Fix use of strncmp

This commit is contained in:
Sergeanur
2020-12-25 15:18:13 +02:00
parent 687ff4bdbb
commit b12eef1d56
13 changed files with 99 additions and 77 deletions

View File

@ -1778,7 +1778,7 @@ CPed::LoadFightData(void)
break;
}
if (strncmp(animName, "null", 4) != 0) {
if (strcmp(animName, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
} else {

View File

@ -79,7 +79,7 @@ CPedType::LoadPedData(void)
// Game uses just "line" here since sscanf already trims whitespace, but this is safer
sscanf(&line[lp], "%s", word);
if(strncmp(word, "Threat", 7) == 0){
if(strcmp(word, "Threat") == 0){
flags = 0;
lp += 7;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@ -92,7 +92,7 @@ CPedType::LoadPedData(void)
lp++;
}
ms_apPedType[type]->m_threats = flags;
}else if(strncmp(word, "Avoid", 6) == 0){
}else if(strcmp(word, "Avoid") == 0){
flags = 0;
lp += 6;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){