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Added CUpsideDownCarCheck and CStuckCarCheck
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@ -104,6 +104,9 @@ public:
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bIsInSafePosition = false;
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}
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const CVector& GetMoveSpeed() { return m_vecMoveSpeed; }
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const CVector& GetTurnSpeed() { return m_vecTurnSpeed; }
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void ApplyMoveSpeed(void);
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void ApplyTurnSpeed(void);
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// Force actually means Impulse here
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