
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#define EC_SNDDEV_OUT_ERROR (EC_SND_DEVICE_ERROR_BASE + 0x01)
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// Parameters: ( DWORD, DWORD)
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// lParam1 is an enum SND_DEVICE_ERROR which notifies the app how the device was
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// being accessed when the failure occurred.
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//
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// lParam2 is the error returned from the sound device call.
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//
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#endif // __AUDEVCOD__
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