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Merge remote-tracking branch 'upstream/lcs' into lcs
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@ -3864,7 +3864,7 @@ CCamera::GetScreenFadeStatus(void)
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}
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//--LCS: TODO
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void
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CCamera::RenderMotionBlur(void)
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{
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@ -3873,7 +3873,8 @@ CCamera::RenderMotionBlur(void)
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CMBlur::MotionBlurRender(m_pRwCamera,
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m_BlurRed, m_BlurGreen, m_BlurBlue,
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m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
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// m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
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m_motionBlur, m_BlurType, 32); // hack hack
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}
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void
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@ -65,7 +65,7 @@ const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
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#define MIN_BRIGHTNESS 180
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#define MAX_BRIGHTNESS 700
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#else
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// PS2
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// PS2, also PSP probably
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// 8 bars (32 step)
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#define DEFAULT_BRIGHTNESS 0x120
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#define MIN_BRIGHTNESS 0x80
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@ -87,19 +87,21 @@ CustomFrontendOptionsPopulate(void)
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// These work only if we have neo folder, so they're dynamically added
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#ifdef EXTENDED_PIPELINES
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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int fd = CFileMgr::OpenFile("neo/neo.txd","r");
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if (fd) {
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#ifdef GRAPHICS_MENU_OPTIONS
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FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
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#else
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
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@ -649,8 +651,8 @@ extern bool gbRenderWorld2;
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#endif
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#ifdef EXTENDED_COLOURFILTER
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static const char *filternames[] = { "None", "PS2" };
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e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_NORMAL, filternames);
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static const char *filternames[] = { "None", "PSP", "PS2" };
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e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_PS2, filternames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
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DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
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@ -661,13 +663,13 @@ extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
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#endif
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#ifdef EXTENDED_PIPELINES
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static const char *worldpipenames[] = { "PS2", "Mobile" };
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static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
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e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
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1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
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1, CustomPipes::WORLDPIPE_PSP, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
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DebugMenuEntrySetWrap(e, true);
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static const char *vehpipenames[] = { "PS2", "Mobile", "Neo" };
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static const char *vehpipenames[] = { "PSP", "PS2", "Mobile" };
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e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
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1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
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1, CustomPipes::VEHICLEPIPE_PSP, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
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extern bool gbRenderDebugEnvMap;
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